Quantcast
News on sixaxis

Forums - General Discussion - News on sixaxis

"http://www.kako.com/neta/2006-018/2006-018.html From the photo in a Japan newspaper found 2 motion sensors in Sixaxis. Which resenble the HAAM-325Bby HDK http://www.hdk.co.jp/ and ENC-03R http://www.murata.co.jp/ So like I guessed Sixaxis has 2 sensors in one controller. HAAM series by HDK is a 3 axis sensor with gravity detection, i.e. 3 axis MEMS sensor like what Wii has in it's remote and nunchke. But Sixaxis also have a ENC-03R by Murata which is a jaro sensor or commonly known as encoder. This thing detecs angular velocity, and accurate ralative angular position. SO how does this 2 sensors give 6 axis, that really on the art of how they were mounted. Wii faked to give tilt acceleration, if fact it's a combine result of acceleration in one direction and mix that with gravity sensing. Wii does this by mounting it's 3 axis sensor on the top end of the remote. SCE is not stupid too, so they mount their 3 axis sensor on the right hand side of the controler. Like Wii by combining accleration result and gravity position, it cheat to have tilt detection. For a real angular accleration and position you need 3 encoders, but Sixaxis only have 1 (Wii have none). This is why Wii can't do horizontal rotation, and all it's tilting is very inaccurate. On the other hand Sixaxis have a encoder mounted on a small board in the center of the controller. Which complete the horizontal rotational movement that Wii don't have, also since it's a real encoder, not a cheat tilting it is accurate in position, so it's opssible to use it as driving wheel." http://www.ps3forums.com/showthread.php?t=62921 http://www.kako.com/neta/2006-018/2006-018.html I wanted to include this fellows specualtion because I have heard this before. I think on this forum. While I have guessed that they used two sensors I never knew about the Wii faking the funk. He says the wii is missing something, then mentions steering wheel of a car but I know the sell some sort of holder for your remote to use it as such. What is really going on?



Games make me happy! PSN ID: Staticneuron Gamertag: Staticneuron Wii Code: Static Wii - 3055 0871 5802 1723

Around the Network

Huh. I thought Excite Truck controlled great. Haven't tried NFS Carbon though, or either of the Ubiports. :-/



Nobody is crazy enough to accuse me of being sane.

I've never had a problem on non of my games controll wise, Even if it's "faking the funk", it hasn't had any negative affects to me. The thing is with the Wii if you pick it up and play a game for just a minute of two it's going to feel funny, the thing is Nintendo tried to make it so simple that they made it harder for some games. Ex. Red Steel is deemed one of the worse game every made but I bought it after I bought it I was like I'm going to play this cause I didn't spend 50 bucks for nothing. It took a while (like a hour of two and that's a bad thing) but afterwards it got really fun and I play just as much as everything else. Point is if you play for just a little bit you might not like cause it hard to get the hang of but once you get the hang of it it's really fun.



 

  

 

Since the Sixaxis has all that in it should it be able to do what the Wii does?



 

  

 

It just doesn't have the pointer



Around the Network

The original quote has some messed up grammar...it's a little confusing to me, but the general idea is that the SixAxis is as good as the Wiimote with motion sensing? That's fine...I think we've established both systems as motion-controlled, but because the Wii is so focused on it, I think the Wiimote will still get more attention as the better controller. And I do think it is designed better for motion-play as far as the shape of the controllers go. Swinging a bat or sword does not seem right on a SixAxis. EDIT: Also, I have yet to see definitive evidence of the technologies in both controllers. A Japanese newspaper finding chips similar to other chips doesn't do it for me. I would like to know exactly how each controller works...why doesn't anybody know!?



LEFT4DEAD411.COM
Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release.  (hasn't been 3 months but it looks like I won :-p )

BenKenobi88 said: The original quote has some messed up grammar...it's a little confusing to me, but the general idea is that the SixAxis is as good as the Wiimote with motion sensing? That's fine...I think we've established both systems as motion-controlled, but because the Wii is so focused on it, I think the Wiimote will still get more attention as the better controller. And I do think it is designed better for motion-play as far as the shape of the controllers go. Swinging a bat or sword does not seem right on a SixAxis. EDIT: Also, I have yet to see definitive evidence of the technologies in both controllers. A Japanese newspaper finding chips similar to other chips doesn't do it for me. I would like to know exactly how each controller works...why doesn't anybody know!?
Regardless of whether the PS3's motion control technology is as good as (or even better than) the Wii's motion control technology, the form of the SIXAXIS controler is still going to be a major limiting factor and prevent it from being used like the Wiimote.



Yeah. I mean, it's fine that the SixAxis uses motion...it adds some fun to games, but the use of two separate controllers, using two hands freely...it makes for a completely different playing experience that's not really possible with a SixAxis, since both hands are tied to the one controller.



LEFT4DEAD411.COM
Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release.  (hasn't been 3 months but it looks like I won :-p )