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Forums - Microsoft Discussion - Project Natal ALL OVER UK NEWS!

heruamon said:
M$ had better watch out...The EU will try to fine them for bundling this feature with the 360, and will try to force them to allow Sony's eye-toy to be allowed to integrate with the 360 instead...lol.

Regardless, great news, but I'm a bit shocked to see them talking about a Fall release, since some people on these very boards have been authoritively speaking about how NATAL was still a science project, while eye-spy...or whatever the heck is reality.

Releasing about the same time as the Sky/Netflix updates would make some sense. Though from the interview posted in this thread its unlikely they will release it until they give enough reasons for people to want the Natal interface.



Tease.

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rover said:
NJ5 said:

I didn't express myself well. I'm sure the technology is solid, and it can actually detect your body movements with reasonable accuracy (it certainly looked that way at the E3 demo, and the article you linked to supports that).

What I have doubts about is whether this is a good idea for practical game development. For example, you have to set up your room so that this camera can see your whole body. Apparently "Burnout Natal" needs that for acceleration. It's already a bit of a pain to move things around the room to play Wii Fit, but it's acceptable being an exercise game. But I certainly don't want to do that every time I play a game.

The other problem has already been repeated a lot of times, the lack of any buttons/analog sticks/triggers for movement control and other actions. Sure, developers will get creative and solve some of these problems, but there are going to be limits I think.

I certainly don't want to come off as bashing MS for this, especially since I had previously thought I'd be one of the first to buy a motion controller from MS. My instinct just tells me this is not going to work out that well.

 

Though I'm sure it's been stated a number of times already, Natal would be an additional control scheme rather than an outright replacement of the controller.

Some games will never lend themselves to full-body tracking and I'd be shocked if (m)any core games actually tried to fully replace the controller with this.  The required buttons and options *seem* to preclude this. 

But, there are tons of games which would benefit from full-body tracking.  DDR comes to mind, as does Kart racing.  Also there'll probably be lots of small 'fun' things which use this, like playing catch with a friend on LIVE... stuff like that which can make the entire experience of using the console more accessible. 

 

Agreed, that has actually been my whole point, that this system isn't versatile enough as it stands. If they had shown us a few ways to add traditional controls on top of this, I think people would have been much more convinced.

One of the things it could be used for is perhaps head tracking. That's something they could incorporate together with traditional controls, and might be applicable to some genres. It's all very uncertain for now...

 



My Mario Kart Wii friend code: 2707-1866-0957

I don't think they need to combine the use of Natal and traditional controllers. Make devs have to use the technology instead of allowing them to pidgeonholing current genres and game types to the Natal via a controller. Keep the controller there for devs who want to make games for it, ie. FPS, but make Natal capable games, only use the Natal.

God damnit I want Discs of Tron on Natal.



JaggedSac said:
I don't think they need to combine the use of Natal and traditional controllers. Make devs have to use the technology instead of allowing them to pidgeonholing current genres and game types to the Natal via a controller. Keep the controller there for devs who want to make games for it, ie. FPS, but make Natal capable games, only use the Natal.

God damnit I want Discs of Tron on Natal.

They don't need to, but if developers figure out a convincing way to do it, that can only be good.

 



My Mario Kart Wii friend code: 2707-1866-0957

Integration with the current control schema might be the best way forward...it's all about increasing and amplifying the gamer experience, that's why I thought perhaps having it used in the NPC conversational exchanges...ala Mass Effect, would seriously enhance the gamer's experience, and have it not be something totally out of whack, as to how we currently play.



"...You can't kill ideas with a sword, and you can't sink belief structures with a broadside. You defeat them by making them change..."

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Everyone Will Soon Learn About Kira...I mean Natal.



Squilliam said:
heruamon said:
M$ had better watch out...The EU will try to fine them for bundling this feature with the 360, and will try to force them to allow Sony's eye-toy to be allowed to integrate with the 360 instead...lol.

Regardless, great news, but I'm a bit shocked to see them talking about a Fall release, since some people on these very boards have been authoritively speaking about how NATAL was still a science project, while eye-spy...or whatever the heck is reality.

Releasing about the same time as the Sky/Netflix updates would make some sense. Though from the interview posted in this thread its unlikely they will release it until they give enough reasons for people to want the Natal interface.

oh noes!!!!



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