Let's try to keep all NSMBWii vids in here.
megaman79 said: Somebody tell me, how many levels in the DS version? I would hope/expect at least 60 levels in this Wii version, since SMW had over 100. |
SMW didn't have over 100 levels. There were 96 different exits form the levels. The number of levels was somewhere between 70 and 80 I think. This one better have more than that. A 2D Mario with disc amounts of storage should have 500 levels.
"Now, a fun game should always be easy to understand - you should be able to take one look at it and know what you have to do straight away. It should be so well constructed that you can tell at a glance what your goal is and, even if you don’t succeed, you’ll blame yourself rather than the game. Moreover, the people standing around watching the game have also got to be able to enjoy it." - Shiggy
What is the level layout like?!? Is it like SMW and SMB3 where you can go around and pick the levels you want to play on a board/map or is it like SMB1 where you are always going to the next level? Does anyone know?
Here is the original trailer if anyone is looking for it.
Thanks Nordlead.
I would cite regulation, but I know you will simply ignore it.
MANUELF said: I think it looks fun but is a multiplayer very competitive not a team work |
this is so true. It looks like Mario and Luigi gang up to screw Blue Toad together.
MikeB predicts that the PS3 will sell about 140 million units by the end of 2016 and triple the amount of 360s in the long run.
saicho said:
this is so true. It looks like Mario and Luigi gang up to screw Blue Toad together. |
I think it's called "having fun."
The point is that some friends are playing Mario together. What do people do with Mario games, they run around pointlessly having fun, ignoring the point fairly often. This is part of what makes a Mario game great, that the world and the physics are fun to explore and play around in. The co-op is less about working together (it seems) and more about having that experience together...
That being said, I just explained to myself why online isn't all that important... I'd still like it and I think Nintendo underestimate the power that this with online co-op Wii Speak would have had.
I would cite regulation, but I know you will simply ignore it.
steven787 said:
I think it's called "having fun."
The point is that some friends are playing Mario together. What do people do with Mario games, they run around pointlessly having fun, ignoring the point fairly often. This is part of what makes a Mario game great, that the world and the physics are fun to explore and play around in. The co-op is less about working together (it seems) and more about having that experience together... That being said, I just explained to myself why online isn't all that important... I'd still like it and I think Nintendo underestimate the power that this with online co-op Wii Speak would have had. |
I think you took it the wrong way. I never said Mario and Luigi gang up to screw Blue Toad togetheris not fun. When I saw the videos, I was thinking how I'm gonna screw over my friends when we play this game together and the laughs we are gonna have.
However, I agree online for this game is not that important. It's nice to have but not necessary.
MikeB predicts that the PS3 will sell about 140 million units by the end of 2016 and triple the amount of 360s in the long run.