JHawkNH said: I think most people are getting the wrong idea here. This is not ment to challange the Wii, it is ment to be a trainner/prototype. It will be used to give developers a chance to practice new programming technices for this system, and to work out any bugs that can occure. That way the developers will be ready when this is a standard control on the XBox720.
Microsoft is not stupid. They know that an add on controller will never see the same success as the WiiMote. But if gamers get of taste of the new control formate this generation and developers have some experiance programming for it, then Microsoft will be one step ahead at the begining of the next generation.
Remember all the problems that developers had developing games for the WiiMote at the begining of this generation? Microsoft can skip most of those problems at the begining of the next generation by releasing NATAL now and giving developers some practice time. |
This.
Its a shame how petty most people here are proving themselves to be. This isn't about Nintendo and Sony. This is . . . BIGGER than that. This is about moving BEYOND the current bounderies of gaming and sparking the imaginations of the next generation of game developers. While I was somewhat impressed with various aspects of the presentation, my eyes were opened when we were introduced to . . .
Milo.
You see, if you guys can look beyond the games you currently play and beyond the basic elements of the presentation, the possibilities are mindblowing. Imagine where this could take gaming AI and our interaction with it. Imagine Mass Effect 3 or Elder Scrolls V where NPC characters are able to be interacted with like Milo. Or mystery and adventure games where your can figure out puzzles by interacting with the environment in revolutionary ways. How many developers (including Miyamoto, Kojima, Ancel and Spector) looked at this and immediately found themselves scribbling down ideas that came to their minds. Or talented Hollywood people that have yearned to move beyond movies and needed the right inspiration to see the next step in interaction.
Folks . . . this is revolutionary for the ENTERTAINMENT industry, not Microsoft. They just introduced it. And it took the Eyetoy and Wiimote to inspire this to a point.
But as JHawk (Rock Chalk?) stated, MS is treating this just like they did Xbox Live 1.0. This is where they work out the details and help devs make the adjustment. v2.0 of this will come out next gen and take it to the next level. More than ever, its clear that they DO have a plan and its impressive to say the least.