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Locked: THQ - Wii is a nightmare for third parties, it's a Monopoly box in the clos

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Ryudo said:
THQ shut up and bring me de blob 2.

That made me LOL. Perfectly said.



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Kenology said:
Ari_Gold said:
THQ makes crappy games regardless, but he does have a good point. It's a nightmare for third parties.

Do you ever not troll?  lol!

do you ever get tired of calling everyone who does not think like you and love nintendo with a passion as you a troll? get your facts straight little man, THQ makes crappy games, and its a nightmare for third parties since they have to compete with nintendo.



Ari_Gold said:
Kenology said:
Ari_Gold said:
THQ makes crappy games regardless, but he does have a good point. It's a nightmare for third parties.

Do you ever not troll?  lol!

do you ever get tired of calling everyone who does not think like you and love nintendo with a passion as you a troll? get your facts straight little man, THQ makes crappy games, and its a nightmare for third parties since they have to compete with nintendo.


Ari_Gold you are a blatant troll most of the time, and don't lie, you're input here was solely for an opportunity to bash Nintendo, but that said I do have to agree with most of what you said.

THQ has never been known for making remarkable AAA games and everything they actually put effort into on the Hd systems seems to get less and less attention. Hell they've basically been reduced to spamming every TV channel with adds for UFC 09 and Red Faction Guerilla every commercial break for about a strait month (at god only knows what cost). If only someone had told them Pro-Wrestling/Boxing/Professional Fighting games haven't earned serious coin since the N64/PS1 era or that a generic shooter whose entire sales pitch is a new destructable environment engine is perhaps not the way to capture gamer's imagination. 

As for the Wii, the Wii isn't so much a Nightmare for third party developers as it is a money making puzzle. And while even a three year old could figure out this puzzle, industry professionals either can't or don't want to. Who'da thunk it? Putting bargain-bin efforts on a less than mainstream gaming platform isn't paying off for developers? Didn't see that coming! Hey I know, let's blame Nintendo for not paying for our commercials and buying exclusivity to our titles like MS and Sony do.

I'm sure many developers are convinced this is all the Wii's fault too for not making a console they could just port HD games to and that the Wii's popularity has taken away too many potential consumers to make the expense of HD gaming a viable financial venture. And yes, Nintendo is partially to blame for their role in this whole debacle, their lack of balance in focus and overall shortsightedness in ambition for the Wii has not only relegated them to being outsiders in the industry but helped in polarizing gaming between Hardcore and Casual with no room left for the once "core" norm. Ironically, Nintendo's the only thing in the Gaming Industry not going broke and in contrast is actually thriving like never before (despite their disatisfying performance in the eyes of gamers), so we have to take stock of the situation in placing any blame on them. And while everyone can acost them for not playing ball, inversely, Nintendo could acost the industry for not stepping up to even put a half-hearted effort towards making their console a viable lifeline for rolling with the punches in these tough times.

Nintendo stood their ground and the industry stood its ground, and in the end both lost out in different ways, though financially, Nitnendo is the only one smiling.

But even then, to place blame on the industry itself is only adressing part of the problem for third party developers this generation. The far more integral segment of this equation is this new breed of Gamers.

The entire industry in its haste to make a quick buck has cultivated a consumer that only wants hollywood calibur formulaic hardcore games. No wonder unique and fringe Genres are struggling, you have an industry now where the target consumer is either school kids who think anything with explosions and guns is cool or frat boys that wouldn't even be playing video games today if it wasn't for the original Xbox and prevailing hardcore trends cemented by the 360 and PS3. There's a reason why JRPGs are dying and failing in sales. There's a reason why any game that isn't hardcore, grimdark or gritty is relegated to mediocrity outside of non-gaming circles. Congratulations Gaming Industry, you somehow managed to replace the typical tried and true JRPG grinding, platforming jumping, Japanese Developer loving Core gamer with a Xenophobic, anti-anything Japanese targeted, piracy-prone, Hardocre, Spike TV-watching Subnormer who thinks Halo is the best game ever made and only plays video games so he can shit talk 13 year olds online and frag his brah Skeeter.

 



How did this get dug up?



routsounmanman said:
How did this get dug up?


With a shovel carved out of bitterness. ;)



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Onimusha12 said:
Ari_Gold said:
Kenology said:
Ari_Gold said:
THQ makes crappy games regardless, but he does have a good point. It's a nightmare for third parties.

Do you ever not troll?  lol!

do you ever get tired of calling everyone who does not think like you and love nintendo with a passion as you a troll? get your facts straight little man, THQ makes crappy games, and its a nightmare for third parties since they have to compete with nintendo.


Ari_Gold you are a blatant troll most of the time, and don't lie, you're input here was solely for an opportunity to bash Nintendo, but that said I do have to agree with most of what you said.

THQ has never been known for making remarkable AAA games and everything they actually put effort into on the Hd systems seems to get less and less attention. Hell they've basically been reduced to spamming every TV channel with adds for UFC 09 and Red Faction Guerilla every commercial break for about a strait month (at god only knows what cost). If only someone had told them Pro-Wrestling/Boxing/Professional Fighting games haven't earned serious coin since the N64/PS1 era or that a generic shooter whose entire sales pitch is a new destructable environment engine is perhaps not the way to capture gamer's imagination. 

As for the Wii, the Wii isn't so much a Nightmare for third party developers as it is a money making puzzle. And while even a three year old could figure out this puzzle, industry professionals either can't or don't want to. Who'da thunk it? Putting bargain-bin efforts on a less than mainstream gaming platform isn't paying off for developers? Didn't see that coming! Hey I know, let's blame Nintendo for not paying for our commercials and buying exclusivity to our titles like MS and Sony do.

I'm sure many developers are convinced this is all the Wii's fault too for not making a console they could just port HD games to and that the Wii's popularity has taken away too many potential consumers to make the expense of HD gaming a viable financial venture. And yes, Nintendo is partially to blame for their role in this whole debacle, their lack of balance in focus and overall shortsightedness in ambition for the Wii has not only relegated them to being outsiders in the industry but helped in polarizing gaming between Hardcore and Casual with no room left for the once "core" norm. Ironically, Nintendo's the only thing in the Gaming Industry not going broke and in contrast is actually thriving like never before (despite their disatisfying performance in the eyes of gamers), so we have to take stock of the situation in placing any blame on them. And while everyone can acost them for not playing ball, inversely, Nintendo could acost the industry for not stepping up to even put a half-hearted effort towards making their console a viable lifeline for rolling with the punches in these tough times.

Nintendo stood their ground and the industry stood its ground, and in the end both lost out in different ways, though financially, Nitnendo is the only one smiling.

But even then, to place blame on the industry itself is only adressing part of the problem for third party developers this generation. The far more integral segment of this equation is this new breed of Gamers.

The entire industry in its haste to make a quick buck has cultivated a consumer that only wants hollywood calibur formulaic hardcore games. No wonder unique and fringe Genres are struggling, you have an industry now where the target consumer is either school kids who think anything with explosions and guns is cool or frat boys that wouldn't even be playing video games today if it wasn't for the original Xbox and prevailing hardcore trends cemented by the 360 and PS3. There's a reason why JRPGs are dying and failing in sales. There's a reason why any game that isn't hardcore, grimdark or gritty is relegated to mediocrity outside of non-gaming circles. Congratulations Gaming Industry, you somehow managed to replace the typical tried and true JRPG grinding, platforming jumping, Japanese Developer loving Core gamer with a Xenophobic, anti-anything Japanese targeted, piracy-prone, Hardocre, Spike TV-watching Subnormer who thinks Halo is the best game ever made and only plays video games so he can shit talk 13 year olds online and frag his brah Skeeter.

 

That was amazing well written. It also is an exact model that the Blue Ocean Strategy and Innovators Dillema talk about. Everything in there pretty much fits. The writers for Blue Ocean did business historical research since 1880 that's about 120 years worth of data. That's 120 years where this cycle that Onimusha12 is talking about. Not just in games but everything. From food, cars, companies, entertainment. Everything and they ALL END UP IN THE SAME BOAT. A bad decline. Then a new product comes out and it shakes the entire industry forever changing the way we see the industry. The new product is always seen as bad by the elite consumer, but the elite consumer companies always either change or go out of business. We are seeing no difference here and now. I'm sure there are elite consumtomers who will disagree, but there is a 120 years that the only effective strategy is the strategy of change.

 

There is a ton of insight in your post. I enjoyed reading it very much.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.

"The entire industry in its haste to make a quick buck has cultivated a consumer that only wants hollywood calibur formulaic hardcore games. No wonder unique and fringe Genres are struggling, you have an industry now where the target consumer is either school kids who think anything with explosions and guns is cool or frat boys that wouldn't even be playing video games today if it wasn't for the original Xbox and prevailing hardcore trends cemented by the 360 and PS3. There's a reason why JRPGs are dying and failing in sales. There's a reason why any game that isn't hardcore, grimdark or gritty is relegated to mediocrity outside of non-gaming circles. Congratulations Gaming Industry, you somehow managed to replace the typical tried and true JRPG grinding, platforming jumping, Japanese Developer loving Core gamer with a Xenophobic, anti-anything Japanese targeted, piracy-prone, Hardcore, Spike TV-watching Subnormer who thinks Halo is the best game ever made and only plays video games so he can shit talk 13 year olds online and frag his brah Skeeter."

 

I agree with you completely here; what you wrote was awesome. The bolded part describes what has happened to an exact tee.

 



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

Arius Dion said:
bardicverse said:
Mr Khan said:

Clearly this is just them butthurt over Deadly Creatures. I really don't see another explanation, because that is the sum total of their "hardcore" Wii games. De Blob could count, but in this new day and age, hardcore is the hellhound, like Malstrom said. So they probably don't count it

I agree. I wouldnt call Deadly Creatures a core game. Who is interested in bugs? Children. It had glitches in it to boot, which were mentioned in many reviews. Put out a dumb IP, get bad sales. Quite simple.


Absolutely. I don't think I've ever witnessed an industry blame the consumer as blatantly as this industry has. They blame the Wii "demographics" the "casual gamers" Which they never really define beyond the term. (Maybe because the definition is in itself meaningless). In Hollywood, if the movie fails to succeed it ain't the audiences fault. But in gaming if a game doesn't succeed it is the consumers fault? Maybe make a compelling game, yeah? Oh, no that would be too much to ask.

Well, when these companies are used to making traditional games, yet the Wii is catering to mostly the "casual" crowd, it becomes hard to pinpoint exactly what they want, since it's such a radical shift from what's been going on for the past couple decades. If the world bends to the whim of what Nintendo is trying to do for the gaming industry, then there's going to be a lot more Wii Fits and a lot less Grand Theft Autos.

And the only two reasons why a game fails are if it sucks or it's the consumer's fault. If it sucks, well then it sucks and no one buys it (although that then makes me confused as to why Carnival Games sold so much). But then, if it's a good game, and nobody buys it, it's definitely the consumer's fault. You can't blame a developer for making a good game that doesn't sell well. I'd blame the people who don't buy it. Don't just try and lump it all into "well, maybe if you made a better game, it would sell". Okami and Valkyria Chronicles are fine examples of why that sentiment is wrong



Lolcislaw said:
I really cant see why those devs are complaining, if they could match Ninty's effort in making the game and promoting it with nice budget it would definately sell well. If you're not providing the right product how can you expect good sales?

"we are risk averse" ha ha ha so they moaning without even trying, it just sounds pathetic.

Sounds alot like Valve and the PS3...but as soon as something negative gets said about Valve regarding that subject, people start getting chewed out....



HappySqurriel said:

In completely unrelated news THQ has posted a loss of $431 Million in 2009 due to the rising costs associated with the high development cost and poor sales of their HD games ...

 

 

This is totally related.  They mentioned they canned a bunch of hardcore Wii titles, not a bunch of hardcore HD titles.  They usually can the ones eating up too much money...

The majority of their R&D on the HD titles they released recently was spent 1+ years ago, bud -- you, know, when they were profitable.  A bunch of devs probably believed they could develop serious Wii games for dirt cheap, THQ bit, and then a zillion rising-cost titles kept demanding more money, because "oops" they underbudgeted.

You don't seriously believe their recent losses are the R&D costs of their titles that hit the shelves that quarter, do you?