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Forums - Nintendo Discussion - THQ - Wii is a nightmare for third parties, it's a Monopoly box in the clos

arsenal009 said:
Well, their other 3 titles that came out this year for the Wii (Paws & Claws Pet Resort, Neighborhood Games/Big Family Games, & Up) have so far failed to reach 100k in sales just like Deadly Creatures. So it's not just their hardcore games that aren't selling, nothing is.

BTW, they market their HD games like crazy (UFC 09 & Red Faction Guerilla are recent examples), I don't remember seeing any commercials for Deadly Creatures.

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Dazkarieh said:
If THQ gives me Scribblenauts 2 for the Wii (not a port of the DS) they'll get my money.

Warner is publishing Scribblenauts, so I think you're better off asking them.

And I don't think the game would transition well to the Wii, honestly. Writing with the pointer is doable, but much clumsier than using a stylus. They'd be better off hiring 5th Cell to come up with a new IP designed with the Wii in mind.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

Has THQ even had a 'good' game on the Wii? It's hard to bash the Wii for publishing crappy games.

Also, I think it's ludicrous to claim that Wii owners don't buy games. The SW attach rates show that the Wii is far above the PS3 in terms of games sold per system sold. It would seem that the PS3 crowd is the one not buying the games... They're probably using their system for BR movies instead.



Hardware is only a means to enjoy great games!

Arius Dion said:


Ubi and EA both stated that their respective games underperformed..Remember 1m in sales isn't always the minimum for breaking even on HD

games.

 

SaviorX said:

Desptite their seemingly high sales, yes, they indeed did underperform in the market place.

 

Either they barely broke even, or they lost money, just like Dead Space. Dead Space sold 1.4 million on PS360 and still was a disappointment.

 

Lolcislaw said:

I hope they were profitable, all im trying to say is that Ubisoft expected much more from PoP, and Mirror's Edge was a big game for the EA and

they both slightly underperformed, because simply they do not fit a classic "big" game type that sell extremely well on HD consoles.

 

Wow, this is really sad  :(



BMaker11 said:
Arius Dion said:
bardicverse said:
Mr Khan said:

Clearly this is just them butthurt over Deadly Creatures. I really don't see another explanation, because that is the sum total of their "hardcore" Wii games. De Blob could count, but in this new day and age, hardcore is the hellhound, like Malstrom said. So they probably don't count it

I agree. I wouldnt call Deadly Creatures a core game. Who is interested in bugs? Children. It had glitches in it to boot, which were mentioned in many reviews. Put out a dumb IP, get bad sales. Quite simple.


Absolutely. I don't think I've ever witnessed an industry blame the consumer as blatantly as this industry has. They blame the Wii "demographics" the "casual gamers" Which they never really define beyond the term. (Maybe because the definition is in itself meaningless). In Hollywood, if the movie fails to succeed it ain't the audiences fault. But in gaming if a game doesn't succeed it is the consumers fault? Maybe make a compelling game, yeah? Oh, no that would be too much to ask.

Well, when these companies are used to making traditional games, yet the Wii is catering to mostly the "casual" crowd, it becomes hard to pinpoint exactly what they want, since it's such a radical shift from what's been going on for the past couple decades. If the world bends to the whim of what Nintendo is trying to do for the gaming industry, then there's going to be a lot more Wii Fits and a lot less Grand Theft Autos.

And the only two reasons why a game fails are if it sucks or it's the consumer's fault. If it sucks, well then it sucks and no one buys it (although that then makes me confused as to why Carnival Games sold so much). But then, if it's a good game, and nobody buys it, it's definitely the consumer's fault. You can't blame a developer for making a good game that doesn't sell well. I'd blame the people who don't buy it. Don't just try and lump it all into "well, maybe if you made a better game, it would sell". Okami and Valkyria Chronicles are fine examples of why that sentiment is wrong

Blame the consumer is exactly where the pig-headed elitism comes from in this industry. Like when Tae T. Kim was bitching about the customers of his website, or any gaming outlet bitches about the success of Wii over PS360, Guitar Hero over Rock Band, or anything they disdain over anything they prefer.

 

There were a ton of core games on PS2 that did better than Okami, and Wii is home to Zelda, so it should be easy to pitch Okami to that platform. Clearly Capcom is doing something wrong as a publisher, or Clover's concept was just too obscure to be marketable from the beginning. Valkyria Chronicles was just an esoteric idea from the get-go, though Sega definitely is doing well at trying to cross-promote it with the anime, but the sales potential is definitely there, since PS3 consumers always claim they're hungry for JRPGs, an SRPG with an anime tie-in should have done better.



Monster Hunter: pissing me off since 2010.

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goddog said:
Majin-Tenshinhan said:
It's like the whole world has resorted to blatant trolling :x

but when the whole world says it is it still trolling?

Depends if they're right or wrong...

OT I think this seems like a common frustration from many third party developers.  The Wii is a fun console, but it's clear that a fair number of developers haven't cracked getting the sales they would like on the platform.  This might be their problem, it might reflect some weak spots demographically with the Wii install base or a combination.

Man, what a gen so far.  There's not one console that you couldn't grumble about from a certain perspective or that could be judged to be failing somewhat in certain areas.

 



Try to be reasonable... its easier than you think...

Its a nightmare because companies like THQ invested heavily on the wrong horse and are now bleeding money and may soon bite the dust. All third parties wrote the Wii off early on hoping, wishing that it was a fad.

The funny thing is, there is no "special code to crack" The main third party franchises are absent on Wii simple as that. The crazy thing is even with out those games Wii still sells the most third party software..scary.

Stop the bitchin THQ. You know what happens to life forms that cannot adapt to changing living conditions? They don't survive.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

THQ... Don't they make All Star Cheer Squad, Are You Smarter than a 5th Grader, and a bunch of other crappy games? The only good game I associate with their name is STALKER.

This sounds like the same old story of a company producing a crap "casual" game like All Star Cheer Squad, and assuming it will sell on the Wii because, ya know, everyone knows Wii owners buy any crappy game with the word "casual" associated with it, then complains when their crap game doesn't sell.



And the only two reasons why a game fails are if it sucks or it's the consumer's fault. If it sucks, well then it sucks and no one buys it (although that then makes me confused as to why Carnival Games sold so much). But then, if it's a good game, and nobody buys it, it's definitely the consumer's fault. You can't blame a developer for making a good game that doesn't sell well. I'd blame the people who don't buy it. Don't just try and lump it all into "well, maybe if you made a better game, it would sell". Okami and Valkyria Chronicles are fine examples of why that sentiment is wrong


You forgot the third, and most important reason. Lack of decent marketing. Very few publishers market Wii titles properly if at all. The guy from THQ hit the nail on the head when he said that there is a wall of Wii titles on shelves but forgot to mention that there are two ways to make your title stand out from the others - having a quality title and letting the world and his wife actually knowing that it exists.

Thankfully Sega have got the idea and are marketing he Conduit well. The guesstimated 100,000+ units sold in the first week is down to decent advertising both in the standard and industry press/media.

Having a great quality game is not a guarantee of making a profit on a title, you need to let everyone know about it. If marketed properly you'll end up with a shite low budget title going platinum and outselling a badly marketed quality title.



Hardcore?! They make it sound like they flooded Wii with quality games.
deBlob is the only original game they made for Wii that was really worth buying. Deadly Creatures was too out there and too short to have any mass appeal, it's mediocre sales didn't shock me one bit. Wall-E was good, and guess what it sold best on Wii, again this proves a quality game with mass appeal can sell on Wii.