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famousringo said:

ased on the current description, features this game has over L4D:

- characters have different skill sets

- some kind of leveling system

- NPCs to rescue

- some focus on melee combat, at least for some characters

Features L4D has over this game:

- versus mode

Did I miss anything?

I have a lot of beefs with L4D, including the very repetitive gameplay, so there are quite a few things that HVS might do to improve the formula. This game looks like it will have a longer dev cycle than any of their other games, so I think they have an actual shot of one-upping L4D. Of course, it helps that Valve already broke ground on this FPS concept.

 

Don't get ahead of yourself now. The concept is good, and the additional features sound like they'll add a lot to the game. I don't understand your repetiton complaints about L4D as it's one game with an absolutely massive amount of replay value, but on the same page I also don't get how you think this game will be any different in terms of repetition. The AI Director + Versus mode (and I doubt you actually touched versus mode for more than half an hour) make the game a blast to play, even on the same maps dozens of times. This game is lacking the best mode of L4D, and some of the actual problems that L4D has such as shitty computer teammate AI and some questionable balancing choices aren't going to be easily solved. There will also be problems L4D didn't have added when a multiplayer centric game is made for the Wii's relatively unfriendly online system.

edit: i don't get why it's bold above, but it won't let me unbold it.

I don't think your list is very fair. Features that L4D will most likely have over this game:


- Chat support with people who aren't on your friends list
- Dedicated server support
- The ability to implement balancing patches/online bug fixes
- Custom / user-made campaign and map support

that's just off the top of my head



Demon's Souls Official Thread  | Currently playing: Left 4 Dead 2, LittleBigPlanet 2, Magicka

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It is beginning - the Wii is starting to break out of its shell just like the PS2 did. The solid games are starting to show up.



This game looks god-damn awesome! I love Left 4 Dead, and ever since it came out I've wanted a similar game for the Wii. Looks like HVS has me covered.

I'm already looking forward to this more than The Conduit.



Could I trouble you for some maple syrup to go with the plate of roffles you just served up?

Tag, courtesy of fkusumot: "Why do most of the PS3 fanboys have avatars that looks totally pissed?"
"Ok, girl's trapped in the elevator, and the power's off.  I swear, if a zombie comes around the next corner..."

Definitely more interested in this than Gladiator.



Wii/PC/DS Lite/PSP-2000 owner, shameless Nintendo and AMD fanboy.

My comp, as shown to the right (click for fullsize pic)

CPU: AMD Phenom II X6 1090T @ 3.2 GHz
Video Card: XFX 1 GB Radeon HD 5870
Memory: 8 GB A-Data DDR3-1600
Motherboard: ASUS M4A89GTD Pro/USB3
Primary Storage: OCZ Vertex 120 GB
Case: Cooler Master HAF-932
OS: Windows 7 Ultimate x64
Extra Storage: WD Caviar Black 640 GB,
WD Caviar Black 750 GB, WD Caviar Black 1 TB
Display: Triple ASUS 25.5" 1920x1200 monitors
Sound: HT Omega Striker 7.1 sound card,
Logitech X-540 5.1 speakers
Input: Logitech G5 mouse,
Microsoft Comfort Curve 2000 keyboard
Wii Friend Code: 2772 8804 2626 5138 Steam: jefforange89

Graphics aren't quite looking up to snuff yet, but i'll hold judgment until later on in development.



Monster Hunter: pissing me off since 2010.

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does HVS have a contract with nintendo or something, im suprised they letting these games get passed. maybe they'er finally responding to hardcore fans. anywho this game looks FREAKING AWSOME!!!!. totally more interested in this than gladiators a.d.. the graphics look good even for the alpha build, and hopefully it wont be a total L4D clone, or to similar to The Conduit. im gonna keep my eye on this one.



                                                                                                  
ameratsu said:


- Chat support with people who aren't on your friends list
- The ability to implement balancing patches/online bug fixes

Sorry, but these are disadvantages. I stoped using voice chat no Live because it's simply awful to find screaming childish creatures all the time.

And since consoles own HDD, I notice and increase ammount of lack of care before launching. Actually I hate to buy an incomplete game. DLC is the same story!



     

 

I have the PC version of L4D and it's a rare occasion that I have to mute somebody. It happens, but most people want to play the game. I haven't ever played online on x360. What's true on XBL doesn't carry across to all platforms.

You're trying to tell me ability to implement patches is a bad idea, with Mario Kart online cheating still occurring? All it takes is one bad exploit to make the griefers and asses come out of the woodwork to ruin the game.



Demon's Souls Official Thread  | Currently playing: Left 4 Dead 2, LittleBigPlanet 2, Magicka

Generic shooter, that's what the wii is lacking.Go the conduit and The Grinder



But war... war never changes

ameratsu said:
You're trying to tell me ability to implement patches is a bad idea, with Mario Kart online cheating still occurring? All it takes is one bad exploit to make the griefers and asses come out of the woodwork to ruin the game.

Bout the other point, nothing to say. I mute a lot on the PC as well, but hey... different experiences, no context.

About this, you're missing the point. If you're going case by case, you'll find more to argue. What I don't like is the incresing lack of effort in releasing a stable/complete/not-bugy version of a titles in the launch date. Hell, I'm dealing with this on PC's for years (FM, for example), and now I see it happen on my consoles as well. Personaly, don't like it.

Errors you'll find in any title. And no problem in making it right. But this leads to laziness, at least that's what past-current-experiences tell me.

Ohhh, and you find awful glitchs in the online of some major titles that are never corrected afterwards, even with that possibility.