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Forums - Sony Discussion - My First Three Hours With inFamous.

man do i buy this or re5 decisions decisions



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Anyone get the flying melle? It kills me to not be able to go for new stunts because of that one stunt.



Akvod said:
Anyone get the flying melle? It kills me to not be able to go for new stunts because of that one stunt.

you don't have to do them in order.

The trick to doing that one is to melee an enemy off a building

 

_1. Air Strike - Kill an enemy with Lightning Bolt while Cole is air borne.

_2. Crush - Kill an enemy by crushing them with an object (Car, bike, dumpster...etc.)

_3. Sticky Bomb - Kill an enemy by sticking a shock grenade to them.

_4. Highfall - Kill an enemy by making them fall from a high place.

_5. Enviro Take Down - Kill an enemy with environmental explosion.

_6. Blast & Bolt - Kill an air borne enemy with Lightning Bolt

_7. Flying Head Shot - Head shot an air borne enemy

_8. Right Back At Ya - Use Shockwave to make enemy kill themselves with a grenade

_9. Air Sticky Bomb - Kill an air borne enemy by sticking a grenade to them.

10. Flying Melee - Kill an air borne enemy with melee

11. Insult To Injury - Stick a grenade to an enemy, then kill them before it explodes

12. Wack A Mole - Kill a Conduit with Thunder Drop

13. Suspended Sentence - Kill an air borne enemy with Thunder Storm

14. Unquencheble Thirst - Transfer to 4 different grinds without touching anything else

15. Melee Finisher - Kill Enemy with last hit of 5 hit melee combo

16. Premature Detonation - Kill an enemy by making a Kamikaze enemy explode near them.

17. Crowd Control - Kill 5 Enemies at once (use a grenade???)

18. Splash And Crash - While in the air, Shock an enemy and then hit the same enemy with thunder drop.   Really hard

19. Have A Nice Fall - Kill 3 enemies at once by making them fall from a high place. (Use Shockwave ???)

20. Ride The Lightning - Kill an enemy with Precision while rail grinding.

21. Up Close And Personal - Kill 3 Enemies back to back with melee.



The demo is finally on my HD (damn PSN is so f*cking slow....). Will give it a try tonight to be sure about it because so far, I have better expectations for Prototype than Infamous.



 

Evan Wells (Uncharted 2): I think the differences that you see between any two games has much more to do with the developer than whether it’s on the Xbox or PS3.

Played the demo. Good controls but for one exception. You can't invert the camera and aiming controls seperately like in Uncharted, which pretty much renders the game unplayable to me. I would probably get used to it eventually, but it's a real turnoff. And he keeps grabbing stuff when all I want him to do is fall down. So, two exceptions. But generally he does go where you want him to, which is becoming rarer in games these days.



"Now, a fun game should always be easy to understand - you should be able to take one look at it and know what you have to do straight away. It should be so well constructed that you can tell at a glance what your goal is and, even if you don’t succeed, you’ll blame yourself rather than the game. Moreover, the people standing around watching the game have also got to be able to enjoy it." - Shiggy

A Koopa's Revenge II gameplay video

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Stupid sleep why are you taking me away from the game :(



burgerstein said:
Played the demo. Good controls but for one exception. You can't invert the camera and aiming controls seperately like in Uncharted, which pretty much renders the game unplayable to me. I would probably get used to it eventually, but it's a real turnoff. And he keeps grabbing stuff when all I want him to do is fall down. So, two exceptions. But generally he does go where you want him to, which is becoming rarer in games these days.

Keep holding O if you want to fall, and I haven't had a problem with the aiming (only had to invert the horizontal camera) so I can't help you there =/



CGI-Quality said:
Sardauk said:

The demo is finally on my HD (damn PSN is so f*cking slow....). Will give it a try tonight to be sure about it because so far, I have better expectations for Prototype than Infamous.

I knew somebody would bring up Prototype in here. As for PSN, it must be your connection, PSN is a lot fatser since the 2.70 update.

It is legitimate to bring prototype no ? But I have severe doubt about it now...

Btw my connection is fine and you ask for it so here it is --> XBL downloads take 3 times less ;)



 

Evan Wells (Uncharted 2): I think the differences that you see between any two games has much more to do with the developer than whether it’s on the Xbox or PS3.

Akvod said:
burgerstein said:
Played the demo. Good controls but for one exception. You can't invert the camera and aiming controls seperately like in Uncharted, which pretty much renders the game unplayable to me. I would probably get used to it eventually, but it's a real turnoff. And he keeps grabbing stuff when all I want him to do is fall down. So, two exceptions. But generally he does go where you want him to, which is becoming rarer in games these days.

Keep holding O if you want to fall, and I haven't had a problem with the aiming (only had to invert the horizontal camera) so I can't help you there =/


I tried that but I couldn't seem to get it to work. Especially irritating during fights.



"Now, a fun game should always be easy to understand - you should be able to take one look at it and know what you have to do straight away. It should be so well constructed that you can tell at a glance what your goal is and, even if you don’t succeed, you’ll blame yourself rather than the game. Moreover, the people standing around watching the game have also got to be able to enjoy it." - Shiggy

A Koopa's Revenge II gameplay video

@ burgerstein: Ken, one of the programmers, told me that they made the "grabbing" part of it because most of the time people want to climb UP and for those few times you go down (for those shards for example), you use O. I don't have any issue with it, even though I wondered the same thing as you.