Lord N said:
Squilliam said:
If you look at the games Sony has released thus far, say for the PS2 you can see that really they haven't got a clue as to how to make a game which appeals to a lot of people at once. On a console of over 100 million, the sheer lack of huge selling games is a testament to how badly they have done thus far in making or finding these games. Their performance this generation leaves me wondering if beyond the hardcore gamer they actually know how to make a game which appeals to a lot of people at once. Granted, Microsoft is only a little better here except they make up for it with their wallet.
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Yeah, because every PS2 game released to a user base of over 100 million.
Seriously, when a console sells as much as the PS1 or PS2, it's quite hard to make a game that appeals to every gamer(or even close to it) because those gamers are of so many different demographics. Even with the DS and the Wii, their best selling, non-bundled titles will have only sold to 10-20% of their respective user bases.
Microsoft is better? Please. What game on a Microsoft console, first or third party, has ever sold more than ten million? Granted, games like Halo and Gears Of War had high attach rates, but that's because the Xbox and Xbox 360 install bases consist almost entirely of core and hardcore gamers and don't have the mass appeal of the PS1/PS2/Wii/DS, so if you make a core or hardcore game, it's obviously going to sell to a large chunk of the install base.
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How is Sony and Microsoft any different from one another? Microsoft and Sony are no better than one another. Sony brought heavy corporate bidding and exclusivity contracts into the console gaming realm, and Microsoft is finishing it. This is no different than the actions which any strong corproration could achieve. Microsoft has weakened Sony already, so again I ask, how are they any different? The high sales of the PS and PS2 were more favorable to its days of having a lower installed base and still having the larges variety of games. As their installed base grew, only few games numbers rose. The PS2 has an installed base of over 100 M, and yet I see no change in their highest selling games as opposed to 6-8 years ago. The installed base isn't everything if you don't know who your core demographic are and Sony didn't have to even worry about that, because they moneyhatted every third party that would dare lift their skirt and bat and eye.
Microsoft has the same power to do the same evil, but they are far more powerful than Sony, gaming division or no gaming division. Mass appeal is knowing your demographic, and out of Microsoft, Sony, and Nintendo....I'd say Microsoft was in second place. They never arrogantly attacked Nintendo's "gimmicks". They made it clear who their system was for, which was mainly teen to adult males. Microsoft leveled the playingfield when third parties saw peoples reaction to Microsoft over Sony during the economic downfall. I've never heard of Microsoft outright buying games unless they were DLC, timed exclusivity or acquiring a company. For instance, Microsoft just agreed to buy Big Park. They are playing a game which if Sony strikes back, they will surely lose; you see, they'll drain Sony of every last SCE dollar forcing them to fight back.
Any powerful corporation can moneyhat, but I guess Microsoft gets all the hate when they do it. Sony has been doing it for nearly a decade without as much as a sneer from anyone, save for a minority of Nintendo fanboys who could tell the difference. The conclusion to this grande story, is that Microsoft must purchase more studios to pump out more first party games, just like Sony. I mean come on, do you actually think either Sony or Microsoft have the creativity of Nintendo to be involved in developer affairs? Please....they just make the technology, conspire and throw money at devs. Microsoft has already found enough of a following in America and Europe to be able to have a great start next gen. As I said, the only fault for Microsoft this gen was rushing the hardware.