theprof00 said:
thetonestarr said:
Again, you guys clearly haven't played much Mario Kart or Smash Bros. There are elements in both games that require an incredibly steep amount of learning to master.
The problems you guys are encountering are that, unlike Starcraft or Civ, these games are also newcomer-friendly - they can be picked up and played by any random chump, but pit a newcomer against a seasoned veteran and you'll see it differently.
That's the difference between niche hardcore and mainstream hardcore. Both may still have a high learning curve, but mainstream hardcore can at least be played by a noob and enjoyed, even if he sucks at it comparitively.
As for y'all's other statements... you know you're contradicting yourselves, right? Saying "Those games aren't core!" while simultaneously arguing that "core" is a creation by elitist gamers to feel superior... well, I guess you're not contradicting yourselves necessarily - you COULD be admitting that you're stuck-up elitist scumbags, but I doubt that...
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outlaw never said "core" he said those games weren't "hardcore". and I'm really sorry but I must challenge the idea that MKwii and SSBB are hardcore. I know you like them and I know they are deep, but there really is not much to worry about in those two games. There are a limited amount of moves and tactics, in fact, only one or two tactics are really the best, whereas a true hardcore game can have many tactics.
Not only that, but newcomer friendly does not make a game better or worse IMO.
Those games you mentioned, they are difficult in that, even though it is easier and simplified, the importance of other factors becomes magnified, like timing for example. However, it is still a couple of things to worry about compared to the variables in sc or civ.
In fact, civ and sc are games where even if you have years of experience you can still get your ass handed to you whereas in mkwii and SSBB years of experience and training will leave you almost untouchable.
Just my opinion.
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As an experienced Civ player, I would suggest that to achieve victory at the highest difficulties, there is only one strategy (different with each game). As in Civ 3, pumping out nothing but settlers until all available land is settled should ensure a victory in the later game. In Civ 4, the only real way to compete against the computer is basically rushing them with nothing, but army. There is certianly no shortage to strategies you can use to play a game of civ, but to win at the higher difficulties your strategy selection is actually extremely narrowed down.
I know this isn't really on topic, but I figured I should comment on your hardcore versus strategy count.