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Forums - Gaming Discussion - What exactly was wrong with Final Fantasy 12?

There was nothing good about it.



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What i liked about Final Fantasy 12:

The final battle was EPIC, the graphics were great, the voice acting was great and the combat system was innovative.

What i didn't like about Final Fantasy 12:

Boring as hell storyline, i didn't like any of the characters with the main character adding nothing at all to the story, the combat system was boring as hell and it took way to long to get to the place you are suppose to be.

Just to let you know its not that i didn't like the game because it was not like the other Final Fantasy games it was just a boring game in it own right. Thats just my opinion though.



There was no story, the game script had to be like 10 pages long (sarcasm). There really was no substance to the story, it was story by numbers.

The battle system is ridicously boring, but I also don't care for MMO's and that's exactly what the battle system felt like to me. If you are going to let us only control one character at a time then just make it an action RPG like Star Ocean or a Tales of game.



sparticus112b said:
There was no story, the game script had to be like 10 pages long (sarcasm). There really was no substance to the story, it was story by numbers.

The battle system is ridicously boring, but I also don't care for MMO's and that's exactly what the battle system felt like to me. If you are going to let us only control one character at a time then just make it an action RPG like Star Ocean or a Tales of game.

I've never understood this complaint. The story in FF12 was easily the most complex and involved in the series, as well as easily being the most original (for a Final Fantasy). Matsuno's fingerprints are all over it. What's not to like?



Khuutra said:
sparticus112b said:
There was no story, the game script had to be like 10 pages long (sarcasm). There really was no substance to the story, it was story by numbers.

The battle system is ridicously boring, but I also don't care for MMO's and that's exactly what the battle system felt like to me. If you are going to let us only control one character at a time then just make it an action RPG like Star Ocean or a Tales of game.

I've never understood this complaint. The story in FF12 was easily the most complex and involved in the series, as well as easily being the most original (for a Final Fantasy). Matsuno's fingerprints are all over it. What's not to like?

 

 Final Fantasy 12 storyline was complex? Really? If it was i would have LOVED it but i didn't so.......



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It's not that it was bad, there just wasn't anything amazing in it. every single part of the game was extremely solid, but nothing more. it's easily the most solid game ive ever played.

ff gamers are not used to solid, they are used to more.



my pillars of gaming: kh, naughty dog, insomniac, ssb, gow, ff

i officially boycott boycotts.  crap.

g-value said:

 Final Fantasy 12 storyline was complex? Really? If it was i would have LOVED it but i didn't so.......

All right, before I qualify this:

What is a complex storyline, for you?



I thoroughly enjoyed FFXII. Now what I wished they did better are:

- Give more importance to Summons (Summons were totally not needed in XII)
- More relationships between the characters. For some reason FFXII's characters are the least memorable ones among FF games.



"In the end, you're always on your own."

~ Squalll Leonheart

 

g-value said:
Khuutra said:
sparticus112b said:
There was no story, the game script had to be like 10 pages long (sarcasm). There really was no substance to the story, it was story by numbers.

The battle system is ridicously boring, but I also don't care for MMO's and that's exactly what the battle system felt like to me. If you are going to let us only control one character at a time then just make it an action RPG like Star Ocean or a Tales of game.

I've never understood this complaint. The story in FF12 was easily the most complex and involved in the series, as well as easily being the most original (for a Final Fantasy). Matsuno's fingerprints are all over it. What's not to like?

 

 Final Fantasy 12 storyline was complex? Really? If it was i would have LOVED it but i didn't so.......

Oh come on Value.  You have to realize you aren't the end all be all for storyline.  Explain what about the storyline makes it not complex and actually debate if you want your opinion to be taken seriously.

 



...

Khuutra said:
sparticus112b said:
There was no story, the game script had to be like 10 pages long (sarcasm). There really was no substance to the story, it was story by numbers.

The battle system is ridicously boring, but I also don't care for MMO's and that's exactly what the battle system felt like to me. If you are going to let us only control one character at a time then just make it an action RPG like Star Ocean or a Tales of game.

I've never understood this complaint. The story in FF12 was easily the most complex and involved in the series, as well as easily being the most original (for a Final Fantasy). Matsuno's fingerprints are all over it. What's not to like?

 

 I never thought it was complex ( i dont think true gamers ever think that ) it was just so fucking boring ! No "oh" or "ah" moments . It just dragged forever.