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Forums - Gaming Discussion - Why third-parties always find an excuse to not work on Nintendo systems?

papero2 said:
From what ive heard from 3rd party developers on podcasts, they have 2 choices.

a) Create a HD game and release it on PS3, 360 and PC with minor port cost
b) Create a game just for wii from the ground up

Have you seen the sales from Wii 3rd party exclusives?
Even monster hunter G was 130k for the first week (psp was 700k)

Its very risky to make a high budget game for the wii.
The price is another factor, the platform gets a fix amount of money, lets say $10 for every game. Its the same amount for the wii, 360 and ps3. But HD games are $60 and wii games are around $40-$50, that's less revenue for developers.

 

Omega failure.

Monster Hunter G is a port from a 4 years old game for PS2, what you expect? You took the worst example ever. Like saying Nintendo would give up the Wii because Animal Crossing Wii, almost a port from the DS version, sold less than the DS.



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Derek said:
The only third party games that turn profits (for the most part) are mini-game compilations, or something with a Mario cameo.

More expensive, "artistic", and arguably "better" games cost more money to make, and have been barely breaking even. See: Madworld, No More Heroes. Exception: anything with Resident Evil in the title.

Until Wii owners start buying these games, I wouldn't expect things to change.

 

Say what? Madworld sucks and deserves the sales it's getting. No more heroes was a good game, but it still had a lot of flaws and wasn't close to being expensive... Come up with something better please.



I think the fact that developers have to build completly seperate engines to make a wii game rather than 1 engine for PS360 and PC. This along with the fact that the wii's userbase dosnt buy much apart from 1st party games (with a few exceptions) is a huge deterrant to 3rd parties.



I mostly play RTS and Moba style games now adays as well as ALOT of benchmarking. I do play other games however such as the witcher 3 and Crysis 3, and recently Ashes of the Singularity. I love gaming on the cutting edge and refuse to accept any compromises. Proud member of the Glorious PC Gaming Master Race. Long Live SHIO!!!! 

Naum said:
Galaki said:
Game developers hate money.

 

Agreed.

 

 

Hmm how many games on Wii fail to make profit? sure as hell can't be like on PS360 were what? 7 out of ten games fails or something like that.

http://www.gamedaily.com/articles/news/only-four-percent-of-video-games-make-a-profit-ndash-eedar-/?biz=1

The link says that 20% of games that make it to market are profitable, so 80% only break even or lose money.

Only 4% of games are profitable if you include the games that start production but are cancelled.



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lol ps2 was actually very close to its competition from a technical standpoint. but comparing a wii to a 360 to a ps3 is like comparing a smart car to a corvette to a F1



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DrYon said:
papero2 said:
From what ive heard from 3rd party developers on podcasts, they have 2 choices.

a) Create a HD game and release it on PS3, 360 and PC with minor port cost
b) Create a game just for wii from the ground up

Have you seen the sales from Wii 3rd party exclusives?
Even monster hunter G was 130k for the first week (psp was 700k)

Its very risky to make a high budget game for the wii.
The price is another factor, the platform gets a fix amount of money, lets say $10 for every game. Its the same amount for the wii, 360 and ps3. But HD games are $60 and wii games are around $40-$50, that's less revenue for developers.

 

Omega failure.

Monster Hunter G is a port from a 4 years old game for PS2, what you expect? You took the worst example ever. Like saying Nintendo would give up the Wii because Animal Crossing Wii, almost a port from the DS version, sold less than the DS.

Take it easy champ....  you have Mad world, No more heroes, deadly creatures and de blob... all sucumbed to the mighty that is "Guiness world records: the game" or "Jullian Michaels Fitness Ultimatum".

I stand corrected it was not the best example, but my point is still valid.

 



PSN = vic_haste

I think that 3rd party developers should make adventure games for Wii, but first person shooters should be avoided. Just my opinion. But overall more 3rd party developers should be making more games for Wii



I don't see why is No More Heroes an example of a unsuccessful 3rd party game. Wasn't there a big party @ Grasshoppers studio when they've hit 400k ? And isn't it their best selling title to date? And isn't NMH2 on the way?

Currently i'm only worried about Little King's story sales, because the game deserves much more.

And, no marketing = no money. Give examples for third party games one PS360 which managed to get the sales NMH has, and were: new IP, had little to no advertising, hardcore games.



.

The wii audience and nintendo audience in general is allot different in gaming tastes then what most 3party´s (especially western ones) make these days.

As some of you have said this started in the n64 era, the era were Nintendo started to detach itself from the rest of the competition, Nintendo gamers (the majority not all ) don't like fighting games they like smash brothers, they don't like racing games they like Mario cart they don't like shooters they like metroid, they don't like adventure games they like Zelda, not to mention platformers were Mario reigns supreme

My point is, Nintendo gave its spin to most popular genres, that's so different to traditional 3party stuff that if they are not similar to those nintendo games most people will just ignore them as being lesser games

On the wii Nintendo took this approach a step further adding to its traditional core franchises new ones that are even more detached from the traditional 3party way of making games, not only that but they also added a new control method that like it or not is also a big factor, it means that they just cant port a game from PS360 they have to make a new version that will probably sell very little compared to them

some are starting to adapt like EA and Sega they have realized that to grab a piece of the pie on the wii they have to change the way they think about games to some degree, one is already doing really well ( Ubisoft ) they adapted right after the wii launch because of the experiences they learned on the DS and moved some of there franchises right away to the wii with great sales for products that many here hate but are what a big part of the wii audience wants


So in my opinion don't blame the 3party´s blame nintendo for being to detached in this generation from their way of doing business, they are adapting to the wii just don't expect to see all major franchises flock to the wii because that wont happen and its not even the point of the wii as a console

There is another solution buy another gaming system ;)



If you are trying to make a multiplat game, Wii just complicates things. It's notoriously easy to make a game for both PS3 and 360, but to add Wii to the equation requires either going through and stripmining your own game or developing a game that is going to technologically underperform on the HD consoles. When you consider that almost every game in the top 20 sales numbers on Wii is either first party or a party game, it seems like developers would make more cash by just skipping Wii altogether and moving on to another project on the 2 HD systems.

There's also the fact that, overall, Wii's software sales are not on the same level as console sales. Outside of the Wii Sports/Wii Fit gimmicky stuff, Wii doesn't really outsell the other consoles in terms of software by a large margin. If a developer can sell better on the HD consoles with less work, why wouldn't they?