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Forums - Nintendo Discussion - Gamebryo engine heads to Wii

http://gonintendo.com/?p=24861 

This is actually some very big news. Emergent has been hard at work bringing their Gamebryo engine to the Wii. This no doubt took a huge amount of effort seeing that the Gamebryo engine was calling the more powerful next-gen platforms home. Now developers will have the Gamebryo engine at their hands to help ease development. Just to put this in perspective, Oblivion ran on a modified version of the Gamebryo engine.

Platform-specific optimizations

Gamebryo has been carefully optimized for each platform and incorporates special features designed specifically to enhance the target platform development experience.

Wii

  • Extensive rendering capabilities and integrations with key graphics tools, such as Max and Maya
  • Scene Designer layout tool that allows drag and drop placement of objects, lights, and cameras
  • An animation tool for mixing and matching animations and transitions
  • Built-in libraries (collision detection, portal system and application framework)

Xbox 360

  • VMX128 optimized matrix math routines.
  • Multithreaded operations
  • Memory management optimization
  • Task manager framework for easily harnessing the power of the multiple processors on Xbox 360.
  • Automatic generation of vertex and pixel shaders consistent with the Gamebryo multitexture pipeline.

PLAYSTATION 3

  • Memory management optimization
  • Cross-platform parallel task creation & issuing framework
  • Automatic generation of vertex and pixel shaders
  • In-console asset previews

PlayStation 2

  • Geometry compression with fast VU1 decompression.
  • VU1 hardware skinning.
  • Support for 4-bit palettized textures to maximize VRAM usage.

Xbox

  • Geometry compression.
  • SSE optimized math routines.
  • Pluggable memory framework for textures and vertex buffers.

 http://www.emergent.net/index.php/homepage/products-and-services/gamebryo/gamebryo-engine



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BenKenobi88 Said:

Cool...doesn't mean it'll get anywhere near 360 or PS3 quality, but it could mean some good-looking Wii games...much better than anything the PS2 or Xbox could do at least.

 

Yup. Its good to see some engines catered to the Wii.



DonWii :D... You it postou before me..... I'll post this... :)

GREATTTTT NEWSSSSS for Wii... Now I wait better graphs in the Wii.



This will make multi-platform ports a lot easier for the Wii and really pump its library. (probably full of half-baked ports, but hey there's the 3rd party support it needed!)



There is no such thing as a console war. This is the first step to game design.

Watch the language iandrade...no need for unnecessary swearing.



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Soriku said:
*flushes "z0mg wii = bad graficcz" down toilet*

This is the Oblivion engine, correct?

 Correct.



The rEVOLution is not being televised

Good news! Oblivion Wii Edition anyone!! Lol!



Just kiss the tip.


Incoming Fallout 3 for Wii!

(pleaseohpleaseohpleaseohpleaseohplease)



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Soriku said:
Wait, does this mean Wii can do Oblivion or no? Or close?

 If the graphics are an enhanced version of Morrowind. Otherwise, the Wii doesn't have the texture memory to do the detail of Oblivion as it is.

 Engines don't make systems more powerful. They simply help development, making it easier to push a system to what it can actually do.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

=D



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