WereKitten said:
Hmm, numbered lists are too inviting... 1) depending on your game, the effective target market share is much smaller. Let's say id wants to create a fps/racer, they look at the Wii and they see the sales of MP3, COD:WoW. From those the audience potentially interested in their games can probably be estimated into 7-8M. This is kind of what ive been saying for games like madworld. It would probably have sold better on the PS360 and PC because more of that kind of audience have those platforms. 2) the total number across genres is irrelevant for id. 3) false in this case. They are developing a multiplatform game for PC/360/PS3. It takes +30% more rather than developing it only for - say - PC. Enters the Wii: having lower res doesnt save them money. They already had to create the assets once, in HD and great detail. It is the only version that is radically different from the other ones in scaling down assets, scope, CPU requirements. In the end the Wii version is the most expensive port for them. The mantra of lower cost must be taken with a pinch of salt. 4) a general statement. Would their game port be a good investment for them, given the limited audience and the extra costs? If Rage on Wii ends up selling 1M and they had to develop a port that took as much investment as an exclusive, was it worth? 5) you might have a point here 6) has to be proven in general. i don't think id or Valve are in financial troubles. PS: I also wonder what game-centric IP means... |
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I mostly play RTS and Moba style games now adays as well as ALOT of benchmarking. I do play other games however such as the witcher 3 and Crysis 3, and recently Ashes of the Singularity. I love gaming on the cutting edge and refuse to accept any compromises. Proud member of the Glorious PC Gaming Master Race. Long Live SHIO!!!!