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Forums - Nintendo Discussion - Madworld is just.... average

Honestly, I loved the black and white graphics. It did something new and in my opinion it worked really well. I too hope for a sequel, but I do not wish it was in color. Keep it black and white.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

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shams said:

Also - because the ENTIRE game is in B&W (& red...) enemies struggle to stand out - nor can you easily differentiate which are which. In the end, it didn't matter too much - I treated most of them equally.

 

 Not exactly, theres another colour but you will need to play through it to find what it is.



Pacman taught people to run around in dark rooms munching on pills while listening to repettive techno music and for that I somewhat idolise him.

To each his own.



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

@Samuel.

Yes, they are increasing thier shelf space... but only for full price buying, not renting.

Back when I rented a couple of N64 games (10 years ago!) games had 1 set of shelves (approx 1m X 2m) which would be half PS1, 1/4 GameBoy and 1/4 N64 (2-3 shelves) plus an ex-rental bin which was 98% PS1 (being discs they don't last as well with multiple careless renters)

About 5 years ago the GC had a whole set of shelves (1m X 2m) to itself, 1/4 being for buying new games.... XBox had the opposite side to that... and PS2 had 3X the space (GBA had a little space, but not much)

Now all 5 sets of shelves, plus a wall-space area (probably equal to 4 sets of shelves) are almost entirely for buying games, though a small bit for PS2 rental and PSP UMD films.



Samus Aran said:
Finally someone who doesn't praise this game to heaven. It's not a bad game, but I hate it when sony and microsoft fanboys use this game as an example of why the wii can't sell good 3rd party dev games. It just doesn't deserve awesome sales.

THANK YOU.

 

^^^



|Y|A|O|I|
¯¯¯¯¯¯My anti-drug™

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I was excited for this game... and I bought it right away. I played through the tutorial and the first level, and turned the game off.

And then I sold it.

I love the art style, but the gameplay didn't wow me and the commentators were more annoying than humorous. I had more fun with HotD: Overkill. I may come back to it someday, but it's certainly not high on my list. Which kind of makes me sad, in a way...



Hates Nomura.

Tagged: GooseGaws - <--- Has better taste in games than you.

Ive been saying this for a while......

Oh well you can take the credit. =P



TWRoO said:
@Samuel.

Yes, they are increasing thier shelf space... but only for full price buying, not renting.

Back when I rented a couple of N64 games (10 years ago!) games had 1 set of shelves (approx 1m X 2m) which would be half PS1, 1/4 GameBoy and 1/4 N64 (2-3 shelves) plus an ex-rental bin which was 98% PS1 (being discs they don't last as well with multiple careless renters)

About 5 years ago the GC had a whole set of shelves (1m X 2m) to itself, 1/4 being for buying new games.... XBox had the opposite side to that... and PS2 had 3X the space (GBA had a little space, but not much)

Now all 5 sets of shelves, plus a wall-space area (probably equal to 4 sets of shelves) are almost entirely for buying games, though a small bit for PS2 rental and PSP UMD films.

In the video store near my house, I'd say about a third of the store is devoted to videogames and the majority of that is for games that can be rented. The full price games are in a locked case and only take up a small part of the store.

 



 

 

Madworld is great, but its short...like super short, and there is barely any unlockables.



This game is awesome, but it also has an extreme flaw one that no artistic awesomeness can over come.

This is not a Brawler that it tries to be.
The game suffers from a serious lack of direction or an identity crisis if you will. A traditional Brawler is side scroller you play with your friends and beat in about an hour. A brawlers success back in the arcade and SNES days prized the arcade game play. Short unique levels. This game is too long for a Brawler that it plays like, but it's too short for current Brawler adventure.

It also has a fun, but lackluster multi-player. Brawlers worked by co-op play and increased the challenge by increasing the bad guys and health of the boss. This game could have been better under two directions

The expected direction. Make the game longer and add interesting level circumstances that make them more interesting. They added a replay level to increase replay value by having you go back to redoe them. Good idea, but outside of raw score their seems little reason to play them again.

The Arcade direction. Shorter levels, more levels, split screen, more bad guys. Remove the replay levels and add a shortcut system to avoid some by passing some criteria. Add some secret levels and unique items and awards. Essentially increase the arcade elements of the game.

The game got overly hyped because the art direction and presentation were and are excellent, but the entire package is a little lacking.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.