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Majora's Mask on Virtual Console - technical questions

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What is a tube TV? Does that mean you don't have a HDTV? Becaue you can only use component cables if you have a HDTV.

And yes, it switches to 50 hertz automatically, even if you have your Wii set on 60 hertz.



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Chrizum said:
What is a tube TV? Does that mean you don't have a HDTV? Becaue you can only use component cables if you have a HDTV.

And yes, it switches to 50 hertz automatically, even if you have your Wii set on 60 hertz.

 

What is a tube TV!?  Am I that old? A tube TV is a television with a cathode ray tube (CRT), which would mean any television that is not one of the new thin types (LCD, Plasma, etc) that have appeared in recent years.  I guess people don't really use the phrase "watchin' the tube" all that much anymore, but I thought it was still common knowledge that a standard TV uses a tube.

Tube TV's can, in fact, be high definition, although they of course will not be thin-bodied like the LCDs, etc.  

Also, CRTs may be bulky, but I'm a big proponent of waiting before adopting the new technologies of LCD etc; that technology still hasn't caught up to CRTs in several areas, including response time (critical for classic gaming) and certain elements of color saturation. Also, if you input a source with a lower resolution, a CRT will still automatically produce a smoothed image, while an LCD has to digitally up-convert (adding lag) or else there will be jagged edges everywhere. 

Wii + tube-based TV is the only way to play the Wii (and VC), IMO.



Chrizum said:
What is a tube TV? Does that mean you don't have a HDTV? Becaue you can only use component cables if you have a HDTV.

And yes, it switches to 50 hertz automatically, even if you have your Wii set on 60 hertz.

I have a CRT TV (sorry, in german it's called "Röhrenfernseher" = tube TV :) Didn't know the word doesn't exist in English). Yes, I know my TV can't handle component cables - I was just wondering if the framerate / lag issues appear in 480p as well.



Currently playing: NSMB (Wii) 

Waiting for: Super Mario Galaxy 2 (Wii), The Last Story (Wii), Golden Sun (DS), Portal 2 (Wii? or OSX), Metroid: Other M (Wii), 
... and of course Zelda (Wii) 
warioswoods said:
Chrizum said:
What is a tube TV? Does that mean you don't have a HDTV? Becaue you can only use component cables if you have a HDTV.

And yes, it switches to 50 hertz automatically, even if you have your Wii set on 60 hertz.

 

What is a tube TV!?  Am I that old? A tube TV is a television with a cathode ray tube (CRT), which would mean any television that is not one of the new thin types (LCD, Plasma, etc) that have appeared in recent years.  I guess people don't really use the phrase "watchin' the tube" all that much anymore, but I thought it was still common knowledge that a standard TV uses a tube.

Tube TV's can, in fact, be high definition, although they of course will not be thin-bodied like the LCDs, etc.  

Also, CRTs may be bulky, but I'm a big proponent of waiting before adopting the new technologies of LCD etc; that technology still hasn't caught up to CRTs in several areas, including response time (critical for classic gaming) and certain elements of color saturation. Also, if you input a source with a lower resolution, a CRT will still automatically produce a smoothed image, while an LCD has to digitally up-convert (adding lag) or else there will be jagged edges everywhere. 

Wii + tube-based TV is the only way to play the Wii (and VC), IMO.

Ah, I see. I'm Dutch, and was not familiar with the term "tube-tv".

I do have an old CRT TV next to my LCD TV (for the SNES and N64). I have to disagree with your opinion that CRT is better than LCD for Wii though. I have a pretty good 720p LCD TV and there's no lag when playing on the Wii. In fact, it runs smoother and the colors and resolution are much better.



Chrizum said:

I have Majora's Mask on the VC (also PAL), and I compared it directly to Majora's Mask on the N64 and Ocarina of Time on Collector's edition (runs at 60 hertz). Findings:

1) Majora's Mask (MM) on VC runs at 50 hertz, unable to switch to 60 hertz for PAL users, just like any other PAL VC game.

2) Framerate of MM on VC for PAL is ~22 fps. That seems low, but the speed is corrected on the VC, so there are no framedrops or lag. If you use component cables, the game feels smoothers than the N64 game (because the signal is digital instead of analogue).

3) Framerate for NTSC users (60 hertz) is ~27 fps. That is a 5fps boost, but it runs at a lower resolution (640x480 instead of 640x576 for PAL).

4) Yes, there are some minor sound glitches in the VC release of MM, but it's so minor I can't believe you really notice it. The Collector's Edition of MM on GameCube was much worse, with constant sound loop errors and stuttering.

5) MM on VC runs at a better framerate than MM on the Collector's Edition.

6) MM on VC (so far) is entirely stable, no crashes or freezes, weheras the Collector's Edition had constant crashes and freezes.

All in all I'm very happy with Majora's Mask on the VC. It looks very sharp with component cables, and runs a little smoother too compared to the original. This is how Majora's Mask was supposed to be on the N64. It didn't age at all and I'm still impressed by the graphics and music.

Hmm... 

I have a PAL Wii with MM on VC and the PAL disc of Zelda CE for GameCube.
The VC version of MM doesn't "lag" in term of delay when I push on buttons etc. BUT the frame rate is ASS, my god! Feels like playing FarCry 2 on a Pentium II.

I did put in the Zelda CE version in my Wii. Voila, the game runs in perfect nice and smoot frame rate.

Any idea why the VC version runs so bad for me?

I'm always using Component Cable and LCD 720p HDTV.