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Forums - Nintendo Discussion - Fire Emblem is a difficult series, I don't know if you guys have heard

Heh. I like how the Gradoan propaganda machine has painted Ephraim as some kind of rapacious warmonger. Whatta hippie.



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Is Tana supposed to be this much stronger than Vanessa? Even seven levels lower she had comparable offensive stats; now that I've leveled her a bit it's not even fair, and she's still four levels lower!



RolStoppable said:
Khuutra said:
Is Tana supposed to be this much stronger than Vanessa? Even seven levels lower she had comparable offensive stats; now that I've leveled her a bit it's not even fair, and she's still four levels lower!

Not really. The pre-radiant FE games can screw you over pretty hard with the random stat growths. I've played the game numerous times and got various results that were all over the place. Tana tends to have more strength, but less speed on average though. But as for defense and resistance, it really feels like a lottery. Anyway, Tana tends to be better in the end, because Vanessa eventually hits the cap for speed and Tana gets there too, just at a slower rate.


Vanessa's growths were kind of expected; Tana just started out pretty strong and then she stayed strong.



You're mostly just being lucky with Tana. You can compare their stats to the average stats for their levels (found here: http://serenesforest.net/fe8/average/tanafk.html and here: http://serenesforest.net/fe8/average/vanessafk.html ) for the two, and see.

At level 20 first tier, Tana has 4 more health, 2.5 more strength, but 2 less skill. As Vanessa comes a bit earlier, they're really pretty much exactly as good as each other.



Pineapple said:

You're mostly just being lucky with Tana. You can compare their stats to the average stats for their levels (found here: http://serenesforest.net/fe8/average/tanafk.html and here: http://serenesforest.net/fe8/average/vanessafk.html ) for the two, and see.

At level 20 first tier, Tana has 4 more health, 2.5 more strength, but 2 less skill. As Vanessa comes a bit earlier, they're really pretty much exactly as good as each other.


I think it's more that my Vanessa isn't very good, since Tana was comparable in most stats except HP and Resistance at level 4 of the first tier compared to Vanessa's level 11.



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I hate this level on the damn boat. Argh! Someone always dies.

Try 5, coming up.



Khuutra said:
I hate this level on the damn boat. Argh! Someone always dies.

Try 5, coming up.


The boat chapter on Ephraim's route? I hate that chapter. It's the reason I've never finished Ephraim's route.

Well, that and the fact that I don't really like Ephraim at all.



Pineapple said:
Khuutra said:
I hate this level on the damn boat. Argh! Someone always dies.

Try 5, coming up.

The boat chapter on Ephraim's route? I hate that chapter. It's the reason I've never finished Ephraim's route.

Well, that and the fact that I don't really like Ephraim at all.

The very same one! I'm considering going in without a healer because mine is so squishy, but even Garcia is vulnerable to being annihilated in this part. That is a lot of flying enemies, and also a lot of monsters.



Khuutra said:
Pineapple said:
Khuutra said:
I hate this level on the damn boat. Argh! Someone always dies.

Try 5, coming up.

The boat chapter on Ephraim's route? I hate that chapter. It's the reason I've never finished Ephraim's route.

Well, that and the fact that I don't really like Ephraim at all.

The very same one! I'm considering going in without a healer because mine is so squishy, but even Garcia is vulnerable to being annihilated in this part. That is a lot of flying enemies, and also a lot of monsters.

Ah Phantom Ship, my favorite level in the game. It's a cinch if you abuse your two prepromotes, but much more fun if you don't.

Just bring at least one healer, and equip her with a Torch Wand. Use your fliers to clear the top or bottom of enemies (it helps if at least one of them has a Torch), your tanks (for me, it's usually Gilliam/Franz/Ephraim) to thin out the horde, and the rest of your troops to press forward to the third ship once your tanks have thinned the enemies' ranks. Keep your tanks on the second ship, using the ship's masts to block the rear-attackers from reaching your weaker units, and you'll be fine. Once you realize that the front flips around turn 6, everything snaps into place.

Realistically, if you seize the choke points and use your fliers aggressively, your healers and ranged units should never take one hit.



noname2200 said:
Khuutra said:

The very same one! I'm considering going in without a healer because mine is so squishy, but even Garcia is vulnerable to being annihilated in this part. That is a lot of flying enemies, and also a lot of monsters.

Ah Phantom Ship, my favorite level in the game. It's a cinch if you abuse your two prepromotes, but much more fun if you don't.

Just bring at least one healer, and equip her with a Torch Wand. Use your fliers to clear the top or bottom of enemies (it helps if at least one of them has a Torch), your tanks (for me, it's usually Gilliam/Franz/Ephraim) to thin out the horde, and the rest of your troops to press forward to the third ship once your tanks have thinned the enemies' ranks. Keep your tanks on the second ship, using the ship's masts to block the rear-attackers from reaching your weaker units, and you'll be fine. Once you realize that the front flips around turn 6, everything snaps into place.

Realistically, if you seize the choke points and use your fliers aggressively, your healers and ranged units should never take one hit.

I guess the chief thing I'm failing to do here is using my tanks effectively to clear out the second ship - I tend to use my damage dealers (Ross, Garcia, Joseph) for that. Which, on another note, is doubly stupid because they could seriously moidalize the second wave of gargoyles. Ehhhhh.

I was using my healer's torch staff, though. That's something I was doing!