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Forums - Nintendo Discussion - How about a Zelda:Four Swords Adventures port for the Wii/DS?

NO MORE ports...



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Hyperion said:
NO MORE ports...

 

This, a brand new Zelda would be enough.



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warioswoods said:
Helios said:
ElRhodeo said:
Helios said:
ElRhodeo said:

Wouldn't it be great if Nintendo ported Zelda:FSA to the Wii/DS? I'd love to see them do it. With the DS, you don't need those 4 GBA link cables anymore... and it would be a second chance for a Zelda game most people never played. Plus, the DS userbase is much bigger than the GBA's, so there's a better chance of finding some friends for multiplayer.

I bought the GC game last year plus 4 link cables, but I never played it, cause I don't know a single person with a GBA (yeah, I know it was stupid to buy the game anyway - I was having a "Zelda collector" moment).

Why? Four Swords Adventures' single player mode is perfectly good. I spent more time re-playing that than I did TWW/TP, and I didn't know anyone with a GBA, either.

And yes, a new Four Swords game would be great.

Really? I always thought that the multiplayer mode is how 4 Swords Adventures was intended to be played, so I didn't want to spoil the experience by playing it single player...

And you wouldn't like to see a re-release in the "New Play Control" series, for 30$/€? With DS connectivity?

I don't think playing it alone ruins the experience. There are elements that are uniqe to both the single-player and multi-player mode, and I personally enjoyed it as a "action Zelda" with stage selection.

As for a re-release, yeah, I wouldn't mind that, but since I already beat the game I think I would like a new game in the series more.

 

I have to disagree.  First off, this is one of my favorite games of all time, and my favorite multiplayer game period.  When I bought it a couple years ago, I picked up several cheap GBA's and link cables, and then, every once in a while, convinced friends to give it a go, slowly making my way through the game, always in multiplayer, but generally with a different set of players each time.

It is absolutely ingenious for multiplayer, and every facet of the game has been honed for this experience.  I've tried playing parts of it alone a couple times, and I've also of course played 2-player, 3-player, and the full 4-player set, and I can tell you that the difference in enjoyment between 1p and 2p is exponential; moving up to 3 is an even better experience by far, and, when you can manage 4, be prepared for a unique kind of bickering co-op where you try desperately to coordinate your efforts to reach the end of the dungeon without falling into chaos.

The real innovation of the game is the clever overlap and tension between cooperation and competition; as you may know, there is a final screen after each level that ranks the players, and your points are determined by the force gems you have collected, how many enemies you defeated, and, in an interesting twist, everyone votes after the level, choosing the most helpful and least helpful player on the team, and those players lose and gain gems, respectively.  In other words, you have to work together to get through the level, but you also want to try to beat the enemies and find the force gems first. However, if you are too greedy and start being a nuisance, you will get voted down by the group, so you have to walk a thin line between a team strategy and your need to win.

You've got to experience this with 3 or even 4 players. It's madness; halfway through a level, you might end up with someone pissed off because another player keeps accidently hitting them with bombs; or someone can't keep from using the fire rod in a tight space, so everyone keeps running around on fire; one teammate is bound to get angry and pick up another to throw them in a hole, then that player might just happen upon a secret area with force gems and get the last laugh. It can turn into a bizarre group therapy, with everyone trying to coax one player back into the fold after they've felt slighted by some double-cross involving force gems.  You will undoubtedly screw over your teammates here and there when there are large force games at stake, but you will need everyone coordinated to make it though, so you'll only be apologizing for it later if you go too far.

It's also the perfect game for a Zelda series fan, with so many references to all the previous games in the series. I even has side-scrolling underground sections like in Link's Awakening. Anyhow, you've got to play it multiplayer, or you'll really be missing out on the experience.

More on point:  yes, they either need to re-release this for Wii + DS, or, even better, make a sequel.  I'd also be ecstatic over a port with a few new maps.

It also helps if you don't pick up your teammates and throw them off a cliff so you can steal their Force gems... not that I did that or anything!

 

OT: Sequel plz.  No port.

 



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warioswoods said: 

I have to disagree.  First off, this is one of my favorite games of all time, and my favorite multiplayer game period.  When I bought it a couple years ago, I picked up several cheap GBA's and link cables, and then, every once in a while, convinced friends to give it a go, slowly making my way through the game, always in multiplayer, but generally with a different set of players each time.

It is absolutely ingenious for multiplayer, and every facet of the game has been honed for this experience.  I've tried playing parts of it alone a couple times, and I've also of course played 2-player, 3-player, and the full 4-player set, and I can tell you that the difference in enjoyment between 1p and 2p is exponential; moving up to 3 is an even better experience by far, and, when you can manage 4, be prepared for a unique kind of bickering co-op where you try desperately to coordinate your efforts to reach the end of the dungeon without falling into chaos.

The real innovation of the game is the clever overlap and tension between cooperation and competition; as you may know, there is a final screen after each level that ranks the players, and your points are determined by the force gems you have collected, how many enemies you defeated, and, in an interesting twist, everyone votes after the level, choosing the most helpful and least helpful player on the team, and those players lose and gain gems, respectively.  In other words, you have to work together to get through the level, but you also want to try to beat the enemies and find the force gems first. However, if you are too greedy and start being a nuisance, you will get voted down by the group, so you have to walk a thin line between a team strategy and your need to win.

You've got to experience this with 3 or even 4 players. It's madness; halfway through a level, you might end up with someone pissed off because another player keeps accidently hitting them with bombs; or someone can't keep from using the fire rod in a tight space, so everyone keeps running around on fire; one teammate is bound to get angry and pick up another to throw them in a hole, then that player might just happen upon a secret area with force gems and get the last laugh. It can turn into a bizarre group therapy, with everyone trying to coax one player back into the fold after they've felt slighted by some double-cross involving force gems.  You will undoubtedly screw over your teammates here and there when there are large force games at stake, but you will need everyone coordinated to make it though, so you'll only be apologizing for it later if you go too far.

It's also the perfect game for a Zelda series fan, with so many references to all the previous games in the series. I even has side-scrolling underground sections like in Link's Awakening. Anyhow, you've got to play it multiplayer, or you'll really be missing out on the experience.

More on point:  yes, they either need to re-release this for Wii + DS, or, even better, make a sequel.  I'd also be ecstatic over a port with a few new maps.

Oh, I don't dissagree. No doubt the multiplayer is more fun, as one would expect from this kind of game. My argument was merely that the single player is in no way a bad game, and that I doubt playing through the game solo would ruin the subsequent multiplayer experience. After all, even in single player, the replay value is enormous.



warioswoods said:

I have to disagree.  First off, this is one of my favorite games of all time, and my favorite multiplayer game period.  When I bought it a couple years ago, I picked up several cheap GBA's and link cables, and then, every once in a while, convinced friends to give it a go, slowly making my way through the game, always in multiplayer, but generally with a different set of players each time.

It is absolutely ingenious for multiplayer, and every facet of the game has been honed for this experience.  I've tried playing parts of it alone a couple times, and I've also of course played 2-player, 3-player, and the full 4-player set, and I can tell you that the difference in enjoyment between 1p and 2p is exponential; moving up to 3 is an even better experience by far, and, when you can manage 4, be prepared for a unique kind of bickering co-op where you try desperately to coordinate your efforts to reach the end of the dungeon without falling into chaos.

The real innovation of the game is the clever overlap and tension between cooperation and competition; as you may know, there is a final screen after each level that ranks the players, and your points are determined by the force gems you have collected, how many enemies you defeated, and, in an interesting twist, everyone votes after the level, choosing the most helpful and least helpful player on the team, and those players lose and gain gems, respectively.  In other words, you have to work together to get through the level, but you also want to try to beat the enemies and find the force gems first. However, if you are too greedy and start being a nuisance, you will get voted down by the group, so you have to walk a thin line between a team strategy and your need to win.

You've got to experience this with 3 or even 4 players. It's madness; halfway through a level, you might end up with someone pissed off because another player keeps accidently hitting them with bombs; or someone can't keep from using the fire rod in a tight space, so everyone keeps running around on fire; one teammate is bound to get angry and pick up another to throw them in a hole, then that player might just happen upon a secret area with force gems and get the last laugh. It can turn into a bizarre group therapy, with everyone trying to coax one player back into the fold after they've felt slighted by some double-cross involving force gems.  You will undoubtedly screw over your teammates here and there when there are large force games at stake, but you will need everyone coordinated to make it though, so you'll only be apologizing for it later if you go too far.

It's also the perfect game for a Zelda series fan, with so many references to all the previous games in the series. I even has side-scrolling underground sections like in Link's Awakening. Anyhow, you've got to play it multiplayer, or you'll really be missing out on the experience.

More on point:  yes, they either need to re-release this for Wii + DS, or, even better, make a sequel.  I'd also be ecstatic over a port with a few new maps.

That sounds fantastic... exactly how I hoped it would be. So I'll keep myself from playing it solo, maybe I'll get a chance to buy some GBA's for little money someday.



Currently playing: NSMB (Wii) 

Waiting for: Super Mario Galaxy 2 (Wii), The Last Story (Wii), Golden Sun (DS), Portal 2 (Wii? or OSX), Metroid: Other M (Wii), 
... and of course Zelda (Wii) 
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c03n3nj0 said:
Hyperion said:
NO MORE ports...

 

This, a brand new Zelda would be enough.

Huh? But this is a completely different type of game. And I bet YOU never played it either... why not make it available to a new audience? It's a concept that didn't really work the first time around, because of the unrealistic hardware requirements. The Wii/DS combo could prove a much better home to this game. It would actually make a lot more sense than most of the other games in the "New Play Control" series... 

Nintendo wouldn't have to invest a lot of work, this should hardly keep team Zelda from working on "Zelda Wii".



Currently playing: NSMB (Wii) 

Waiting for: Super Mario Galaxy 2 (Wii), The Last Story (Wii), Golden Sun (DS), Portal 2 (Wii? or OSX), Metroid: Other M (Wii), 
... and of course Zelda (Wii) 
sly777 said:
that a great idea. You should work for Nintendo :)

Ha! I'd love to, but then again, who wouldn't?

 



Currently playing: NSMB (Wii) 

Waiting for: Super Mario Galaxy 2 (Wii), The Last Story (Wii), Golden Sun (DS), Portal 2 (Wii? or OSX), Metroid: Other M (Wii), 
... and of course Zelda (Wii) 
ElRhodeo said:

That sounds fantastic... exactly how I hoped it would be. So I'll keep myself from playing it solo, maybe I'll get a chance to buy some GBA's for little money someday.

Ebay, or Goodwill.  I did both:  I purchased several old GBA's together in a very cheap lot from a Goodwill that actually sells its wares on Ebay. The only annoyance is that those old first-gen GBA's need so much light, so you have to keep a bright overhead light turned on during play so that everyone can see.  It would be a much better experience with SP's, but that would be a little more pricey.  

And, for the ultimate experience:  you could use Gamecubes in place of GBA's if you have the GameBoy Player installed.  I have one GC with the GBPlayer, and it does indeed have a link port just like a normal GBA, so you could take one GC (or Wii) as the master system running the main game, connect it to a large central TV, then set up 3 or 4 stations with a GC (w/ GBPlayer) each connected to their own TV, facing the center. It would be quite a Zelda arcade. Of course, the only crazy part about it is the need for up to 5 TV's -- used GC's are actually pretty cheap, and one could also come by enough GBPlayers if obsessed enough to try this.

But crazy ideas aside, just getting 3 or 4 first-gen GBA's should cost you very little these days if you buy from the right place.



How about no? I'm tired of those excuses for games. Nintendo for each port it releases, doesn't release a full retail game. At least in NA.



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warioswoods said:
ElRhodeo said:

That sounds fantastic... exactly how I hoped it would be. So I'll keep myself from playing it solo, maybe I'll get a chance to buy some GBA's for little money someday.

Ebay, or Goodwill.  I did both:  I purchased several old GBA's together in a very cheap lot from a Goodwill that actually sells its wares on Ebay. The only annoyance is that those old first-gen GBA's need so much light, so you have to keep a bright overhead light turned on during play so that everyone can see.  It would be a much better experience with SP's, but that would be a little more pricey.  

And, for the ultimate experience:  you could use Gamecubes in place of GBA's if you have the GameBoy Player installed.  I have one GC with the GBPlayer, and it does indeed have a link port just like a normal GBA, so you could take one GC (or Wii) as the master system running the main game, connect it to a large central TV, then set up 3 or 4 stations with a GC (w/ GBPlayer) each connected to their own TV, facing the center. It would be quite a Zelda arcade. Of course, the only crazy part about it is the need for up to 5 TV's -- used GC's are actually pretty cheap, and one could also come by enough GBPlayers if obsessed enough to try this.

But crazy ideas aside, just getting 3 or 4 first-gen GBA's should cost you very little these days if you buy from the right place.

That does sound a bit crazy :) Too bad Nintendo didn't include the GBA port in the Game Boy Micro... I'd rather avoid first gen GBA's, I sold mine back in 2002 because the screen was just ridiculously awful (and GBA did not have great games in general). I think I'll go for SP's - maybe prices dropped a bit by now...

(heads over to ebay)



Currently playing: NSMB (Wii) 

Waiting for: Super Mario Galaxy 2 (Wii), The Last Story (Wii), Golden Sun (DS), Portal 2 (Wii? or OSX), Metroid: Other M (Wii), 
... and of course Zelda (Wii)