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Forums - Nintendo Discussion - New Zelda for the Wii

Soriku said:
@AsylumX

+ Great Fairies in war.

Then the war should awaken a Lavos-esque monster to flood Hyrule leading to TWW. Then Linj kulls it (final boss) but Hyrule is...

And Ganon attacks Link and kills him. Where in TWW he's alive.

But I wonder then how TWW Link and Tetra appeared...

It was explained in game that he wasn't related to the past Link, Link in WW was announced as the Hero of Light, he wasn't the Hero of Time.

So the Hero of Time Family Tree could end.

Also remember if you try to look at the series as a whole there is a lot of confusion, and either a lot missing, or some big plotholes, so one game doesn't have to make perfect sense with another.



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SlorgNet said:
TwiPri had some fine moments, but it was weighed down by a disappointingly thin storyline, very little character development, and surprisingly limited use of the Wii controls.

In terms of controls, the Zelda design team should sit down and play through "Okami" and take note of the amazing interactivity of that game, despite the limitations of the DualShock controls and the aging PS2 hardware.

In terms of storylines -- they should play through Final Fantasy 12 and think about creating an accessible adventure game which evokes the same issues of personal development, social responsibility, and sheer jaw-dropping wonder.

I thought TP had one of the stongest stories in the Zelda series. O.o Midna and Ilia were solidly developed.   I mean, it's not the best plot in the world, but it's not as terrible as you make it out to be.



There has to be more story in TLoZ series. Hell, the plot in TP was on Mark of Kri level imo. If only they would give the game more depth, no one would say a word about freshening the series.

How can you possibly say having a "deep" story is more important than having fresh gameplay?

OoT was incredibly fresh. TP was a lot like OoT, except "easier," "more linear" and with a comparitively much more "deep" story.

Why did TP seem easier and more linear? Because we'd all played it before. OoT is easier and more linear the 6th time you beat it, too. So in fact, we can see that the problems of "easier," "more linear," and "not fresh" are one in the same. And what have ever-increasing plot elements (not to mention the growing scope and length of the game) done? Squat. People complained about MM, they complained more about WW, and they are complaining even more about TP. Freshness is everything.


As for the controls...1 to 1 sword wielding would probably fix the diffuculty setting s that people sometimes complain about. With better enemy AI, who's to say that having to wield a sword and finishing of the enemy will be easy? for instance, take the full body armor soldiers from TP, with their defence being good as is, do you think that it would be easy to effectively control the way Link wields the weapon? I'd say that it would take a long time for anyone to actually learn how to fight properly.

Oh. My. God. You think it would be a good thing to "[not be able] to effectively control the way Link weilds [his sword]" and to "take a long time for anyone to actually learn how to fight properly"? So basically, "difficult to master because it's difficult to learn"? W. T. F.



"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."

Satoru Iwata, Nintendo President. Only slightly paraphrased.

Erik Aston said:
There has to be more story in TLoZ series. Hell, the plot in TP was on Mark of Kri level imo. If only they would give the game more depth, no one would say a word about freshening the series.

How can you possibly say having a "deep" story is more important than having fresh gameplay?

OoT was incredibly fresh. TP was a lot like OoT, except "easier," "more linear" and with a comparitively much more "deep" story.

Why did TP seem easier and more linear? Because we'd all played it before. OoT is easier and more linear the 6th time you beat it, too. So in fact, we can see that the problems of "easier," "more linear," and "not fresh" are one in the same. And what have ever-increasing plot elements (not to mention the growing scope and length of the game) done? Squat. People complained about MM, they complained more about WW, and they are complaining even more about TP. Freshness is everything.


As for the controls...1 to 1 sword wielding would probably fix the diffuculty setting s that people sometimes complain about. With better enemy AI, who's to say that having to wield a sword and finishing of the enemy will be easy? for instance, take the full body armor soldiers from TP, with their defence being good as is, do you think that it would be easy to effectively control the way Link wields the weapon? I'd say that it would take a long time for anyone to actually learn how to fight properly.

Oh. My. God. You think it would be a good thing to "[not be able] to effectively control the way Link weilds [his sword]" and to "take a long time for anyone to actually learn how to fight properly"? So basically, "difficult to master because it's difficult to learn"? W. T. F.

Yeah, I mean, while it'd be nice for it to recognize the direction fo our swing and everything, turning the sword fighting into ultra-realistic fights is kind of ridiculous.  We're going in the same direction that the reviewers of MP3 who said dual-analog was better because it was harder and less smooth are going.  You've got to balance immersion with playability.

While I certainly agree that freshness is the biggest necessary upgrade right now, it doesn't mean that they shouldn't also strive to improve the story and character development as well.  The way I see it, the only way a Zelda game will be able be better than OoT in the GREAT majority of opinions is to get about as close to perfection as you can in each category.  That is, freshness, story, art, bosses, battles, etc.



I'm not worried about the plot and setting as logn as Nintendo ignores some of the ideas here and doesn't butcher it into WW2 or whatever. But for gameplay, I posted this on this board before but I'm going to paste it and modify it.

I would like them to combine the tool system from previous games with the magic system from Zelda II to an extent. The magic would be elemental based and used in conjunction with the Wiimote. You'd have the basic tools from most Zelda games like the bow, bombs, etc. But using the elemental magic, you could enchant the tools for different effects. Enchant the bow with fire and you get Fire Arrows, enchant Link's tunic with the same fire magic and it turns red and becomes heat resistant. Enchant it with water magic and you get the blue tunic. Yo ucan now breathe under water! Enchant Link's boots with Earth magic and they become clad in iron for walking under water, or enchant them with wind for the hover effect or even *gasp* jumping, like the roc's feather.



Tag - "No trolling on my watch!"

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Steve 3.2 said:
Another idea, along the lines of past spin offs, would be to have Zelda be the main character you play in the game! But it should remain a more adult story along the lines of Twilight Princess and not goofy like Super Princess Peach and her crazy emotional phases... :P

 They had that. 

http://en.wikipedia.org/wiki/Zelda%27s_Adventure

Of course it will be hard to find somebody who actually played it... and I don't think there is/ever will be a CDi emulator.

 



It should be in the far future they could make some beautifull cities ect.