Torillian said: If you can tell me what easily definable thing makes Zelda an RPG that doesn't apply to games like GoW then I will acquiesce, but I fail to see it. Character development happens in many types of games, I can talk to people in GTAIV but that doesn't make it an RPG either, I have invisible stats increasing and character growth in GoW, and a bunch of people calling it an RPG doesn't make it so; I can call a horse a duck all day long and maybe even get millions to agree with me if they've never before seen a duck, but that doesn't make me right.
So what one thing makes Zelda an RPG, and GoW not? Because the only ways I can see it is either they both are or they both aren't, and I think it's easier for me to define RPG's in terms where they both aren't. |
Health, magic and equipment/upgrades? Though I've never played GoW, so I don't know what it does and doesn't do.
Anyway, Zelda is not a pidgeonhole-able franchise. It mixes and matches, borrows elements from various different genres. Most notably adventure, puzzle and RPG. So for those people that want to label it as simply an rpg/puzzle game/adventure/dungeon crawler, instead of going through the trouble of coming up with a new fangled genre just for zelda, who are you to say what it IS and ISN'T?