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Forums - Microsoft Discussion - Final Fantasy XIII on X360 crippled? Not likely

ZOMG 100%%%!!!! HYPE!!! HYPE!!!! HYPE!!!!



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'I said in another thread, ALL games use 100% of ANY consoles power. It's the way the code is used later in a consoles life that makes games look better.

Res 1 & PGR 3 for example used 100% of th power available, it's just now developers write much better code that utilizes the power better.



i think crippled is a bad choice of words. i know it means flawed but it just doesnt fit imo

OT: both games are gonna be the same, although if they rush the 360 version it might show in the game.



Well, as long as I have the convenience of a PS3, full image and sound quality in one single hard-coated, scratch-safe Blu-ray disc for me, thank you very much.



nojustno said:
Seraphic_Sixaxis said:
ShadowSoldier said:
FFXIII will be to the 360 what Fallout 3 was to the PS3 on a technical level

Well said.

 

 

Not really. It's not exactly hard to work with the 360 as it is with ps3 so it wont be a bad port. Might not even be a ps3 port at all since XIII is being developed on pc. The 360 version even has a chance of looking better.

I never get what people mean when they suggest that a game is developed on PC. In that case, aren't all games developed using computers? I always thought the idea here was whether the game was developed to be played on a PC, in which case, the 360 port would probably look better vs the game being developed for the ps3 with a customized engine to boot, in which case the ps3 version is most likely superior, however trivial the superiority is.

I think the latter is the case for ffxiii but I could be wrong about the whole analysis since I don't really know much about game development. Perhaps someone with the technical know-how could explain...

 



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outlawauron said:
Bitmap Frogs said:
BTFeather55 said:

Even though it won't be crippled just the dvd version rather than the blu-ray version, after the PS3 version sales a million + units in Japan later this year, the only thing the 360 version will really have any affect upon is adding a little more money to Square's coffers. It won't alter any success that the PS3 might have if the game was an exclusive worldwide. Other exclusives coming to the PS3 as a result of the game's sales in Japan like NG Sigma II will offset that.

Wrong. In the west, Final Fantasy is a major franchise. Being multiplatform, the uptick it will generate in hardware sales will be split.

In Japan however, things will be different. It'll be interesting to see if Final Fantasy can resurrect the ps3. Second runners have never caught up over there, ever. 

Wasn't the Saturn is first for a while?

 

We'd need historical data, but if I recall correctly there wasn't much of a difference.





Current-gen game collection uploaded on the profile, full of win and good games; also most of my PC games. Lucasfilm Games/LucasArts 1982-2008 (Requiescat In Pace).

It was a mistranslation.



Megadude said:

 Didn't Fallout 3 patch make the PS3 version better looking?

Anyway yes Final Fantasy 13 will be very interesting. The first game built from the ground up for PS3 and then ported to 360.

One thing you know for sure is if this game is 50 GB then the 360 version will either come on at least 6 DVDs or have compressed audio and/or video. It is virtually impossible for the 360 version to be better. 

 

That's debatable. What would you prefer, uncompressed audio or stable framerate?

Until we can compare them we won't be able to say.





Current-gen game collection uploaded on the profile, full of win and good games; also most of my PC games. Lucasfilm Games/LucasArts 1982-2008 (Requiescat In Pace).

selnor said:
'I said in another thread, ALL games use 100% of ANY consoles power. It's the way the code is used later in a consoles life that makes games look better.

Res 1 & PGR 3 for example used 100% of th power available, it's just now developers write much better code that utilizes the power better.

 

I have to disagree with you on this one.

That may have been true for the previous gen consoles... but the PS3 has what? 1 PPE and 7 SPEs and the 360 has 3 cores with 2 hardware threads each... or instruction pipelines... or whatever they are calling them.

 

So, if your game code makes use of the PS3's main PPE (it must), and 3 SPE... then you are using what? 100% of the computational potential of the cell? No.

You can measure average CPU usage this way.  The max (100%) being all the hardware threads never encountering a WAIT / IDLE / NOP (no operation) instruction.

Does it really mean anything at the end of the day? Probably not, but it IS definately possible that a game is not using 100% of a modern multi-hardware threaded CPU.



Well if Square is anything like Konami they dont use PC's to make their games. They use Macs ;)



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