Serapheart said:
"All those excuses are lame and have no base in reality whatsoever. When a game doesn't sell a million units, it's the fault of the userbase who prefers to buy crappy games over quality."
I disagree with this 100%. When a game doesn't sell a million units, it' the fault of the game that can't appeal to it's consumers. Seriously, why would you blame the consumers for not buying a product? Many people didn't buy a PS3, is that thier fault? No, the PS3 is just NOT what the consumers want. It is the consumers that determine quality, not those who make it. Customers will buy what they feel is the best thing for them to buy. If you think customers are stupid then yo're obviously not going to be able to successfully run a business very long. You DO NOT make games for yourself, you DO NOT make games for the press, you make games for the customers, your audience. The fault is entirely on the 3rd parties, who have no idea how to sell to Wii owners. But that's okay. It's alright to have experimental failures. As long as they keep trying to understand the Wii Market, the third party failures are ok. But most 3rd parties are frustrated, scared, or ignorant of the Wii and refuse to learn how to sell to the Wii Market. They're only hurting themselves. As long as they keep trying they'll find out what the Wii audience really wnts, and they can capitilize on those values and standards, and they will sell millions. |
Oh my, you really are new here.