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Forums - Gaming Discussion - RPG's lovers: Is this important to you to play "old legendary RPG's"???

Just wondering ...

 

The remake machine is working at full capacity now with remakes of DQ, FF, persona, y's... Do you play those remakes? Do you enjoy them as much (or maybe more) as new RPG's? Do you think it's important for a "RPG lover" to play old RPG's?

 

I have to say I really enjoy DQ remakes, they're really really good. I ve also played old FF's (not on DS, PSone and PSP remakes) but they were not as good as DQ IMO (excepted FFVI and IV).



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Yes.

I feel that old RPGs are still culturally significant, and fill a specific niche where the oldest examples of a genre can stand next to newer ones on their own merits. Final Fantasy II is still great - Final Fantasy IV is still fantastic.

JRPGs are nearly timeless by their very nature, and remakes and re-releases are both beneficial and necessary if we want to continue passing down aspects of our culture as game players. I hope they never stop being re-released, because there should never be a generation without access to the original Dragon Quest, as archaic as it is.



Yep. Definately.

Also... on the whole remake thing you had going.
FF7:Remake will be so epic it mignt actually stand a chance to knock Suikoden 2 off my top spot... yes the hype really is that big.



                            

@khuutra, I agree but some RPG's are "unplayable" now, I'm thinking about FFI. I played the remake on PSP and god, it was so boring.

I'm a true FF fan, but FFI and II are really outdated, no story, no side quest, nothing, just walking-fighting all the time ...



...Are you sure you played FFII? Because that's where the series took off in terms of narrative.

And the original did have a story, a good one, it was just presented differently. How far did you get in it?



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I want a parasite Eve remake i Would love that



No, not really. Most of them seemed fun at the time, but don't really hold up very well.

Or maybe I'm just not an "RPG lover" anymore.



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Tremble said:
@khuutra, I agree but some RPG's are "unplayable" now, I'm thinking about FFI. I played the remake on PSP and god, it was so boring.

I'm a true FF fan, but FFI and II are really outdated, no story, no side quest, nothing, just walking-fighting all the time ...

 

thats your opinion, FF1 and FF2 are great.

 

I love playing the old RPGs. Suidoken, Final Fantasy, Golden Sun, Mario RPG, etc



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@khuutra: I finished both of them, twice! And no, there is no story in FFI, it's just:

- "hi, you're a hero, you got to kill the bad guy"
- "okay"

and that's all.

For FFII, yeah, there is a "real" story, but it's really really basic.



Tremble said:
@khuutra: I finished both of them, twice! And no, there is no story in FFI, it's just:

- "hi, you're a hero, you got to kill the bad guy"
- "okay"

and that's all.

For FFII, yeah, there is a "real" story, but it's really really basic.

 

Plot

Final Fantasy takes place in a fantasy world with three large continents. The elemental powers on this world are determined by the state of four orbs, each governing one of the four classical elements: earth, fire, water, and wind. The world of Final Fantasy is inhabited by numerous races, including Humans, Elves, Dwarves, Mermaids, Dragons, and Robots. Each non-Human race has one "town" in the game, although individuals are sometimes found in Human towns or other areas as well. Four hundred years prior to the start of the game, the Lefeinish people, who used the Power of Wind to craft airships and a giant space station (called the Floating Castle in the game), watched their country decline as the Wind Orb went dark. Two hundred years later, violent storms sank a massive shrine that served as the center of an ocean-based civilization, and the Water Orb went dark. The Earth Orb and the Fire Orb followed, plaguing the earth with raging wildfires, and devastating the agricultural town of Melmond as the plains and vegetation decayed. Some time later, the sage Lukahn tells of a prophecy that four Light Warriors will come to save the world in a time of darkness.

The game begins with the appearance of the four youthful Light Warriors, the heroes of the story, who each carry one of the darkened Orbs. Initially, the Light Warriors have access to the kingdom of Coneria and the ruined Temple of Fiends. After the Warriors rescue princess Sara from the evil knight Garland, the King of Coneria builds a bridge that enables the Light Warriors' passage east to the town of Pravoka. There the Light Warriors liberate the town from Bikke and his band of pirates, and acquire the pirates' ship for their own use. The Warriors now embark on a chain of delivery quests on the shores of the Aldi Sea. First they retrieve a stolen crown from the Marsh Cave for a king in a ruined castle, who turns out to be the dark elf Astos. Defeating him gains them the Crystal, which they return to the witch Matoya in exchange for a herb needed to awaken the Elf Prince cursed by Astos. The Elf Prince gives the Light Warriors a key capable of unlocking any door. The key unlocks a storage room in Coneria Castle which holds TNT. Nerrick, one of the Dwarves of the Cave of Dwarf/Dwarf Village, destroys a small isthmus using the TNT, connecting the Aldi Sea to the outside world.[3]

Outside the Kingdom of Coneria

After visiting the near-ruined town of Melmond, the Light Warriors go to the Earth Cave to defeat a vampire and retrieve the Ruby, which gains passage to Sage Sarda's cave. With Sarda's Rod, the Warriors venture deeper into the Earth Cave and destroy the Earth Fiend, Lich. The Light Warriors then obtain a canoe and enter Gurgu Volcano and defeat the Fire Fiend, Kary. The Floater from the nearby Ice Cave allows them to raise an airship to reach the northern continents. After they prove their courage by retrieving the Rat's Tail from the Castle of Ordeal, the King of the Dragons, Bahamut, promotes each Light Warrior. Using an air-producing fairy artifact known as Oxyale, the Warriors defeat the Water Fiend, Kraken, in the Sunken Shrine. They also recover a Slab, which allows a linguist named Dr. Unne to teach the Lefeinish language. The Lefeinish give the Light Warriors access to the Floating Castle that Tiamat, the Wind Fiend, has taken over.[3] With the four Fiends defeated and the Orbs restored, a portal to 2000 years in the past opens in the Temple of Fiends. There the Warriors discover that the four Fiends sent Garland (now the archdemon Chaos) back in time and he sent the Fiends to the future to do so, creating a time loop by which he could live forever.[4] The Light Warriors defeat Chaos, thus ending the paradox, and return home. By ending the paradox, however, the Light Warriors have changed the future to one where their heroic deeds from their own time remain unknown outside of legend.[3]

 

 

 

I win



PC gaming is better than console gaming. Always.     We are Anonymous, We are Legion    Kick-ass interview   Great Flash Series Here    Anime Ratings     Make and Play Please
Amazing discussion about being wrong
Official VGChartz Folding@Home Team #109453