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Factor 5: Lair sucks but, hey, it's not our fault

Forums - Sony Discussion - Factor 5: Lair sucks but, hey, it's not our fault

I think Lair was a victim of the hype and stretched truth of Sony and the PS3. Media outlets like G4, IGN, Gameformer, etc. all heralded this game as the next end all be all title. Most people were skeptical. I mean, even though dragons are cool, they usually don't translate into gaming gold. The game never looked like a must buy to me. More like a niche game, not a flagship. But they kept hyping and promising. Now it's here and anything short of perfect was destined to disappoint. The fact that they made it all Sixaxis was the final nail in the coffin. I think the developer has a point about some people hating all things motion. Getting into a motion controlled game, for someone who has been weened on the gamepad, is a chore at times. Now when I play titles like Bioshock, I think of how much better it would be with a Wiimote type control scheme. Sony is always talking smak and putting everyone else down. For the most part the other developers let these jabs pass with little or no response. All of this bad carma is comming back on Sony and I have to admit there is a little space inside me that is loving it.



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hunter_alien said:
iclim4 said:
you guys do know Hus wasnt defending the game, but was merely saying that the destructoid article was crap and cut up and that you should look for the original interview.. really no need to flame the poor guy..

 

Agree , just because somebody likes a not well rated game you dont have to flame him . Hell , I used to play Crusaders of Might and Magic for days , and that was considered an uber flop ... I bet that everybody has an ill rated personal favorite

You two do realize that if it was anyone other than Hus, they wouldn't have been flamed for that comment, right?




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"About eight out of 10," he revealed, before trying to justify it with, "Which is the same ratio that I get in Wii Sports tennis when I try to do a backspin."

Yeah ok and how much is Lair $60
Wiisports Free

And umm, what was Lairs budget? 25 million US dollars?
And Wiisports? Hell I dunno, about the cost of developing an online flash game lol.

No, just no.



His comparison to wii sports is crazy on so many levels.

Firstly he developed Lair. He has probably been playing the game every other day for the past 2 years. If he can only achieve 8/10 that is worrying. What does he expect people who have only been playing it a day or two to do?

I would bet the developers of wii sports can pull off backspin 10/10 or at least 9/10 times. Or at least could have after just having finished development.

Secondly backspin in wii sports is a skill, like in real tennis. Most people aren't going to get it right every time. Doing a 180 in Lair should not be a skill, it should be a basic command.

In wii sports tennis if you mess up a backspin shot then you will still hit the ball, maybe not how you wanted but you will at least hit it. Maybe you will lose a point because of it but hey it only takes 2 minutes to get back to where you are. If you mess up a 180 in Lair you could die and have to restart the mission. A pretty big difference.

Then of course the price difference between free and $60.



Turkish says and I'm allowed to quote that: Uncharted 3 and God Of War 3 look better than Unreal Engine 4 games will or the tech demo does. Also the Naughty Dog PS3 ENGINE PLAYS better than the UE4 ENGINE.

Almost everybody says SixAxis controls are to blame. Not to flame against Sony...but I'd say this a problem with the controller, not the games...cause as far as I know, almost everybody complains about SixAxis controls in games that use it.



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Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release.  (hasn't been 3 months but it looks like I won :-p )

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BenKenobi88 said:
Almost everybody says SixAxis controls are to blame. Not to flame against Sony...but I'd say this a problem with the controller, not the games...cause as far as I know, almost everybody complains about SixAxis controls in games that use it.

 What do you expect from something that was tacked on at the last minute without any real effort?



twesterm said:
BenKenobi88 said:
Almost everybody says SixAxis controls are to blame. Not to flame against Sony...but I'd say this a problem with the controller, not the games...cause as far as I know, almost everybody complains about SixAxis controls in games that use it.

 What do you expect from something that was tacked on at the last minute without any real effort?


I could be wrong but I expect that a lot of the reason the Wiimote took its design is how clumsy motion control is when it is added to a conventional controller; two hands together have a much smaller range of motion than one hand on its own which means that you have to determine that a motion was executed and you're limited in the quantity and type of motions you can produce.



In the original interview Eggbrecht actually defends the game to a certain degree .This game has had decent scores in many mags as PSU ,Game Informer ,Game Pro ,Game ZOne etc ....IGN and Gamespot have slaughtered it because they didnt like the motion controls but it has some positive users reviews and its a game that can be enjoyed by many users (others will hate its controls ) .Its not that bad .And it can be patched with another control method I think .



HappySqurriel said:
twesterm said:
BenKenobi88 said:
Almost everybody says SixAxis controls are to blame. Not to flame against Sony...but I'd say this a problem with the controller, not the games...cause as far as I know, almost everybody complains about SixAxis controls in games that use it.

What do you expect from something that was tacked on at the last minute without any real effort?


I could be wrong but I expect that a lot of the reason the Wiimote took its design is how clumsy motion control is when it is added to a conventional controller; two hands together have a much smaller range of motion than one hand on its own which means that you have to determine that a motion was executed and you're limited in the quantity and type of motions you can produce.


I agree that the Sixaxis motion control is limited compared to the Wii remote, but I think the criticism centers on how it was implemented, and not any fundamental weaknesses in the controller itself. There's no reason why tilt shouldn't be fluid and responsive other than ineptitude or design choices. 



Sixaxis control may be limited because your hands are kept close together...but I would assume that would make it easier to develop. If your hands are generally in the same location all the time...sensing where to tilt and pitch and everything should be easier than with a Wiimote and nunchuck, where hands could be flying all over the place...



LEFT4DEAD411.COM
Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release.  (hasn't been 3 months but it looks like I won :-p )