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Forums - Sony Discussion - Factor 5: Lair sucks but, hey, it's not our fault

hunter_alien said:
iclim4 said:
you guys do know Hus wasnt defending the game, but was merely saying that the destructoid article was crap and cut up and that you should look for the original interview.. really no need to flame the poor guy..

 

Agree , just because somebody likes a not well rated game you dont have to flame him . Hell , I used to play Crusaders of Might and Magic for days , and that was considered an uber flop ... I bet that everybody has an ill rated personal favorite

You two do realize that if it was anyone other than Hus, they wouldn't have been flamed for that comment, right?




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"About eight out of 10," he revealed, before trying to justify it with, "Which is the same ratio that I get in Wii Sports tennis when I try to do a backspin."

Yeah ok and how much is Lair $60
Wiisports Free

And umm, what was Lairs budget? 25 million US dollars?
And Wiisports? Hell I dunno, about the cost of developing an online flash game lol.

No, just no.



His comparison to wii sports is crazy on so many levels.

Firstly he developed Lair. He has probably been playing the game every other day for the past 2 years. If he can only achieve 8/10 that is worrying. What does he expect people who have only been playing it a day or two to do?

I would bet the developers of wii sports can pull off backspin 10/10 or at least 9/10 times. Or at least could have after just having finished development.

Secondly backspin in wii sports is a skill, like in real tennis. Most people aren't going to get it right every time. Doing a 180 in Lair should not be a skill, it should be a basic command.

In wii sports tennis if you mess up a backspin shot then you will still hit the ball, maybe not how you wanted but you will at least hit it. Maybe you will lose a point because of it but hey it only takes 2 minutes to get back to where you are. If you mess up a 180 in Lair you could die and have to restart the mission. A pretty big difference.

Then of course the price difference between free and $60.



Turkish says and I'm allowed to quote that: Uncharted 3 and God Of War 3 look better than Unreal Engine 4 games will or the tech demo does. Also the Naughty Dog PS3 ENGINE PLAYS better than the UE4 ENGINE.

Almost everybody says SixAxis controls are to blame. Not to flame against Sony...but I'd say this a problem with the controller, not the games...cause as far as I know, almost everybody complains about SixAxis controls in games that use it.



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BenKenobi88 said:
Almost everybody says SixAxis controls are to blame. Not to flame against Sony...but I'd say this a problem with the controller, not the games...cause as far as I know, almost everybody complains about SixAxis controls in games that use it.

 What do you expect from something that was tacked on at the last minute without any real effort?



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twesterm said:
BenKenobi88 said:
Almost everybody says SixAxis controls are to blame. Not to flame against Sony...but I'd say this a problem with the controller, not the games...cause as far as I know, almost everybody complains about SixAxis controls in games that use it.

 What do you expect from something that was tacked on at the last minute without any real effort?


I could be wrong but I expect that a lot of the reason the Wiimote took its design is how clumsy motion control is when it is added to a conventional controller; two hands together have a much smaller range of motion than one hand on its own which means that you have to determine that a motion was executed and you're limited in the quantity and type of motions you can produce.



In the original interview Eggbrecht actually defends the game to a certain degree .This game has had decent scores in many mags as PSU ,Game Informer ,Game Pro ,Game ZOne etc ....IGN and Gamespot have slaughtered it because they didnt like the motion controls but it has some positive users reviews and its a game that can be enjoyed by many users (others will hate its controls ) .Its not that bad .And it can be patched with another control method I think .



HappySqurriel said:
twesterm said:
BenKenobi88 said:
Almost everybody says SixAxis controls are to blame. Not to flame against Sony...but I'd say this a problem with the controller, not the games...cause as far as I know, almost everybody complains about SixAxis controls in games that use it.

What do you expect from something that was tacked on at the last minute without any real effort?


I could be wrong but I expect that a lot of the reason the Wiimote took its design is how clumsy motion control is when it is added to a conventional controller; two hands together have a much smaller range of motion than one hand on its own which means that you have to determine that a motion was executed and you're limited in the quantity and type of motions you can produce.


I agree that the Sixaxis motion control is limited compared to the Wii remote, but I think the criticism centers on how it was implemented, and not any fundamental weaknesses in the controller itself. There's no reason why tilt shouldn't be fluid and responsive other than ineptitude or design choices. 



Sixaxis control may be limited because your hands are kept close together...but I would assume that would make it easier to develop. If your hands are generally in the same location all the time...sensing where to tilt and pitch and everything should be easier than with a Wiimote and nunchuck, where hands could be flying all over the place...



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Diomedes1976 said:
In the original interview Eggbrecht actually defends the game to a certain degree .This game has had decent scores in many mags as PSU ,Game Informer ,Game Pro ,Game ZOne etc ....IGN and Gamespot have slaughtered it because they didnt like the motion controls but it has some positive users reviews and its a game that can be enjoyed by many users (others will hate its controls ) .Its not that bad .And it can be patched with another control method I think .

 Take a look at what it's actually gotten, it's averaging a 57% at the moment which is not good.  Sure it got a 90% from Play, but who hasn't?  The next one down is a 75% and it just keeps going down.  These aren't a widespread of 8+ scores and 4- scores, it's one 9+, a few 7+, and the rest bad.

That isn't a case of well, some people are going to love the controls and some people won't, it's just a case of bad controls (considering every reviewer mentioned they're bad except Play).  Now some reviewers are going to hate it more than others (Gamespot vs. Gamepro) but they all comment on the bad controls.  

Of course the devsare going to spin this any way they absolutely can to make it sound somewhat positive or shift the blame but that doesn't necessarily mean it's true.