SHMUPGurus said: Haha, wow. Maybe I went a bit too extreme there on my part. But as you know, I consider myself as a god, so all I say is truth. Bwahahaha! Actually, it was just there to move some people, which kind of worked. Sadly, I brought the wrong people in here. ;) I especially want to say this to Gnizmo though: I enjoy good gaming when I see it. Heck, I like playing with items too and I can have a good laugh playing Brawl as well, but you can't tell me Brawl is perfect or is definitely a good step in the good direction for players that enjoyed the style of gameplay that the previous Smash games could provide. I heard someone say that the game was built around playing with 4 people and items, so it's normal that they "missed" a few things. Seriously, what kind of thinking is that? Did they build and unfinished game, is that what I'm getting here? What if I want to play seriously? Brawl doesn't really offer me the option to do it. Damn, I know how to play Smash for god's sake! Like I said, I doubt the new "exploits" people found in the recent months made the game "faster", to keep it simple. Also, I don't believe all I said was wrong or misplaced. There was some truth in there, especially with the tripping and balance. |
I will say right here that Brawl was a very good step in the right direction. But we look for different things in this game. I thrive on the random elements. I love that I can't tell how my opponent is going to come at me in 10 seconds. I love knowing that at anytime my dash to kill an opponent can fail and get them a bit of breathing room. I have a very weird taste in games though, so I doubt many would agree with me on this one. I am just trying to give you perspective on how I see the game. The first Smash game was absolutely built around this principle, and Melee took it a bit away from that. In short, I do think that Brawl is a step in a good direction and in-line with previous games.
Now, I am willing to say that Brawl took a step back from a competitive stand point in a lot of ways. I'd say the characters are a lot more balanced over-all, but it is still far from perfect naturally. The tripping removal is something I fully expect to be part of any major tournament coming up, and for good reason. The speed thing seems more a matter of personal prefence, but I will trust that the competitive community knows what it likes. If thats what they like, good for them. It might very well be the best version for them and anyone who wants to be a part of that. That doesn't make it the best version though, and claiming it does will do nothing but spark controversy over your incredible elitism.
All that aside, there have been a lot of new things discovered in Brawl. New tricks and tips on how to play certain characters have been discovered and completely changed the balance of power. You list Ike as over-powered when he is pretty low tier. I don't think a single one of the characters you listed is even above mid-tier quite honestly. The current uber broken character is Meta-Knight and he is an offense machine. Hell there is more than a little bit of talk about banning MK from all tournaments because he might just be that broken*. All games evolve when played at a competitive level and people are playing Brawl in all its forms at a competitive level. This is not saying you suck at the game. I am just saying you are out of the loop, and the meta-game evolved past you. This happens to anyone no matter how good they are at the game.
*Can anyone give me some link to show why MK is broken? A friend showed me a bunch of videos where top level players manage to fight on equal footing with MK being played by another top level player. I can trust people who have more experience than me, but I would like to at least get a chance to see what they are seeing.