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Forums - Nintendo Discussion - Call of Duty: World at War (Wii) has sold 1m copies.

Soriku said:
The_vagabond7 said:
Publishers don't care about a laundry list of reasons that it didn't do as well on wii as it did on the PS360. Saying "well the last COD on wii sucked, it was gimped in features (which will always be a problem with PS360 ports), it didn't have the COD4 base, ect ect. That means nothing to publishers. Dollars made by a team is what they care about, and if they think they can get more bang for their buck making an on rails shooter, a kart racer, or cheap liscense game (hannah montana, sponge bob ect) then that is the direction they will go.

I'm not saying wii won't get COD4 2. I'm just saying, 1 million isn't something to brag about from a publisher standpoint.

 

1 mil is nothing to scoff at. Esp since they didn't expect this much success. But if you're hard headed about that, from a profit standpoint the game must've made a lot. Last financial report for Activision the Wii did made them the most revenue.

And considering that less than 5% of the games ever made have achieved million status I'd say it's quite something to brag about on any standard.

 



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ph4nt said:
Shanobi said:
The_vagabond7 said:
Given that it's sold a fraction on double the user base it's not really that brag worthy. All this shows is that the audience for this kind of game is drastically smaller than on the other consoles, and the % of wii owners interested in this sort of game is even more drastic compared to the other consoles.

An audience exists? Yes, but if the team that made WAW on wii had instead been split up and put making two much cheaper family party games would they have profited more? I think that is the real question the publishers will be looking at.

 

The real question is, if hardcore Wii games in fact cost 1/5th of what 360 and PS3 games cost, has the Wii version been more profitable than it's HD versions?

I see too many people use this argument. Yes Wii games are 1/3 the cost of HD games supposedly, but that doesn't mean 1 million Wii sales = 3 million HD sales.

The difference only applies to the breakeven amount. A company needs to sell 1/3 the units to break even, but after that it's all profit.

 

Say A game costs' 100,000 to make on Wii, 300,000 on HD consoles

For simplicity 1 unit = 1$

If the wii unit sells 1 million and the HD sells 3 million.

 

Total profit for wii = 900,000, HD = 2,700,000. See the difference?

 

That being said, I am glad the Wii version has sold this much, I think that by the time it stops sellnig it will be at roughly half the PS3 sales or more which is pretty good considering the expectations of the game on Wii (ie, none).

If anything this shows that it would be foolish to not make CoD 6 on Wii.

 

 

So your arguing that it takes 3-5 times as long to break even, but then after that the profit margins are the same as what the Wii brings in.

 

I never said that didn't happen. Fact is, it still takes 3-5 times as many games sold to get to that point.

 



 

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The_vagabond7 said:
Given that it's sold a fraction on double the user base it's not really that brag worthy. All this shows is that the audience for this kind of game is drastically smaller than on the other consoles, and the % of wii owners interested in this sort of game is even more drastic compared to the other consoles.

An audience exists? Yes, but if the team that made WAW on wii had instead been split up and put making two much cheaper family party games would they have profited more? I think that is the real question the publishers will be looking at.

We always hear that the sure easy way to make a profit on the Wii is to make a party game and here we have the suggestion that the effort to make COD WaW with 1 million+ sales would have been more profitable making two party games instead. OK, let's look at some facts rather than snide comments.

I searched our game base for party games or similar games by searching for all games that had any of the following words: party, games, sports, play, or family. Maybe I missed something but I found 48 games that I would consider primarily party or family games. Of those 48 a grand total of 8 sold more than COD WaW Wii . 34 of them sold less than 200K, 22 less than 100K.

8 Platinum
Wii Sports                            43.76
Wii Play                                22.4
Mario Party 8                     6.38
Carnival Games                 3.18
Game Party                        1.94
Decca Sports                      1.70
RRR: TV Party                     1.26
Big Beach Sports               1.18

CALL OF DUTY WORLD at WAR - 1.0

6 Gold
DDR: Hottest Party          .94
Simpsons Game               .89
Game Party 2                     .70
EA Playground                   .62
Sports Party                       .54
DDR: Hottest Party 2       .52
CG: Mini Golf                     .52

4 Games              200K - 500K

8 Games              100K-200K

22 Games           <100K

Sure, some party games have done well on the Wii. It's a console that lends itself to social and family participation. I personally think that's a healthy and good thing, but there is plenty of run for quality core games. Our more misanthropist friends who prefer to sequester themselves in isolation to play "hard core" games may claim all they want that all that sells on the Wii is party games and all party games sells gazillions; but the facts don't seem to back them up.



Nice research Grampy. The sales should continue but it probably will take till at least December or so to reach 2 million for CoD:WaW for Wii. It sold pretty crappy at start but has been selling decently ever since then.



Grampy said:
The_vagabond7 said:
Given that it's sold a fraction on double the user base it's not really that brag worthy. All this shows is that the audience for this kind of game is drastically smaller than on the other consoles, and the % of wii owners interested in this sort of game is even more drastic compared to the other consoles.

An audience exists? Yes, but if the team that made WAW on wii had instead been split up and put making two much cheaper family party games would they have profited more? I think that is the real question the publishers will be looking at.

We always hear that the sure easy way to make a profit on the Wii is to make a party game and here we have the suggestion that the effort to make COD WaW with 1 million+ sales would have been more profitable making two party games instead. OK, let's look at some facts rather than snide comments.

I searched our game base for party games or similar games by searching for all games that had any of the following words: party, games, sports, play, or family. Maybe I missed something but I found 48 games that I would consider primarily party or family games. Of those 48 a grand total of 8 sold more than COD WaW Wii . 34 of them sold less than 200K, 22 less than 100K.

8 Platinum
Wii Sports                            43.76
Wii Play                                22.4
Mario Party 8                     6.38
Carnival Games                 3.18
Game Party                        1.94
Decca Sports                      1.70
RRR: TV Party                     1.26
Big Beach Sports               1.18

CALL OF DUTY WORLD at WAR - 1.0

6 Gold
DDR: Hottest Party          .94
Simpsons Game               .89
Game Party 2                     .70
EA Playground                   .62
Sports Party                       .54
DDR: Hottest Party 2       .52
CG: Mini Golf                     .52

4 Games              200K - 500K

8 Games              100K-200K

22 Games           

Sure, some party games have done well on the Wii. It's a console that lends itself to social and family participation. I personally think that's a healthy and good thing, but there is plenty of run for quality core games. Our more misanthropist friends who prefer to sequester themselves in isolation to play "hard core" games may claim all they want that all that sells on the Wii is party games and all party games sells gazillions; but the facts don't seem to back them up.

 

You should make a thread using that list to debunk the "only party game sell" notion.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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1 million? pretty good for what people called flop



The_vagabond7 said:
Publishers don't care about a laundry list of reasons that it didn't do as well on wii as it did on the PS360. Saying "well the last COD on wii sucked, it was gimped in features (which will always be a problem with PS360 ports), it didn't have the COD4 base, ect ect. That means nothing to publishers. Dollars made by a team is what they care about, and if they think they can get more bang for their buck making an on rails shooter, a kart racer, or cheap liscense game (hannah montana, sponge bob ect) then that is the direction they will go.

I'm not saying wii won't get COD4 2. I'm just saying, 1 million isn't something to brag about from a publisher standpoint.

 

...with all the games that you have published i am sure you know exactly what you are talking about



hello how are you.

Paperdiego said:
The_vagabond7 said:
Publishers don't care about a laundry list of reasons that it didn't do as well on wii as it did on the PS360. Saying "well the last COD on wii sucked, it was gimped in features (which will always be a problem with PS360 ports), it didn't have the COD4 base, ect ect. That means nothing to publishers. Dollars made by a team is what they care about, and if they think they can get more bang for their buck making an on rails shooter, a kart racer, or cheap liscense game (hannah montana, sponge bob ect) then that is the direction they will go.

I'm not saying wii won't get COD4 2. I'm just saying, 1 million isn't something to brag about from a publisher standpoint.

 

...with all the games that you have published i am sure you know exactly what you are talking about

 

And Activision is happy about the game's sales, so vagabond fails for assuming a company thinks something they don't.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

What is this whole "Considering its userbase" argument? Seems pretty "base"less to me. What games for NES, SNES, PS1 or 2 or 3 for that matter ever sold to 50% of the userbase? Scratch that question. Since when has selling a million not quite good enough anymore? Oh, ok, since a Wii game that every fanboy called a flop and used as an example of Wii's "lack of hardcore" appeal, went platinum. Give that tired argument a much needed rest.

What the Wii's userbase does show, is that variety is key. It shows that you'll have a greater chance at providing a profit on that platform than any other home console, given its size. Those who want to try and dismiss or trivialize this accomplishment will only look pathetic in doing so.

on top of that, some folks are even going to argue against the statements of the company who made the game and credited this game as helping with their profit margins by selling more than they had anticipated. Unreal.

Rol had a thread in which he tackled the idea of Nintendo's strong first party efforts being used as some sort of negative thing. This is the same argument being used now. I will say right here and stand by this, the "third party not selling on Wii" is complete and utter bull shit. Coined by the same phantoms who in the past said that SNES was a kiddy console.

So can we now eliminate this game from the infamous "Wii flop list"?



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

"Since when has selling a million not quite good enough anymore?"

Only if the game was too expensive for even that many sales to make profit. Even with HD development, that isn't that common.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs