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Forums - Nintendo Discussion - Call of Duty: World at War (Wii) has sold 1m copies.

Grampy said:

These estimates, as imperfect as they are show that development costs have a significant impact in the types of sales numbers that most games actually achieve. One figure often quoted in trade literature is that only 3 in 10 games ever recover their cost.  Can this be reconciled with the cost estimates.

I took the most conservative development cost ratio of 2 to 1 between HD and Wii and the most often quoted estimate on unit sales necessary to recover cost of 500K (HD) and 250K (Wii). I used the VG Chartz game list but included only games with sales greater than 0.0, to eliminate the pile of canceled, upcoming or rumored games that fill up the bottom of the list.

 

Total Games

1m + Platinum

500K+ Gold

250K+

% Profitable

PS3

271

28

38

 

14%

Xbox360

395

64

138

 

35%

Wii

479

42

96

163

34%

 

These figures would seem to indicate that while a few more games have been profitable on the Wii, a developer has approximately equal odds of creating a profitable game on the Xbox360 or the Wii. Only about half the bank-roll is required to try your hand on the Wii, hence its popularity with smaller and indie developers. The odds look significantly worse on the PS3 especially considering that it is generally regarded as being more expensive to develop for than the Xbox 360.

Now taking the total for all three consoles, how well do these estimates correlate to a 3/10 industry wide success rate?

 

Total Games

Total Profitable

% Profitable

1145

339

29.6%

 

The surprisingly perfect agreement means that the minimum sales estimates may be reasonable accurate.

Man. That seems really low.



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outlawauron said:
Grampy said:

These estimates, as imperfect as they are show that development costs have a significant impact in the types of sales numbers that most games actually achieve. One figure often quoted in trade literature is that only 3 in 10 games ever recover their cost.  Can this be reconciled with the cost estimates.

I took the most conservative development cost ratio of 2 to 1 between HD and Wii and the most often quoted estimate on unit sales necessary to recover cost of 500K (HD) and 250K (Wii). I used the VG Chartz game list but included only games with sales greater than 0.0, to eliminate the pile of canceled, upcoming or rumored games that fill up the bottom of the list.

 

Total Games

1m + Platinum

500K+ Gold

250K+

% Profitable

PS3

271

28

38

 

14%

Xbox360

395

64

138

 

35%

Wii

479

42

96

163

34%

 

These figures would seem to indicate that while a few more games have been profitable on the Wii, a developer has approximately equal odds of creating a profitable game on the Xbox360 or the Wii. Only about half the bank-roll is required to try your hand on the Wii, hence its popularity with smaller and indie developers. The odds look significantly worse on the PS3 especially considering that it is generally regarded as being more expensive to develop for than the Xbox 360.

Now taking the total for all three consoles, how well do these estimates correlate to a 3/10 industry wide success rate?

 

Total Games

Total Profitable

% Profitable

1145

339

29.6%

 

The surprisingly perfect agreement means that the minimum sales estimates may be reasonable accurate.

Man. That seems really low.

Not if you can sell 13 million copies of a game and still lose money it doesn't. LOL. Just ask Rockstar.

 



Thank you grampy..Outlaw I guess that's more than "only one" publisher stating the fact of Wii having 1/3-1/4 the dev costs..Why do you seem to want to always argue that fact?



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

MODERN WARFARE 2!!!!!! So want that game now that they could put in 16 player online with voice chat and all the modes that the other versions get.



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                                             WII is the FUTURE GAMING!

So 1 million people out of 48 million people bought it. Thats like 2%.



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YesWiiCan said:
So 1 million people out of 48 million people bought it. Thats like 2%.

Wanna know what the attach rate for GoW2 on PS2 was?  1.8%.

 



The rEVOLution is not being televised

Viper1 said:
YesWiiCan said:
So 1 million people out of 48 million people bought it. Thats like 2%.

Wanna know what the attach rate for GoW2 on PS2 was?  1.8%.

 

 

Which is still higher than the odds that those bashing this achievement will acknowledged that statistic. I've brought that up quite a few times, and no responses.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

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It means that there are at least 1 million Wii owners who will purchase an FPS. That should be message enough to developers.



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Uncharted 3: Drake's Deception

dude17761991hatp said:
It means that there are at least 1 million Wii owners who will purchase an FPS. That should be message enough to developers.

 

I'm pretty sure it means more than a million wii owners will purchase a FPS, it's the first 4 months.  Unless this drops off real quickly like red steel.  Also the game is lagging behind red steel in others by 200,000.  If sales stay pretty steady the fps base for the Wii could be as high as 2 million by the end of the year.  I expect The Conduit's lifetime sales will surpass this, if critical reception is good.



Call of Duty admittedly started slow. Now it has hit 1 million!

Because of this and hopefully Conduit, support for first class FPS will only increase for wii! The percentage of fanboys of other consoles that appreciate this fact= zero!



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