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Killzone 2 Designer Leaves Guerrilla for Splash Damage

Forums - Sony Discussion - Killzone 2 Designer Leaves Guerrilla for Splash Damage

Don't know if posted already :

 

http://www.edge-online.com/news/104/killzone-2-designer-leaves-guerrilla-splash-damage

 

Neil Alphonso, who became lead level designer at Guerrilla back in 2007, will now head up Splash Damage’s level design team. The London-based studio currently has an unannounced title in development.

“The Splash Damage guys know how to build great multiplayer experiences that are a cut above most of what is available today,” says Alphonso. “Their refined approach is even more appealing to me as a lead level designer, and provides an excellent base for me to push on into the frontiers of gaming.”



 

Evan Wells (Uncharted 2): I think the differences that you see between any two games has much more to do with the developer than whether it’s on the Xbox or PS3.

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No big deal IMO. Better job, better salary, in a time of world economy meltdown? Sign me in too.

If some more info apears saying otherwise, then we have something to debate



damn and I was gonna make a thread today about Guerilla finally redeeming themselves.



Sardauk said:

“The Splash Damage guys know how to build great multiplayer experiences that are a cut above most of what is available today,” says Alphonso. “Their refined approach is even more appealing to me as a lead level designer, and provides an excellent base for me to push on into the frontiers of gaming.”

Translation: "I decided to pursue a position working on a new untitled game, because the thought of spending the next three years in my cubicle shitting out level packs and DLC for Killzone 2 wasn't all that appealing to me. Who do y'all think I am, CliffyB?"

 



good it reduces kz3 price speculation by that much more



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Dryden said:
Sardauk said:

“The Splash Damage guys know how to build great multiplayer experiences that are a cut above most of what is available today,” says Alphonso. “Their refined approach is even more appealing to me as a lead level designer, and provides an excellent base for me to push on into the frontiers of gaming.”

Translation: "I decided to pursue a position working on a new untitled game, because the thought of spending the next three years in my cubicle shitting out level packs and DLC for Killzone 2 wasn't all that appealing to me. Who do y'all think I am, CliffyB?"

 

 

haha, good one.







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