I hope this guy isnt being forced to work on Spore Wii. But I think he is. Meh. I hope he gets fired from that job soon. No reason to let somebody who hates something work on a project and botch it.
I hope this guy isnt being forced to work on Spore Wii. But I think he is. Meh. I hope he gets fired from that job soon. No reason to let somebody who hates something work on a project and botch it.
This is just a lazy primadonna developer that just wants a easy way to write a game once and have it work perfectly the same on all three platforms. This is BS, each platforms has its strengths and weaknesses. Yes, Wii has the weakest CPU of the three. But if you design your AI parameters properly, there is no reason why the behaviours cannot be simulated on a Wii. If expression of your art is limited by the CPU, clearly you failed as an artist because you lack imagination
PSN ID: Kwaad
I fly this flag in victory!
PSN ID: Kwaad
I fly this flag in victory!
Wii Code 8761-5941-4718-0078
Kwaad please read the Wikipedia article you posted "Hecker spent many years working independently on a game based on the sport of rock climbing. In 2004, he took a job with Maxis, working with Will Wright on Spore. It is interesting to note that though Hecker is respected within the game industry, as of 2005 he still has not shipped a single game (this will likely change when Spore is released)." Furthermore these seem to be odd comments to make since EA and Maxis apparently think the DS is capable of handling Spore. http://www.next-gen.biz/index.php?option=com_content&task=view&id=4664&Itemid=2
PSN ID: Kwaad
I fly this flag in victory!
Those are videos from the PC version, besides what is the point of showing us old videos of spore?