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GDC 07: Killzone Update

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from gamespot.com Given the tech-focused nature of the trailer, there were some showy moments that revolved around blowing out individual windows in a warehouse area, as well as another sequence that showed shafts of light coming in through holes being blown in a structure. The use of light also figured prominently into a sequence, specifically the light on a soldier's rifle as it illuminated a dimly lit area. An extended sequence also focused on assorted soldiers getting plugged full of bullets in different venues, which yielded the expected twitching and flailing. The humanoid- and vehicle-focused action was livened up at the end of the video when wicked mechanical sentinel-like creatures unfurled their appendages and menaced the camera. As with the previous Killzone trailer, the game looks like it has the potential to make quite a splash for the PlayStation 3 if it delivers on its promise. The action looks fast and detailed, and it seems to be covering all the right bases. The visuals are looking sharp, and the vast scale of the outdoor areas is impressive, while the indoor spaces we saw were good and claustrophobic. Granted, we didn't see anything quite as jaw dropping as the eerie human animation in the previous trailer, but as Harrison noted, this trailer was more of a technical showcase than a proper trailer. Look for more on Killzone at E3 later this year, where Sony and Amsterdam-based Guerilla will hopefully deliver the goods in playable form. so thay need to fix the animation however the rest grafix seems according togamespot be as good as it was 05



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I want a leaked screenshot!!!



PSN ID: Kwaad


I fly this flag in victory!

Kwaad said: I want a leaked screenshot!!!
some one some how is looking at ther cellphone pics and puting them up



where?



PSN ID: Kwaad


I fly this flag in victory!

Newsflash: Killzone will suck in spite of awosome technology



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away" 

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sieanr said: Newsflash: Killzone will suck in spite of awosome technology
Really? IGN seemed to want to say so much, but couldnt.



PSN ID: Kwaad


I fly this flag in victory!

Kwaad said: sieanr said: Newsflash: Killzone will suck in spite of awosome technology Really? IGN seemed to want to say so much, but couldnt.
Kinda like Killzone 1? And who takes IGN seriously?



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away" 

sieanr said: Kinda like Killzone 1? And who takes IGN seriously?
Yeah. If you played Killzone: Liberation. It *really* sucked. One of the worst games I've ever played. That's why I'm so eagerly awaiting a new Killzone PSP. And if the Killzone PS3 will come anything near as good as Liberation. I will buy it. 100% positive.



PSN ID: Kwaad


I fly this flag in victory!

Kwaad said:Yeah. If you played Killzone: Liberation. It *really* sucked. One of the worst games I've ever played. That's why I'm so eagerly awaiting a new Killzone PSP. And if the Killzone PS3 will come anything near as good as Liberation. I will buy it. 100% positive.
Since I know you like to rank games based off reviews; http://www.1up.com/do/reviewPage?cId=3154776&sec=REVIEWS Hardly amazing, let alone a drastic improvement over 1. Not to mention it's a completely different type of game that justs happens to have the same branding slapped on.



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away" 

http://ps3.ign.com/articles/770/770996p1.html March 7, 2007 - As a "special thanks" for the media that attended his pre-GDC conference last night, Sony Computer Entertainment's President of Worldwide Studios, Phil Harrison unveiled the first in-game footage of Killzone ever seen. However, we did see it with a few caveats. "Please remember that we're showing you this footage as an example of our technology," stated Harrison before running the b-roll. "Keep that in mind when looking at it and don't think of it as looking at the game directly." The technology that Phil was referring to is "PlayStation Edge," a new advanced graphics tool that's meant to simplify PS3 development. The package comes complete with RSX performance analyzer and GCMReplay. Following his brief statements, the footage played on multiple HD screens and showed off both ISA and Helghast soldiers blasting the bejesus of each other. The best way to describe how the aftermath looked is that it's "BLACK" for the next generation. There was a high level of destructibility as the bullets flew, and some seemingly-purposeful moments of slowdown (as in bullet-time, not a technical hitch). http://ps3.qj.net/Killzone-2-showcases-PlayStation-Edge-tools-at-GDC/pg/49/aid/85287 This latest video snippet, while not as spot-on detailed or as fluid as E3 2005's Killzone 2 gameplay trailer, still carried stunning visuals to showcase the game's performance as it ran on the PlayStation Edge developer's kit - the tools set that Sony previously announced to be unveiled in the ongoing GDC. PlayStation Edge was previously described as "a set of cutting edge technologies" and "specialized systems that demonstrate best practices of SPU and RSX utilization." The new Killzone 2 video consisted of heavy urban battles among ISA and Helghast troops, which equates to plenty of gunfire, explosions debris, dirt, dust - all meant not to showcase the game, as Phil explained, but to showcase the technology the PlayStation Edge tools would offer to video game developers. Phil Harrison: more Killzone 2 at E3. And the cherry on this sweet deal? The clip ends with an enigmatic "E3" logo below video's closing screen, with Harrison saying "You can expect to see much more in July." There you have it. Game developers who found themselves wowed by the video are being promised such potential via the new Edge tool, which will be handed out to the studios for free. http://kotaku.com/gaming/ps3/gdc07-we-saw-the-real-killzone-last-night-242405.php It seems nobody knows how to listen these days. The demo was for Edge, not Killzone. Edge is new, how they moved Killzone to a new platform so quickly is something developers should be picking up on. They didn't start the game on Edge, but now its there, and the gameplay and engine is nearly complete. From here until E3 is eye-candy time. Stop looking at the pretty and start looking at what makes the game fun, this is EXACTLY what Sony is trying to show you, but everybody is constantly hung up on how 'good' it looks.



Every 5 seconds on earth one child dies from hunger...

2009.04.30 - PS3 will OUTSELL x360 atleast by the middle of 2010. Japan+Europe > NA.


Gran Turismo 3 - 1,06 mln. in 3 weeks with around 4 mln. PS2 on the launch.
Gran Turismo 4 - 1,16 mln. with 18 mln. PS2 on the launch.

Final Fantasy X - around 2 mln. with 5 mln. PS2 on the launch.
Final Fantasy X-2 - 2.4 mln. with 12 mln. PS2 on the launch.

 

1.8 mln. PS3 today(2008.01.17) in Japan. Now(2009.04.30) 3.16 mln. PS3 were sold in Japan.
PS3 will reach 4 mln. in Japan by the end of 2009 with average weekly sales 25k.

PS3 may reach 5 mln. in Japan by the end of 2009 with average weekly sales 50k.
PS2 2001 vs PS3 2008 sales numbers =) + New games released in Japan by 2009 that passed 100k so far