I would have rather they took a bit of the kicking up of the sand, the flowing smoke, the yadda yadda out and cut out the loading hiccups that are so annoying. Most of those little things do not make a difference to someone playing the game. I can not speak for you, but when I am playing, I am more interested in what is around the corner or behind the cover shooting at me than the sand pixils he/she is kicking up while running.
I'm not arguing your right to your opinion or trying to change your mind, just making the observation that all those extra smoke and dust and fire details do make the game "vastly superior" TO ME.
As for the snippet I left quoted above, I do not have an issue with the loading hiccups between objectives through the single player campaign. My feeling is that there was a small sacrifice paid for the sake of not having a manadatory install eating up many Gbs of hard drive space, and more importantly, there is none of that huge downer associated with bringing home a game, eagerly unwrapping it and being on the edge of your seat ready to dive in and play, only to have a pop-up occur upon inserting the disc advising you to go make yourself a sandwich while the game spends the next 20 minutes installing and patching itself. Those hiccups are completely restricted to objective switches in the single player campaign, do not occur during the course of actual gun battles, and last, at most, 2 or 3 seconds when they're at their worst. I simply don't see this being any sort of inconvenience, as it's essentially just a mechanism to 'pause' the current sequence while the next objective loads, but not throwing up a loading screen.
Different strokes for different folks.