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Branching Quick Time Events in Zelda Wii

Forums - Nintendo Discussion - Branching Quick Time Events in Zelda Wii

Here's an idea from IGN: "Branching Quicktime Events The Quicktime events are staples of the God of War franchise. Matching on-screen button cues with your own button presses while Kratos rips apart a baddie in the background has always resulted in an awesome sight, but we'd like to see this taken to the next level. Instead of simply matching the button icons, we'd like to have the sequence work as a branching act where you're essentially choosing where and what Kratos does next. So, if he's just climbed up to something's chest, Square might take you down its left arm, Circle might take you down the right, while Triangle would send you right at its head. Some options would be better than others, while others would end poorly. It would be tricky implementing this so that the player can always expect what will happen next, but seeing this done right could be awesome."

I would like to see QTEs in Zelda wii ONLY if they'll be branching QTEs.Considering the large arsenal of weapons Link usually has and the fact that you can equip any combination of your choice at any time means the permutations would be numerous and interesting!I loved the sword hidden skills in TP but wondered why MOST of the weapons couldn't have hidden skills.I'd love 2 launch an enemy into the air with a melee weapon,pull him back to me with the clawshot and stick a bomb in his collar before pushing him away,for example!



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tolu619 said:

I would like to see QTEs in Zelda wii ONLY if they'll be branching QTEs.Considering the large arsenal of weapons Link usually has and the fact that you can equip any combination of your choice at any time means the permutations would be numerous and interesting!I loved the sword hidden skills in TP but wondered why MOST of the weapons couldn't have hidden skills.I'd love 2 launch an enemy into the air with a melee weapon,pull him back to me with the clawshot and stick a bomb in his collar before pushing him away,for example!

That would warrant an M rating depending on what the ESRB thinks of it. If it were the guys throat, then it would definitely be M and Nintendo would never do something like that with Zelda.

 



Quick Time Events = NO! for Zelda Wii.



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Quick time events for Zelda? Wow, I can see why nobody cares about IGN anymore.



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When I came back here this second time, I just imagined RE4 except with Link. Then I realized how bad that would be. RE4 is much more slow paced than Zelda.



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Quicktime events are the bane of all good things in gaming... I hate quicktime events, they ruin a game, they require no skill and ruin all cutscenes that they are in!

It would be a sad day for nintendo if they started following this annoying new trend that unimaginative developers are all now doing...



Personally I'm sick to death of QTEs, it's gotten cliche and overused.



 

Ugh no.

branching doesn't make them much better either.... then it would just feel like those awful books you can get where you read about 2 pages then it gives you an ultimatum:

"if ______ turn to page 16."
"if not ______ turn to page 33"

terrible.
I can just tolerate a little QTE in games.... Deadly Creatures has a kind of QTE for instance where you get the choice whether to se it or not.... As the Scorpion once you deplete an enemies health down so much, if you want you can press the c-button and perfom some spefcific finishing moves, but otherwise you can continue without QTE.



Eh, the "counter" ability from Wind Waker was more or less a QTE, and that was pretty awesome, although there is a difference, i suppose, between QTE and Context Sensitive Action (hereby to be called CSA, i declare)

 

I would like a lot more context-sensitive moves in Zelda Wii, if that's what they meant, but no QTE's



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Mr Khan said:

Eh, the "counter" ability from Wind Waker was more or less a QTE, and that was pretty awesome, although there is a difference, i suppose, between QTE and Context Sensitive Action (hereby to be called CSA, i declare)

 

I would like a lot more context-sensitive moves in Zelda Wii, if that's what they meant, but no QTE's

Ah... I see the difference.

yeah QTE is when you mash buttons during a cutscene.... CSA is when you cause the cutscene to happen