Here's an idea from IGN: "Branching Quicktime Events The Quicktime events are staples of the God of War franchise. Matching on-screen button cues with your own button presses while Kratos rips apart a baddie in the background has always resulted in an awesome sight, but we'd like to see this taken to the next level. Instead of simply matching the button icons, we'd like to have the sequence work as a branching act where you're essentially choosing where and what Kratos does next. So, if he's just climbed up to something's chest, Square might take you down its left arm, Circle might take you down the right, while Triangle would send you right at its head. Some options would be better than others, while others would end poorly. It would be tricky implementing this so that the player can always expect what will happen next, but seeing this done right could be awesome."
I would like to see QTEs in Zelda wii ONLY if they'll be branching QTEs.Considering the large arsenal of weapons Link usually has and the fact that you can equip any combination of your choice at any time means the permutations would be numerous and interesting!I loved the sword hidden skills in TP but wondered why MOST of the weapons couldn't have hidden skills.I'd love 2 launch an enemy into the air with a melee weapon,pull him back to me with the clawshot and stick a bomb in his collar before pushing him away,for example!
Wii U: FoyehBoys
Vita and PS3: FoyehBoys
Kugali - Discover the best indie games, comics, TV/Shows and novels with a focus on diversity
The Kugali Podcast - Afrocarribean perspective on games, comics, movies and the whole geekesphere