60GB launch model... no "lag"
40GB model at work (don't ask)... no "lag"
It's a user perception thing, pretty sure. People are used to being superhuman in video games.
60GB launch model... no "lag"
40GB model at work (don't ask)... no "lag"
It's a user perception thing, pretty sure. People are used to being superhuman in video games.
Pristine20 said:
You need to sell your ps3.
|
all quotes from Nightsurge, I didnt even go half way through his posts when I figured I had enough to prove he dislikes the PS3 and should sell his.
Just found a video on Youtube displaying the lag within the game. The game also seems to ignore (according to this video) some small taps on the analogue sticks.
http://www.youtube.com/watch?v=5yFa_EZORYo
PSN: Gippon
Sharky, you've made it abundantly clear where you stand on the PS3/360 fanboy side. Now could you quit trolling? All you're doing is making yourself look like a fool and earning a larger ban fine.
Dryden said:
The LCD/CRT issue is a red herring, because the "lag" people are complaining about is primarily due to three things (all in Killzone 2): 1. The generous dead zone on the sticks. 2. The slow sampling rate from the controller which causes the ~1/15th frame delay between pulling the trigger and seeing the fire animation on screen as well as discarding abrupt flicks of the sticks completely. 3. The lack of aim assist (except for the L1/flashlight 'bug' on the shotgun, which will be patched out). If these issues were actually caused by the interconnection of the console to the TV, they'd be present in a lot of things other than Killzone 2, yet nobody has ever noticed them before. Frankly, if it were indeed an issue, Guitar Hero and Rock Band would be unplayable with that kind of delay. OP: I have a original BC launch 60Gb. Never had a problem with it. I don't perceive any non-responsiveness in anything I play, and that's included an overdose of Killzone 2, LBP, Fallout 3, GH: World Tour, and Warhawk over the past three to four months.
|
The initial complaints I saw were for firing delay so really that removes 1/3.
#2 only accounts for 66ms of lag.
However, add a couple of frames more lag from a TV upscaler and it starts to become noticeable. Furthermore theres a pattern in this with 40GB PS3s (Apparantly).
Reviewers probably almost all have 60GB PS3s so if theres a systematic problem with the 40GB models they wouldn't have spotted it.
Lastly Guitar Hero does everything it can to reduce input lag, it runs at a sub HD resolution even! It also has a calibration tool for just this problem.
Tease.
You are trolling. You are basically saying sony cant make a good system. And that each new one gets worse. You are just trying to piss people off. Your posting history shows you dislike the PS3 and favor the 360. I don't troll. . . at least not here. Video games are a large part of my life. I do not take such shit as this lightly. If you don't like the PS3 so be it. But don't try to think of new ways to flame the PS3 and it's users.
Procrastinato said: 60GB launch model... no "lag" 40GB model at work (don't ask)... no "lag" It's a user perception thing, pretty sure. People are used to being superhuman in video games. |
Did you try simply burst or single shot firing and paying close attention when performing melee/jump actions? Try those on the 40GB model to see if you see any delay. Also, was the controller plugged in via charger? And what was your TV?
@Sharky
That's not what I was saying at all. You are the only one seeming to think this and has a problem with it. I'm not trying to flame the PS3 at all, merely trying to find out if there is any truth in this. If video games are such a big part of your life that little things like this irk you the wrong way, perhaps you should take a break or visit a videogame addiction center because your outbursts are childish and uncalled for.
Gippon said: Just found a video on Youtube displaying the lag within the game. The game also seems to ignore (according to this video) some small taps on the analogue sticks. http://www.youtube.com/watch?v=5yFa_EZORYo |
Even if we assume that these "scientific methods" of calculating input response times are correct, 166 ms is not "gameplay effecting". I don't understand why people think the analog stick flick isn't responding... This game isn't a twitch shooter, you have to ACCELERATE from standing still, to moving at full speed. Just flicking the stick to the side and back doesn't give your character enough time to accelerate at all. You notice how when he flicks twice in close succesion, the camera moves? The acceleration from the first flick is carried over, and there is enough to cause movement with the second
nightsurge said:
Did you try simply burst or single shot firing and paying close attention when performing melee/jump actions? Try those on the 40GB model to see if you see any delay. Also, was the controller plugged in via charger? And what was your TV? @Sharky |
Home I have a couple year-old LCD (HDMI), I was using my DS3 controller wirelessly.
Work is a monster projection TV (Component), was using DS3 controller connected via USB. I don't notice any difference. I'm pretty used to the game though -- seemed mildly laggy at the beginning, but I just don't percieve it anymore. Only took about 30 mins of playing before I no longer notic ed. Frankly, I love the heavy feel, which is why I'm not gonna gripe about it. Superspeed and hopping around levels is lame, and always has been.