MaxwellGT2000 said:
The complainers aren't complaining it's Call of Duty, it's the lag issue and the fact that flick works when it want's to as in the OP video. In fact the people that are bringing up Call of Duty aren't the ones complaining it's the people trying to defend it, no one cares that it's not Call of Duty, it's not a Call of Duty game, people are upset cause they want nice responsive controls and it's unneeded for everyone to attack someone with an issue saying "It's not the controls it's designed that way" sorry if some people don't believe that... some people have legitimate complaints... |
A game that had upwards to a 50 million dollar budget - 60 million dollar budget with no 'set' release date. More of a "It's done when it's done". That was a HUGE game for Sony (To get right). With beta testing and a whole variety of things. You mean to REALLY suggest that the 'laggy' controls were just "Over looked".
LOL.
Let's get real. The controls were designed the way they were. Kill Zone is meant to be played in a more tactical approach. It IS NOT a twitch shooter. You aren't meant to do jumping 360 headshots while in the middle of throwing a grenade like you do in Halo.
Suggesting the controls were just fudged from the beginning and NOBODY within the company took notice that they should 'fix' this DIRE issue, is so far-fetched and unrealistic it's a pointless conversation to have.
The FEEL of the game is unique and it feels good. In many ways it controls like a First Person Gears of War and that's a lot of fun.