klaudkil said: nooo..... for the last time!! they made it soo you can feel the weight of the gun this is not a call of duty arcade game you have to have real skill in it...
trust me it will be alright after some time...
inaccuret? whahha..nooo... you can make a headset with the first 2 guns in MP and thats something. |
This is pretty funny.
So what you're saying is, it's the futuristic FPS set in planets not called earth that is more realistic to the physics of the guns we have today on earth then the past/modern day FPS set on planet earth that recaps (for the most part) events that actually took place?
Righttttttttttttttttttt.... Good luck trying to convince people of that.
Personally, I think Guerilla were just trying to be different, and it didn't fly. I doubt it had anything to do with realism because if a gun is that heavy that it slows your turning ability, it should technically slow your running as well.
@EvilChronos: About the cover system online.
This was my gripe about the First person cover system, how much of your body is actually covered? In the single player, they can cover for the system if it's flawed by forcing the AI to intentionally miss 1/5 shots the second you get behind cover. In multiplayer against real people, if the cover system is flawed (i.e you're exposed when you cover behind something or you expose more then you intend to) then it becomes a stupid system and the game would suffer.
Personally, I think the First person cover system is an interesting if not destined to fail system, and I think it was a brilliant move by Guerilla not to include it online (because of it's obvious flaws of you not being able to tell how much of your body you're exposing).