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Dead Space 2 in the works.

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Um, he actually did not declare that they are indeed developing the game. He only stated that the game is in the works i.e. planning stage. The game may actually be turned down by EA and not get the green lite for development.



If Nintendo is successful at the moment, it’s because they are good, and I cannot blame them for that. What we should do is try to be just as good.----Laurent Benadiba

 

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Easy people, they need to finish Dante's Inferno first.

Good news still though, I just hope they make the game more scary and give it a better end game boss. It wasn't really that scary, and the end boss was so easy to defeat (IMA-SHOW-YOU-MA-WEAKSPOT!)



outlawauron said:
NJ5 said:
@outlawauron: I didn't mean that, although it is true that EA didn't (and doesn't) seem too excited about Dead Space's sales.

My point is, why not putting this game on the Wii as well? I played the 360 demo and saw trailers and video reviews of the game, and frankly didn't see anything that can't be done on the Wii, with a slight graphical downgrade...

Heh, I think it would take a whole lot of work for them to do a port. And it is. In order to make the graphics for the Wii version slightly comparably to the HD counterparts, they had to make it on rails.

If it were an TPS, then I'd say it would look a whole lot worse than the Dead Space Wii looks now.

 

And I think the reason for the lack of a Wii port has to do with that the devs don't know how to do a Wii version. They finished Dead Space and now they're working on Dante's Inferno and Dead Space 2. Another studio is handling the Wii port and they'd be the ones to port the second one as well.

But why do the graphics need to be comparable to the HD versions? Isn't it more than proven that people buy Wii games even if they don't look as good as PS360 versions? A good example, Call of Duty Wii which is proving to have legs.

Regarding your last paragraph, you may be right. If that's the case, they better start learning soon.

 



My Mario Kart Wii friend code: 2707-1866-0957

Nanaki said:
Great, can´t wait.

Tbone: You really should try Dead Space. For me, one of the best games, which I played.

 

 Thats why im gonna get it beacuse ive heard from many that its good and i have found it for 30 euros so its not to shabby.



 

NJ5 said:
outlawauron said:
NJ5 said:
@outlawauron: I didn't mean that, although it is true that EA didn't (and doesn't) seem too excited about Dead Space's sales.

My point is, why not putting this game on the Wii as well? I played the 360 demo and saw trailers and video reviews of the game, and frankly didn't see anything that can't be done on the Wii, with a slight graphical downgrade...

Heh, I think it would take a whole lot of work for them to do a port. And it is. In order to make the graphics for the Wii version slightly comparably to the HD counterparts, they had to make it on rails.

If it were an TPS, then I'd say it would look a whole lot worse than the Dead Space Wii looks now.

 

And I think the reason for the lack of a Wii port has to do with that the devs don't know how to do a Wii version. They finished Dead Space and now they're working on Dante's Inferno and Dead Space 2. Another studio is handling the Wii port and they'd be the ones to port the second one as well.

But why do the graphics need to be comparable to the HD versions? Isn't it more than proven that people buy Wii games even if they don't look as good as PS360 versions? A good example, Call of Duty Wii which is proving to have legs.

Regarding your last paragraph, you may be right. If that's the case, they better start learning soon.

They don't. I'm just responding to you saying that it wouldn't take much work to do a Wii port. I'm saying they have to either change the game or completely work the system. You get something like Dead Space Wii or Dead Rising Wii.

And comparably, COD: WaW Wii legs aren't too great.



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Well I knew they would make one, but confirmation is always good. I would very much like to explore the dead space universe a second time around.



outlawauron said:
NJ5 said:

But why do the graphics need to be comparable to the HD versions? Isn't it more than proven that people buy Wii games even if they don't look as good as PS360 versions? A good example, Call of Duty Wii which is proving to have legs.

Regarding your last paragraph, you may be right. If that's the case, they better start learning soon.

They don't. I'm just responding to you saying that it wouldn't take much work to do a Wii port. I'm saying they have to either change the game or completely work the system. You get something like Dead Space Wii or Dead Rising Wii.

And comparably, COD: WaW Wii legs aren't too great.

Why bring up Dead Rising, one of the worst ports? There are better ports which prove that it's not that hard to make PS360->Wii transitions with good results. Dead Space seems smaller in scale than a lot of those ports, so I don't think it would be among the hardest games to port to the Wii.

Regarding sales, it seems the Wii version of COD sold more than enough to make a profit, which is really what EA should be looking for too.

 



My Mario Kart Wii friend code: 2707-1866-0957

I like this game, can't wait! I have finished it on hard on my PS3 and trying to get impossible done... Need more ammo!



NJ5 said:
outlawauron said:
NJ5 said:

But why do the graphics need to be comparable to the HD versions? Isn't it more than proven that people buy Wii games even if they don't look as good as PS360 versions? A good example, Call of Duty Wii which is proving to have legs.

Regarding your last paragraph, you may be right. If that's the case, they better start learning soon.

They don't. I'm just responding to you saying that it wouldn't take much work to do a Wii port. I'm saying they have to either change the game or completely work the system. You get something like Dead Space Wii or Dead Rising Wii.

And comparably, COD: WaW Wii legs aren't too great.

Why bring up Dead Rising, one of the worst ports? There are better ports which prove that it's not that hard to make PS360->Wii transitions with good results. Dead Space seems smaller in scale than a lot of those ports, so I don't think it would be among the hardest games to port to the Wii.

Regarding sales, it seems the Wii version of COD sold more than enough to make a profit, which is really what EA should be looking for too.

I just thought a game that has lots of zombies. Although, I think Dead Space has a whole lot more going on and the zombies are a lot smarter and faster.



EA hasnt really greenlighted this project yet from reading that. It seems that it is in the proposing stage. EA wasnt very happy with the sales of the first one so this proposal better be one hell of a pitch.



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