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Forums - Nintendo Discussion - Battle Rage on wii, yes it's shovelware.

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Nintendo's Seal of Quality only meant the publisher paid the licensing fee and the game actually functioned. That was about it.



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I sincerely feel bad for anyone who buys this game, and I've never felt that way before.

Then again, I'm sure this would be fun for -someone- to play... If only because it's such a joke. :P



totalwar23 said:
^
Nintendo's Seal of Quality only meant the publisher paid the licensing fee and the game actually functioned. That was about it.

 

Apparently you were not around in the NES and SNES days. Not an insult, but back then Ninty used the seal to do all kinds of things. Mortal Kombat is a great example.



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averyblund said:
totalwar23 said:
^
Nintendo's Seal of Quality only meant the publisher paid the licensing fee and the game actually functioned. That was about it.

 

Apparently you were not around in the NES and SNES days. Not an insult, but back then Ninty used the seal to do all kinds of things. Mortal Kombat is a great example.

Oh sure the Seal of Quality had a confidence effect on consumers but basically, that's was all a publisher had to do to get the Seal of Quality. The requirements are pretty the same now as it was back then.

Edit-There were no bad games on the NES then?

 



I do remember when these pics were shown. LOL People were arguing that Data Design must have saved all the money they made from Ninjabread Man to make this.



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totalwar23 said:
averyblund said:
totalwar23 said:
^
Nintendo's Seal of Quality only meant the publisher paid the licensing fee and the game actually functioned. That was about it.

 

Apparently you were not around in the NES and SNES days. Not an insult, but back then Ninty used the seal to do all kinds of things. Mortal Kombat is a great example.

Oh sure the Seal of Quality had a confidence effect on consumers but basically, that's was all a publisher had to do to get the Seal of Quality. The requirements are pretty the same now as it was back then.

Edit-There were no bad games on the NES then?

 

Come on, clearly my point wasn't that all SNES or NES games were good. But Nintendo did seem to be paying really careful attention, enough to notice what content was deemed inappropriate. While I didn't like the censorship aspect, bugs like the recent Tomb Raider game killer would not have passed by the old Nintendo, nor would endless shovelware been given licensing. 

 



XBL: WiiVault Wii: PM me  PSN: WiiVault

PC: AMD Athlon II Quadcore 635 (OC to 4.0ghz) , ATI Radeon 5770 1GB (x2)

MacBook Pro C2D 2.8ghz, 9600m GT 512 iMac: C2D 2.0, X2600XT 256

 

averyblund said:
Clarly 
totalwar23 said:
averyblund said:
totalwar23 said:
^
Nintendo's Seal of Quality only meant the publisher paid the licensing fee and the game actually functioned. That was about it.

 

Apparently you were not around in the NES and SNES days. Not an insult, but back then Ninty used the seal to do all kinds of things. Mortal Kombat is a great example.

Oh sure the Seal of Quality had a confidence effect on consumers but basically, that's was all a publisher had to do to get the Seal of Quality. The requirements are pretty the same now as it was back then.

Edit-There were no bad games on the NES then?

 

Come on, clearly my pint wasn't that all SNES or NES games were good. But Nintendo did seem to be paying really careful attention, enough to notice what content was deemed inappropriate. While I didn't like the censorship aspect bugs like the recent Tomb Raider game killer would not have passed by the old Nintendo, nor would endless shovelware been given licensing. 

 

For one thing, games today are a lot more complex than it was back then. Twighlight Princess had a game ending bug if you remembered. It's not fair to say if a game had bug, then Nintendo wasn't paying attention.

Secondly, old Nintendo had a near monopoly on the market and engage what you might say anti-competitive actions. They didn't have a very good reputation. The N64 and Gamecube era humbled them for the better. In the NES days, Nintendo wouldn't have let endless shovelware show up on their system because they limit 5 games per year for all third party publishers no matter what the quality of the game. In theory, if DDI was active back then, they produce 5 shovelware games a year provide that they paid the licensing fee and their game worked. It didn't matter if it was considered to be bad.

 



Data Design and Majesco should just be BANNED from developing games for Wii. Seriously Nintendo needs to do something about this because all these 2 companies are doing is hiding the good Wii games in a sea of shovelware.



No 3D, no buy. Atleast with the 3D they had an excuse for the framerate.



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SnowFlow said:
Data Design and Majesco should just be BANNED from developing games for Wii. Seriously Nintendo needs to do something about this because all these 2 companies are doing is hiding the good Wii games in a sea of shovelware.

 

Data Design is shovelware to be sure.

Majesco is more of a mixed bag.

 

And for those wondering, the standards that Nintendo set during the NES/SNES days led to developer defections and eventually a lot of people telling it to go jump when the Playstation came out.

It will not make that mistake again, even if it means letting drek show up on its console (much of which has been ported from the PS2 -- even if it did not make it to all regions previously).

 

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