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Forums - Nintendo Discussion - The Official Metroid Prime 3 Reviews Thread

famousringo said:

Okay, since there are a few people uner the delusion that Halo had a good campaign, I'm going to tell you all the things that sucked about it. The gameplay was okay, and I did finish it more than once (sometimes I'm in the mood for mindless alien fragging), so I do have some idea of what I'm evaluating. I haven't played Halo 2, so I'm only commenting on the original.

 

1. Zero Bosses in the Entire Game: Not a single one. There are some tough enemies, and tough rooms, but not a single battle which felt epic. The only thing close to a boss fight is the escape at the end. This makes the gameplay feel very tedious, when all you're doing is killing the same trash you've killed a hundred times before. You just fight a little more cautiously when they use trash that's a little harder. You don't need to learn any specialized tactics after you learn when best to throw grenades and duck behind cover.

 

2. Story, or Lack Thereof: There are about four characters in the entire game, unless you count Foehammer who doesn't have a face. Of those four, only 343 Guilty Spark has any history whatsoever. Only the non-humans have any personality (ironic, isn't it?), and there is no character development in anybody. There's a skeleton of a plotline, which is mostly just used to describe mission objectives.

 

3. Linear Gameplay: Like most modern shooters, in order to ensure that the player doesn't have to worry about anything other than aiming his next shot, Halo is an extremely linear game. Personally, I don't enjoy being herded like a sheep, and this game feels like one big corral. There's one mission when you first land on Halo that lets you pick which of three objectives you go to first, and there are a couple times when you have to retrace your steps, but the latter feels more like lazy level design, which brings me to my next point.

 

4. Terrible Level Design: You're on a Covenant battle cruiser. Will the room behind the door be a big hanger, or just more corridors with dead doors? How exciting! Or maybe you're in the featureless guts of Halo itself, killing dozens of flood until you lose track of which way is forward and which way is back. Not all the levels are this bad, but the bad ones are soooooo looooooong.

 

Conclusion: Don't delude youself into thinking Halo's contribution to gaming was its campaign. Halo's contribution was very good (for the time) FPS controls on a console, coupled with excellent multiplayer. The alien-blasting gameplay was solid, and cool vehicles broke up some of the monotony of killing another room full of flood or another twitchy Covenant Elite. If the game had been single-player campaign only, it probably would have been worth 8/10.


 Brilliant analysis...sums up my thoughts exactly.  I'd also add the lack of variety...the game essentially boils down to run, shoot, run some more, shoot some more...I always felt like I was just running from point A to point B and shooting every enemy in sight without any other more complex objectives to break up the action.  Halo is the epitome of mindless run-and-gun for me.



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couldnt have agreed more--if not for multiplayer that was highly addictive it never would hve made it on the map---well that and teh sound track was a very epic move



 

Honestly what I think this is about is they don't what to give Wii FPS like games high marks because it may mean that they will be stuck with Wii graphics. Nintendo is trying to usurp the 360 in the FPS control market. what happens if people like Valve start making Wii games and start getting more money off of the Wii? No more supre advanced AI, no more Photo- realism.
I think they are afraid that the Wii could take over everything and take over the market as well- so they have to keep it in its place. Wario Ware gets high marks because it is in line with what they think of Nintendo but now Prime has shown a different side of Nintendo and that scares them.



Well, I can say that I have now seen... AND played Metroid 3 - in AUSTRALIA.

Yes - my friend modded his Wii, and the game runs fine. There were some initial scares, but he eventally just went for it. From what we can gather, the new firmware does NOT brick modded Wiis at all.

...

Anyway - my impressions of the game (my friend was 6% through, so this is the area we played):

GFX - it starts off looking like an enhanced GC title, but gets more and more impressive as you play it more. The geometry definitely stands out, and the textures are well varied, colourful and well done. What impressed me the most was the rock-solid 60fps frame rate. Its fantastic having a game that looks this good, run so smoothly - all of the time.

The more you play it, the more you will be impressed. Little effects everywhere. Lots of reflections. Nice bloom lighting. Swarms of flying enemies, nice particle effects, etc.

I thought some of the enemies looked poor - sort of plastic, and out of place. And my friend swears that the animation of the enemies bites (he is a professional game animator, so I take his word for it - but then he says that Bioshock anims are even worse).

Its obviously based on the same engine that Echoes uses - and the map and some other sections look unchanged.

I didn't think that bump mapping was used (much - or even at all), and that it would have added a lot to the environments. The lighting was nice without being mindblowing. Not a lot of local lights, or obvious lighting effects from weapons (etc..).

Still - it looks great, and easily the prettiest Wii game IMO. I was watching this on a LARGE LCD display, so it had jaggies and isn't exactly the best display for a Wii title (would look better on my TV IMO).

 

CONTROLS - Natural is the word I would use. I was playing Red Steel a couple of days ago, and the controls in that felt 'ok' - but I was fighting them. Never in this. Looking around and aiming was so easily - I was circle strafing & aiming within 20seconds of getting the Wiimote in my greasy little paw :)

Switching visors rocks - its so easy & natural. I also wonder if they were forced to use stackable beams because they ran out of buttons... maybe.

Never been a fan of dual shock/analog - part of the reason I moved away from FPS titles on consoles. There is no comparison - this feels exactly how a Wii aiming/Metroid game should feel - and its great.

 

GAMEPLAY - only saw/played for a few minutes, but the game is obviously still Metroid. I can see how this would either be a good or bad thing to people. Dislike Metroid - and you won't like this. Love it - and you should, although the game does appear less "hard-core" than previous titles (simple because it is harder to get lost, and easier to get around - thanks to your ship).

(complaining its less fun is a little like saying that a game has been ruined because checkpoints have been added - and there was less backtracking if you died).

Its obviously got a lot of new stuff versus the old Metroid games. The context actions looked/worked great (grabbing/ripping panels off). Its great seeing enemies use pretty laser whips.

My friend (who is ultra picky - and owns a 360 & PS3) loves it. He played the first Ridley Boss, and loved that as well. He also has Bioshock, and was playing Metroid instead (he might be sick of Bioshock by now - he likes it without loving it I think).

 


Two summary points:

 

1/ Played enough of it now. Can't wait for my real copy. I will also be buying a new TV (720p Plasma) to play the game on. That should be some indication of how I view it.

2/ I can understand some of the harsher reviews now. That doesn't mean I agree with them - the game isn't perfect, but its really, really awesome - and a 9.5/10 for me at this stage. But I can see how someone could make their comments. Much of it comes down to whether you like a "Metroid styled" game in the first place.

(I also think it shows they have only played the first few hours of the game and stopped in many cases - esp. Variety :>)

 



Gesta Non Verba

Nocturnal is helping companies get cheaper game ratings in Australia:

Game Assessment website

Wii code: 2263 4706 2910 1099

Who cares about IGN, or Gamespot, individually, since they are nothing more but single opinions. An average score, of many reviews, means a lot more, than the score of only one review. Metroid Prime 3 got just over 90% in www.gamerankings.com, which is a little bit worse than its predecessors.



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CADMBFan said:
famousringo said:

Okay, since there are a few people uner the delusion that Halo had a good campaign, I'm going to tell you all the things that sucked about it. The gameplay was okay, and I did finish it more than once (sometimes I'm in the mood for mindless alien fragging), so I do have some idea of what I'm evaluating. I haven't played Halo 2, so I'm only commenting on the original.

 

1. Zero Bosses in the Entire Game: Not a single one. There are some tough enemies, and tough rooms, but not a single battle which felt epic. The only thing close to a boss fight is the escape at the end. This makes the gameplay feel very tedious, when all you're doing is killing the same trash you've killed a hundred times before. You just fight a little more cautiously when they use trash that's a little harder. You don't need to learn any specialized tactics after you learn when best to throw grenades and duck behind cover.

 

2. Story, or Lack Thereof: There are about four characters in the entire game, unless you count Foehammer who doesn't have a face. Of those four, only 343 Guilty Spark has any history whatsoever. Only the non-humans have any personality (ironic, isn't it?), and there is no character development in anybody. There's a skeleton of a plotline, which is mostly just used to describe mission objectives.

 

3. Linear Gameplay: Like most modern shooters, in order to ensure that the player doesn't have to worry about anything other than aiming his next shot, Halo is an extremely linear game. Personally, I don't enjoy being herded like a sheep, and this game feels like one big corral. There's one mission when you first land on Halo that lets you pick which of three objectives you go to first, and there are a couple times when you have to retrace your steps, but the latter feels more like lazy level design, which brings me to my next point.

 

4. Terrible Level Design: You're on a Covenant battle cruiser. Will the room behind the door be a big hanger, or just more corridors with dead doors? How exciting! Or maybe you're in the featureless guts of Halo itself, killing dozens of flood until you lose track of which way is forward and which way is back. Not all the levels are this bad, but the bad ones are soooooo looooooong.

 

Conclusion: Don't delude youself into thinking Halo's contribution to gaming was its campaign. Halo's contribution was very good (for the time) FPS controls on a console, coupled with excellent multiplayer. The alien-blasting gameplay was solid, and cool vehicles broke up some of the monotony of killing another room full of flood or another twitchy Covenant Elite. If the game had been single-player campaign only, it probably would have been worth 8/10.


Brilliant analysis...sums up my thoughts exactly. I'd also add the lack of variety...the game essentially boils down to run, shoot, run some more, shoot some more...I always felt like I was just running from point A to point B and shooting every enemy in sight without any other more complex objectives to break up the action. Halo is the epitome of mindless run-and-gun for me.


 Great. Now I do not need to make a 3 page report telling people why I think Halo single player is so boring and repetive.  I would add some more points.

5) One of the Worst weapons in any FPS. 8 weapons for a FPS may be strange, but 8 weapons when you can only carry 2 at a time and they do not work how they should is ridiculous. You can carry a rifle with 600 rounds and a rocket launcher with 10 rockets but you can only carry a plastic pitol and pistol with 100 bullets. The machine/rifle is the worst weapon in the game and sadly the one that you never run out of ammo or have trouble finding. The damage is worse than the Klobb for Gondeneye and the accuraccy is similar to the Reaper in PD. The pistol is great, but does not work in a logic way. It is one of the strongest gun, quicly, accurate (zoom function) but lacks ammo and is a little hard to find. Shotgun comes really late in the game and does not work on aqnything save for flood. Sniper is strange like the pistol, small clip capacity, hard to find and scarce ammo. The worst is that you use it on 2 or 3 levels and the flood is kinda immune to it. Rocket Launcher is another broken weapon, the rockets are so slow that you can not even one hit kill an elite with it (he dodges and minimizes damage). Alien weapons are almost all crap. They are everywhere, but you can not even reload. Needler is too slow and innacurate. The plasma rifle overheats faster than the pistol (I can fire more shots per second with pistol), is harder to find and lacks a charged shot. Summing up. 8 weapons, 2 broken (needler, rifle), 2 that are not useful enough (rocket launcher and plasma rifle), 2 that are rare or you only get late in the game (shotgun and sniper) and 2 that are damn useful but lack ammo or big clips (pistol and plasma pistol).

6) The 3 last levels are earlier levels backwards and not any 3 levels, the most unispiring and repetive levels. They could make it worse by adding the Library. It is basically corridor, hall, open area and repeat.

7) 4 kind of enemies for almost the whole game. People may love Halo, but most of its gameplay is killing the same 4 types of covenant. 60% grunt, 20% elite, 15% Jackal and 5% Hunter. There is the flood, but consider that most of them are just elite grunt in rotten state. There is also the bug like flood, but they are not really a challenge even on legendary.

8) Frustating gameplay. Sometimes a elite attacks you with a ship and you must kill him to proceed. The problem is that you only have pistol and plasma pistol. Plasma and rockets are too slow and the ship dodges most of its shots and pistol is not strong enough. After 40 shots the ship explodes and run over you killing you. Elites on the last level go grenade frenzy on you and unless you are hiding behind a wall they hit you 100% of the time. Level 3 ship boarding (with the sword elites) is so unbalanced that you may need to restart the level to get sniper ammo.The lack of weapons and weapons choices forces you to kill 20-30 enemies with a really weak gun. It still does not make sense to me that the pistol is good for long range and the sniper rifle is great for close range combat like in level 3.



Satan said:

"You are for ever angry, all you care about is intelligence, but I repeat again that I would give away all this superstellar life, all the ranks and honours, simply to be transformed into the soul of a merchant's wife weighing eighteen stone and set candles at God's shrine."

a.l.e.x59 said:
Who cares about IGN, or Gamespot, individually, since they are nothing more but single opinions. An average score, of many reviews, means a lot more, than the score of only one review. Metroid Prime 3 got just over 90% in www.gamerankings.com, which is a little bit worse than its predecessors.

Yeah, 90%... and rising.

Those stupid early reviews brought the score down (8.5, 8.5, 8.0). I think it will end up around the low 90s - which is excellent for a Wii game. 

 



Gesta Non Verba

Nocturnal is helping companies get cheaper game ratings in Australia:

Game Assessment website

Wii code: 2263 4706 2910 1099

Hello everyone. About Gamerankings, has anyone noticed they get the wrong vote from Gamernode? GN actually rated Mp3 9.5, not 8.5.



WiiCode 6036 2998 2474 6469

I was wondering where to put my impressions of MP3, so I just decided to add it to the reviews thread.

My friend has a Wii and I got a chance to drop by his place and give it a spin. First thing I noticed was, the polish on this game is great. It is the best looking Wii game easily. Second, the controls, though they take some getting used to, are superior to ANY Wii game to date. After playing for 5 to 10 minutes, movements on this puppy were second nature. Not only that, but the uses of the Wiimote were awesome.

It was a lot of fun to play, and he ended up having to tell me I had to leave before I put the controller down. I definitely look forward to dropping by again and playing some more. Good times. A must buy for any Wii owner.



Don't want to get into any of the debates here, but this seemed like a good thread for impressions of Corruption. In short: I really, really like the game. I've tried many different console first-person shooting games over the last few years, but was never comfortable with the controls. This is the first such game I've enjoyed since Goldeneye 007. Yes, since GOLDENEYE! :p A full decade since I played a first-person game that I liked this much.

I think that speaks more highly for this game than a couple of reviewer's opinions.



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End of 2008 totals: Wii 42m, 360 24m, PS3 18.5m (made Jan. 4, 2008)