By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony Discussion - Killzone 2 framerate can drop as low as 20fps

MaxwellGT2000 said:
Procrastinato said:
I was just playing Super Mario Galaxy, and the framerate dropped to 30 during some starry explosions. I feel pretty jarred by the whole thing. I think I'm gonna be sick.

Go on. Discuss this gaming travesty. I will be heading to the restroom until I feel better.

 

LOL!  You noticed that too?  I figured I was the only that saw the framerate dip when a lot of explosions go off.  The only thing is framerate dips for a FPS is a much more serious problem as it can lead to death, while the dip for SMG is typically when you're doing that bomb the trash minigame or while you're flying through the air so it's not getting in the way of gameplay.

Yeah.  20 fps.  My god.  Heaven forbid the framerate on a high-end shooter drop to that during some serious explosions when all your targets are being killed by explosions or a torrent of gunfire.  That's almost like being forced to barf while watching big screen movies at 24 fps.  How can the masses stand it?  

Clearly no good shooter has ever had a framerate dip to 20 before during an intense moment.  This site should capture someone playing through the entire single-player campaign of KZ2 and see if they can count the number of dips to 20 on one hand, or is it two?  If its two hands, I say we raise those hands up and make some noise!

I hope they have a pen and paper handy, so they don't lose track, during the hours between dips.



 

Around the Network
windbane said:
MaxwellGT2000 said:
Procrastinato said:
I was just playing Super Mario Galaxy, and the framerate dropped to 30 during some starry explosions. I feel pretty jarred by the whole thing. I think I'm gonna be sick.

Go on. Discuss this gaming travesty. I will be heading to the restroom until I feel better.

 

LOL! You noticed that too? I figured I was the only that saw the framerate dip when a lot of explosions go off. The only thing is framerate dips for a FPS is a much more serious problem as it can lead to death, while the dip for SMG is typically when you're doing that bomb the trash minigame or while you're flying through the air so it's not getting in the way of gameplay.

Wow, so you admit that Wii games have framerate problems and yet make an excuse that it won't cause any gameplay problems?  I think we're getting somewhere!

Tell me why reviews don't point out these framerate problems.  Tell me why I never died in multiplayer due to frame rate problems.  Is it possible that it's a non-issue, as I said originally?

 

 

Because I never said Wii games don't have framerate issues maybe?  And I made the point of how framerate dips can make issues in FPS games vs the two places where SMG has framerate dips, one being non gameplay, the other is just one single minigame that lasts 10 seconds and only happens if you have about 4 bombs go off at once.

Also I never said it couldn't be a non-issue for Killzone 2, but giving the evidence provided as well as playing it myself, it could turn up, you're the one not wanting to admit it could get in the way and bitch at everyone else when they give evidence and try to say they haven't played the things you played cause getting in the beta was so hard that most PS3 owners on this site were even on it...



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

MaxwellGT2000 said:
windbane said:
MaxwellGT2000 said:
windbane said:
MaxwellGT2000 said:
windbane said:
MaxwellGT2000 said:
windbane said:
at least he amused himself, even if he missed my real point.

 

That someone that 1) hasn't played an unreleased game is saying the slowdown doesn't effect gameplay and 2) just shown he doesn't know much about game graphics, yet has been whining about Wii graphics for over a year but praising PS3 graphics on internet forums... yeah...

So the point I've been getting from the overall posts you've made.

Graphics matter when it comes to Wii, if it's something like Metroid Prime 3, and can't tell the difference between it and the past games, and will refute all the given facts, yet if Killzone 2 has framerate that dips into the 20s and could possibly effect gameplay, all of a sudden technical stuff doesn't matter...

Just me but when you go around telling people things it just doesn't seem from a reliable source, I say wait till the game comes out and actually play it to make judgement, because the beta and the demo's are not the full game.

1. I played the game for several hundred hours.

2. The triangle thing was a joke. I'm sorry you didn't understand that.

3. Graphics matter when it comes to Wii but no one freaking cares to study the technical aspects of their games because they aren't held up to be technically impressive.

4. There are nearly 60 reviews counted on metacritic and none of them mention frame rate problems being an issue in the game, which is why I don't take this thread seriously. The fact that people need to attack this game is retarded to me. It's a great game.

 

So you were trolling?

This entire thread is trolling, including you. I merely included a joke with my points. You must be hurt that you didn't understand I was kidding.

You also (again) ignored my points.

In addition to the hundreds of beta hours (where performance actually matters), the demo has no problems. The reviews say there are no problems. The only people saying there are problems are you guys that haven't played the game.

 

 

Entire thread.... trolling... you just said that... wow... a thread about a study on the framerate is not trolling no matter how you look at it, I'm sorry if you're butthurt by a few facts and studies and a discussion.

Beta doesn't mean anything if the final game doesn't have stability.

 

In addition to the hundreds of beta hours (where performance actually matters), the demo has no problems. The reviews say there are no problems. The only people saying there are problems are you guys that haven't played the game.

 

 

 

People like Squilliam have played the beta, I've played the demo, we know how it plays. And like it or not the demo did have some slowdown when a lot of gernades and explosions were going off, nothing game breaking, but could end up being worse in some parts, as developers usually want to demo/beta the best looking and most stable parts of the game.

If I wanted to get into issues that everyone knows about and GG even confirmed was the input lag, there's even a thread on the official sony forums by them that said they are aware of the issue but the final game doesn't have it, while people that have gotten the game early by some shops breaking streetdate, they say the issue is still there in the final game.

Squilliam's gameplay experience, if he did indeed have it, doesn't seem to be a factor here.  He's constantly putting down the PS3 so where are his remarks about the framerate leading to his death in the beta?  as for the demo, no one but you is noticing that slowdown.  I've played the demo probably 50 times now, and I'm not exagerrating.  I have noticed no slowdown.

Again, why do reviews not care?  It's a non-issue.

btw, are you buying this game?  I've love to kill you in it.

 



MaxwellGT2000 said:
windbane said:
MaxwellGT2000 said:
Procrastinato said:
I was just playing Super Mario Galaxy, and the framerate dropped to 30 during some starry explosions. I feel pretty jarred by the whole thing. I think I'm gonna be sick.

Go on. Discuss this gaming travesty. I will be heading to the restroom until I feel better.

 

LOL! You noticed that too? I figured I was the only that saw the framerate dip when a lot of explosions go off. The only thing is framerate dips for a FPS is a much more serious problem as it can lead to death, while the dip for SMG is typically when you're doing that bomb the trash minigame or while you're flying through the air so it's not getting in the way of gameplay.

Wow, so you admit that Wii games have framerate problems and yet make an excuse that it won't cause any gameplay problems? I think we're getting somewhere!

Tell me why reviews don't point out these framerate problems. Tell me why I never died in multiplayer due to frame rate problems. Is it possible that it's a non-issue, as I said originally?

 

 

Because I never said Wii games don't have framerate issues maybe? And I made the point of how framerate dips can make issues in FPS games vs the two places where SMG has framerate dips, one being non gameplay, the other is just one single minigame that lasts 10 seconds and only happens if you have about 4 bombs go off at once.

Also I never said it couldn't be a non-issue for Killzone 2, but giving the evidence provided as well as playing it myself, it could turn up, you're the one not wanting to admit it could get in the way and bitch at everyone else when they give evidence and try to say they haven't played the things you played cause getting in the beta was so hard that most PS3 owners on this site were even on it...

Hey man, thanks for admitting that Wii games have frame rate problems. I'll quote you on that every time the claim is brought up that Wii games are flawless.

As for your point that it could be a problem in KZ2...well, it hasn't been in reviews or my hundreds of hours of playing it, so I don't think it'll suddenly be a problem out of nowhere just because some of you seem to want there to be.

For every game on earth that hasn't been released you could say "it could have problems." You can always say "it has tons of problems" for a released game. But if 99% of everyone else disagrees, that should be a hint...

This whole situation is just mind boggling.  I mean for years now people have put down this game.  I didn't have high expectations for it.  I'm not a fan of the series because I have not played KZ1 or KZ:L.  But all the negative comments were about how GG can't code and that it's destined to disappoint.  Well, having not played KZ2 yet because it didn't exist, I couldn't disagree except to say that it's possible.  Except a funny thing happened...it was reviewed to be a AAA game.  Now what to people do about it?  They try to bring up issues that no reviewer seemed bothered by.  Why is that?  Thousands of people played the beta and loved it and reported no frame rate problems.  There were tons of server issues and freezes.  I hope those are fixed.  But this entire thread and many others just seem aimed at tearing down a game any way people can because they can no longer point to reviews of Killzone 1 and say that the sequel is destined to suck.

 



@ Windbane, I lagged too much to notice the framerate.



Tease.

Around the Network
Squilliam said:
@ Windbane, I lagged too much to notice the framerate.

Then get a better connection.  Stop trolling against PS3.  Please.

 



Procrastinato said:
MaxwellGT2000 said:
Procrastinato said:
I was just playing Super Mario Galaxy, and the framerate dropped to 30 during some starry explosions. I feel pretty jarred by the whole thing. I think I'm gonna be sick.

Go on. Discuss this gaming travesty. I will be heading to the restroom until I feel better.

 

LOL!  You noticed that too?  I figured I was the only that saw the framerate dip when a lot of explosions go off.  The only thing is framerate dips for a FPS is a much more serious problem as it can lead to death, while the dip for SMG is typically when you're doing that bomb the trash minigame or while you're flying through the air so it's not getting in the way of gameplay.

Yeah.  20 fps.  My god.  Heaven forbid the framerate on a high-end shooter drop to that during some serious explosions when all your targets are being killed by explosions or a torrent of gunfire.  That's almost like being forced to barf while watching big screen movies at 24 fps.  How can the masses stand it?  

Clearly no good shooter has ever had a framerate dip to 20 before during an intense moment.  This site should capture someone playing through the entire single-player campaign of KZ2 and see if they can count the number of dips to 20 on one hand, or is it two?  If its two hands, I say we raise those hands up and make some noise!

I hope they have a pen and paper handy, so they don't lose track, during the hours between dips.

 

You've got a point and don't seem to take things as serious as other people.  I think this thread has a lot of people like myself that are on the fence about the game, being really competitive when you think about frames dipping can mean issues with gameplay on a FPS game.  And then you have the nagging issue of GG's past fps on PS2 and hope there's nothing that bad.

But most really good shooters do have really stable framerates that rarely dip if ever, for consoles you go back to the N64 with perfect dark and golden eye which were top of their FPS game at the time and even supported 4 player splitscreen, then you have last gen with things like Halo that shown how to work within limits of console FPS games to make a really good experience, and this gen it was CoD4 that took that idea with Halo and helped out gameplay even more with aim assist to give you a much better and rewarding experience, graphically amazing, and keeping a solid 60 frames.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

MaxwellGT2000 said:
Procrastinato said:
MaxwellGT2000 said:
Procrastinato said:
I was just playing Super Mario Galaxy, and the framerate dropped to 30 during some starry explosions. I feel pretty jarred by the whole thing. I think I'm gonna be sick.

Go on. Discuss this gaming travesty. I will be heading to the restroom until I feel better.

 

LOL! You noticed that too? I figured I was the only that saw the framerate dip when a lot of explosions go off. The only thing is framerate dips for a FPS is a much more serious problem as it can lead to death, while the dip for SMG is typically when you're doing that bomb the trash minigame or while you're flying through the air so it's not getting in the way of gameplay.

Yeah. 20 fps. My god. Heaven forbid the framerate on a high-end shooter drop to that during some serious explosions when all your targets are being killed by explosions or a torrent of gunfire. That's almost like being forced to barf while watching big screen movies at 24 fps. How can the masses stand it?

Clearly no good shooter has ever had a framerate dip to 20 before during an intense moment. This site should capture someone playing through the entire single-player campaign of KZ2 and see if they can count the number of dips to 20 on one hand, or is it two? If its two hands, I say we raise those hands up and make some noise!

I hope they have a pen and paper handy, so they don't lose track, during the hours between dips.

 

You've got a point and don't seem to take things as serious as other people. I think this thread has a lot of people like myself that are on the fence about the game, being really competitive when you think about frames dipping can mean issues with gameplay on a FPS game. And then you have the nagging issue of GG's past fps on PS2 and hope there's nothing that bad.

1. Playstation 2: Killzone (2004) 70
Sony Computer Entertainment

2. Sony PSP: Killzone: Liberation (2006) 77
Sony Computer Entertainment America

3. Playstation 3: Killzone 2 (2009) 92
Sony Computer Entertainment America

 

It's just funny, because I just edited my post above to say the old method of attack can't work anymore because KZ2 received very good reviews, as opposed to Killzone 1, and here you go again saying you hope it's not like the PS2 version.  Well, most people seem to think it's a lot better.



windbane said:
Squilliam said:
@ Windbane, I lagged too much to notice the framerate.

Then get a better connection.  Stop trolling against PS3.  Please.

 

I don't mean to troll the PS3... Sorry.

My attack on KZ2 is expectation management, I WANT to be impressed by this game but I can't if I just hype it up.

 



Tease.

Dude, I have never seen you hype up anything related to PS3. I saw your interview where you say you are always underwhelmed by PS3 games. Well, that problem seems to reside solely with you. If you are overhyped for PS3 games I don't see it, so I see no reason for you to be underwhelmed.