You havn't played Zelda SPM or Z&W at all? Super Mario Galaxy is a masterpiece but those games are VERY good and deserve your attention.
You havn't played Zelda SPM or Z&W at all? Super Mario Galaxy is a masterpiece but those games are VERY good and deserve your attention.
Not quite Mario 64 for me but one helluva great game none the less!
Controls are solid and the gameplay is particularly awesome! The only gripe I have is that the perspective gets a little annoying sometimes, can be hard to see what's behind an obstacle, when you're chasing the bunnies for instance. Having full camera controls would help but I don't see how they'd implement that without taking away any functions from the waggle.
galaxy is my favorite true game title on the wii
just brilliant, and im a guy who was into mario from nintendo, and didnt like 64
but this, brilliant indeed
Yes, it's a great game!!!
Oh, and the last like 10 levels are pretty hard!
Nintendo still doomed?
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Nintendo ID: Mako91 3DS code: 4167-4543-6089
I'm not that big a fan of Mario 64. But Galaxy is in my top five, all time; just a masterpiece.
Don't listen to anyone. Galaxy really is the best game in a decade and it is the highest priority on Wii gamers lists. Nintendo have higher standards than Stanley Kubrick imo.
Though its not "original", in the sense that Mario64 was for 3d, it has surpassed all 3d platformers and will be impossible to beat for another decade. SMG 2 will be the same game, though it will probably have less perfection put in to it.
Its the one game i recommend to new Wii owners and im proud to show it to people. That says something about the game when you just want to show people how great it is.
My favorite thing about the game is playing with 2d/3d/perspective distortion. That is the key to this game. Wouldn't any other game that forces you to move backwards instead of forwards, left instead of right, etc just frustrate people. You don't get frustrated with the game, its impossible. Even when you die its entertaining. People complain about camera problems but i maybe saw it once. The real problem, and great success, is the way Miyamoto has forced the player to constantly rethink the way Mario moves.
edit> this is what SMB did so well. It forced the users active involvement to figure out how to find the warp or negotiate pipes in the castles.
I used to say that i loved the 2d sections most in SMG. If you think about it, if there wasn't this variation there wouldn't be this constant need for the user to renegotiate their control of the character. That is of course what makes it so important as a milestone for platforming.
btw, small ounce of credit goes to Zelda Twilight Princess. Those magnet boots most likely tested the concept of forced perspective changes and it certainly worked in that game.
“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.
Nobody is crazy enough to accuse me of being sane.
Am I the only one that wasn't feeling this quite as much as SM64 and SMS?
I still absolutely love the game, though.
In other news, the earth is round.
JK! Galaxy is truely amazing. The Gusty Garden Music always makes me smile! :)
Super Mario Galaxy is (literally) out of this world.
Glad you enjoyed it, and here's to many more great hours with that (slightly) overweight plumber.
@vanguardian
What a great find. Don't stop me now! I'm having a good time!
@MakingMusic
No, but for the sake of this thread, yes. Yes you are.