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Forums - Gaming Discussion - DICE: No successful shooters on Wii due to difficult control scheme

I feel this whole thread is moot, because I have a sneaking suspicion that no matter how well an FPS game will do on the Wii, Patrick could just redefine 'successful' to arbitrarily exclude it. Honestly, comments like his smack of rationalization for ignoring the Wii.



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Someone tell this guy that a classic pad exists on the Wii, so that you can play TS2&3 and all other FPS of that kind with the dual analog control of the GC.

Point irrelevant Mister Dice. Try another one.



Sounds like a prime example of someone who knows nothing about the platform but still finds it necessary to express its unfounded opinion.

@Kantor: The fanbase of the Call of Duty francise is already on the HD platforms and the Wii version is gimped compared to the other platforms. Also developing a game on Wii is a lot cheaper, so a Wii game selling 1 million might be just as if not more profitable than a HD game selling 2 million.



are people serious or something, some say shooters on Wii is way too easy and now they say they are difficult!?



don't mind my username, that was more than 10 years ago, I'm a different person now, amazing how people change ^_^

BengaBenga said:
FreeTalkLive said:
It sounds like Liu is insane, but that is just my opinion.

 

This.

 

Also: Auto-aim is not needed (and not used afaik) in Wii games, that's what makes it so good. It's not mouse+kb quality, but definitely much more accurate than dual analog. 

RE4Wii doesn't have auto-aim where the GC/PS2 games do.

I dunno.

I mean.  It's not up to mouse.... but i'd say the numchuck is superior to Keyboard.

That's me though.


I could see the Wiimote being better for games that involve LOTS of strafing and moving around, aka highspeed shooters.



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Kasz216 said:
BengaBenga said:
FreeTalkLive said:
It sounds like Liu is insane, but that is just my opinion.

 

This.

 

Also: Auto-aim is not needed (and not used afaik) in Wii games, that's what makes it so good. It's not mouse+kb quality, but definitely much more accurate than dual analog. 

RE4Wii doesn't have auto-aim where the GC/PS2 games do.

I dunno.

I mean.  It's not up to mouse.... but i'd say the numchuck is superior to Keyboard.

That's me though.


I could see the Wiimote being better for games that involve LOTS of strafing and moving around, aka highspeed shooters.

 

need that WM+ then we can tell which one really works better, i'll be comparing for sure.



dahuman said:
Kasz216 said:
BengaBenga said:
FreeTalkLive said:
It sounds like Liu is insane, but that is just my opinion.

 

This.

 

Also: Auto-aim is not needed (and not used afaik) in Wii games, that's what makes it so good. It's not mouse+kb quality, but definitely much more accurate than dual analog. 

RE4Wii doesn't have auto-aim where the GC/PS2 games do.

I dunno.

I mean.  It's not up to mouse.... but i'd say the numchuck is superior to Keyboard.

That's me though.


I could see the Wiimote being better for games that involve LOTS of strafing and moving around, aka highspeed shooters.

 

need that WM+ then we can tell which one really works better, i'll be comparing for sure.

I'm not sure what WM+ would do for FPS.... I mean.  It makes it so your movements match exactly, i'm not sure if that would make it easier or harder to flick to the right and shoot someone honestly.

 



Shooters work great on the Wii. I have no clue what this guy is talking about.



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im_sneaky said:
The Wiimote is much slower than a mouse, but at the same time, this guy is sounding lazy. Let's see how the Conduit turns out first... More than 2 years in and only one good fps has been made..doesn't mean it can't be done.

Much is a bit of an overstatement.

Yes it is slower, but it is on the realms of barely noticable.... at least for the well programmed games.... the menu pointer for SSXBlur is slow, luckily it is only for menus as the pointer isn't needed in game, but in terms of accuracy and speed the Wii remote is just as capable as a mouse unles you have superhuman eyes.

SOmeone needs to post that insane Wii play video to prove my point.

 



Kasz216 said:
dahuman said:
Kasz216 said:
BengaBenga said:
FreeTalkLive said:
It sounds like Liu is insane, but that is just my opinion.

 

This.

 

Also: Auto-aim is not needed (and not used afaik) in Wii games, that's what makes it so good. It's not mouse+kb quality, but definitely much more accurate than dual analog. 

RE4Wii doesn't have auto-aim where the GC/PS2 games do.

I dunno.

I mean.  It's not up to mouse.... but i'd say the numchuck is superior to Keyboard.

That's me though.


I could see the Wiimote being better for games that involve LOTS of strafing and moving around, aka highspeed shooters.

 

need that WM+ then we can tell which one really works better, i'll be comparing for sure.

I'm not sure what WM+ would do for FPS.... I mean.  It makes it so your movements match exactly, i'm not sure if that would make it easier or harder to flick to the right and shoot someone honestly.

 

Wii Motion Plus can't do squat for the actual aiming part of shooters.... the IR pointer is far better for the job than accelerometer/gyroscope control.

What WM+ can help with is actual motions....so in The Conduit the default is I believe a jab or a swipe with the Wii Remote for a melee attack.... WM+ would enable better recognition of motions, and thus the ability to put a lot more different melee attack to purely motion.

For instance if you have seen that picture of the Skate It balance board control scheme, where it splits up the balance board into different sections.... different motions could be programmed in as clear as that. So a general Jab could never be confused with a down-swipe or an up-swipe.