Did you even read the review Hus, here's probably why they gave gameplay a 6.
"As you're no doubt aware by now, there are three main components to Heavenly Sword's gameplay: combo-heavy sword combat, archery (and other projectile combat), plus twitch-style Hero sequences. Undoubtedly, the feather in Heavenly Sword's cap is its incredibly elaborate swordsmanship. Once the titular sword is in your possession, you've got three possible 'stances' to select from - Speed, Ranged and Power - easily switched via the shoulder buttons, plus a two-flavour attack using a combination of square and triangle buttons. You've also got dodge assigned to the right analogue and the occasional use of Superstyle moves via circle - these unleashing devastating strikes once you've sufficiently built up your combo counter.
It's an incredibly competent set-up and, as you slowly unlock the countless combo moves through progression, it enables you to perform some truly spectacular - and genuinely empowering - manoeuvres. Adding to this sense of omnipotence is the frankly ridiculous number of opponents you'll be up against at any one time: from tens of enemies as the game begins to literally hundreds in the epic finale. In order to compensate for the frenetic, ludicrously overcrowded action, Ninja Theory has employed a highlighting system, with foes glowing blue, yellow or red just prior to attack - each indicating they're about to perform a specific subset of moves - and you'll need to switch to the corresponding stance ready to counter. Trouble is, it feels like a clumsy fudge to a very significant issue and, once you're besieged by the hordes later in the game, you'll likely resort to fumbled button mashing as even these highlights are obscured by the swelling crowds, making it virtually impossible to counter effectively."
Kimi wa ne tashika ni ano toki watashi no soba ni ita
Itsudatte itsudatte itsudatte
Sugu yoko de waratteita
Nakushitemo torimodosu kimi wo
I will never leave you