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Forums - Gaming Discussion - SD CoD:WaW Might be More Profitable than HD Version.

mrstickball said:

The glaring problem is that no pro-Wii owner bothered with math...

Although I agree with your post, this was not expected from a mod.

Suppose this thread brings out the worst in everyone ^^'



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SeriousWB said:
mrstickball said:

The glaring problem is that no pro-Wii owner bothered with math...

Although I agree with your post, this was not expected from a mod.

Suppose this thread brings out the worst in everyone ^^'

I'm I am not wrong, how is it unexpected?

This entire thread is a farce, created by someone that wanted to prove a point without doing the math. Simple as that.

Also, if your mad at me....What did you say about what Mr. Montana said?

 



Back from the dead, I'm afraid.

Um, if there's a lifetime gap and the gap is relatively smaller for one week, then the lifetime profit gap still gets larger.

Example:

Lifetime before this week:
800 and 2000 = 1200

This week:
90 and 100

Total:
890 and 2100 = 1210

Now, once the costs of development are met, which they have been, it almost all profit in this industry.  So this thread makes no sense.



I would cite regulation, but I know you will simply ignore it.

mrstickball said:
SeriousWB said:
mrstickball said:

The glaring problem is that no pro-Wii owner bothered with math...

Although I agree with your post, this was not expected from a mod.

Suppose this thread brings out the worst in everyone ^^'

I'm I am not wrong, how is it unexpected?

This entire thread is a farce, created by someone that wanted to prove a point without doing the math. Simple as that.

Also, if your mad at me....What did you say about what Mr. Montana said?

 

 

Unexpected being the part I quoted. From what I read Montana did not associate owning a Wii to failing at Math.



There is no merit to saying that the wii version only cost as much as straight up porting.

The entire entry had up front costs of development which is shared, not given to the hd consoles. then the wii had its own costs associated with making the engine and making the game work on the wii.

the hd consoles also have less costs than a brand new game since it was their second entry on the 360 and the cod 4 engine made things cheaper.

yes the wii game cost less, but even percentage wise the hd consoles likely made more money. in hard money, its not even close.



my pillars of gaming: kh, naughty dog, insomniac, ssb, gow, ff

i officially boycott boycotts.  crap.

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mrstickball said:
disolitude said:
LOL @ 2 mod posts above

Thats great. Different math...same conclusion.

The glaring problem is that no pro-Wii owner bothered with math...Which is why this thread sucks.

There are about 100 different mathematical arguments you can make on variable profit rates, as well as development estimates. No matter which one you use, within reason, the HD twins come out well ahead of the Wii, or all SD versions. Heck, the PS3 version alone should have been able to bankroll the entire development. World @ War used the CoD4 engine, so costs CANNOT go that high. It should have cost around $20m for the initial HD version + PS3 port + SD downgrade port + Wii port + PS2 port. 

There are no arguments you can use that make the Wii look superior. None. That's why psrock, claude, or any others failed to bother using math to prove their point.

Again, that's not to say the Wii version was a 'failure' - You can prove that, under most formulas, that the Wii version has already broke a profit, thus justifying the SD port + Wii development. However, it's totally asinine to believe the Wii version was more profitable. It was not. Unless the HD versions stop selling tomorrow, and the Wii version is bundled with every Wii sold in the West, it will not be more successful.

That was really not necessary at all. Especially not for a mod.

Anyway, from a pure business standpoint bigjon is right, so let's not start about math. The thing that's not mentioned is that the porting to the PS3 will likely cost even less than to Wii and will therefore have by far the highest ROI.

Other than that the thread is ridiculous, cause ROI really is only important for the financial departments in this case, not for the strategy because I'm pretty sure projects won't get ranked on ROI, since all we would see is ports then.

 



mrstickball said:
Bad math. I'm also not getting the 1.34 million SD units...Where did they come from? I see the Wii at 880k.

Currently, we get the following numbers:

*snip random made up numbers*

Overall, it was worth it to make the Wii version. But given the abundant sales of the PS3 and X360 versions....They certainly did better, despite higher costs to develop.

What everyone seems to be failing to grasp is that even if the profit in terms of raw numbers on the PS3/360 version is better than on the Wii, what matters more is the profit compared to the investment. The point is if a Wii version of a game costs 1/4 as much to make but ends up making 1/2 as much profit as its HD cousin, it is a better investment. because EVEN THOUGH it made less money, you could make 4 of those games for the same price in the same time and end up with 2x the profit. Ignore raw profit numbers, ROI is the important factor.

That being said, CoD Wii sold crap, and I would put good money on the ROI being higher for the HD versions. This thread fails because no one knows what they're talking about.



Help! I'm stuck in a forum signature!

Don't forget the PS3/X360 version costs more in the store and the DLC it will get.

This thread comments shocked me, I thought members on VGCHARTZ were gamers but it looks like some care more that a game sells well then being fun to play.



 

Lostplanet22 said:

Don't forget the PS3/X360 version costs more in the store and the DLC it will get.

This thread comments shocked me, I thought members on VGCHARTZ were gamers but it looks like some care more that a game sells well then being fun to play.

 

 uh we are on the VGChartz forum board. If you want video gamers that dont care about sells and stuff then go to one of hte million other gaming forums.

...

What if the Wii version of COD:WAW is taking away sales from the HD version? And what is the oppurtunity cost of producing a Wii version of the game? You can't just say oh it makes money so let's do it. You dont know where those resources are being pulled from. What other options they have. I doubt infinity ward would want to use their resources to create a wii game when they are the force behind one of the most critically acclaimed and successful HD games in a long long time. Forcing Infinity Ward to make a Wii version could ruin the good thing that htey have going now. If Tryarch wants to do it then let them. But there is more to it than just figures.



Soriku said:
MontanaHatchet said:
Holy shit this is the worst thread I've ever read. Claude, I've got to say it. You are quite possibly the most condescending user on this entire site and I was trying to hold back my vomit reading all of your disgusting posts. Psrock, you're no better off. I agree with you how annoying this thread is, and frankly I don't think anyone should be bragging about the sales of Call of Duty on the Wii, but your trolling was pretty lame. And stop overhyping the damn Wii version. It got a big adjustment and it's selling well. BIG DAMN DEAL. If the PS2 sold some games far worse than the Xbox and Gamecube counterparts, I don't think anyone would be bragging that it managed to sell, oh, say...1/3 of what the Gamecube version sold.

See? This is why we can't have nice things. Wii games sell well and stupid threads like this happen. This is why at the bottom of my heart I really wished Call of Duty 5 would flop on the Wii. I knew this would happen. I've had so many games ruined by Nintendo fanboys and I'm sick of it. Blah.

 

Dude...you should stop taking the Internet so seriously.

Ha, look who's talking.