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Halo Wars demo impressions

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The controls are great and easy!

Hold "A" to create a cricle and select the units in it. It is really simple.

There is kind of an "Autoaim" for the units so you are jumping easily from unit to unit. "LB" to select all units at once. Double click "A" on a unit all units of this kind are selected. If you want to jump to a place where the action is press "Left Stick" and you are spot on.

To jump straight to your base press "up" on the d-pad. So when you are in a battle and you want to produce reinforcements you press "up" on the d-pad, build your units, press the left stick and you are back at action. This takes like 2-3 seconds.

 "X" to move / attack units. "Y" for a special attack that can be upgraded. Marines are throwing grenades as a special attack, with the first upgrade they get a rocket launcher for example. but you can't throw grenades all the time. There is a load time to throw the next one. A Warthog just rolls over the enemy as a special attack.

That are basically all controls. It is awesome.

The CGI-stuff is unbeatable. excellent.

Now ALL I am hoping for is that Ensembles will care for the balance of the game. But so far this game fucking rocks.

I will preorder it right now.



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A moment of silence would be appreciated.

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papflesje said:
*cries*

Still no answer to my question :(

How have they handled the controls specifically? If people can say it actually plays without having to think about a mouse... how so? I can't imagine they went for a "use both sticks to draw a square around certain units"-approach (as that would seem cumbersome to me)? Or did they and does it work like a charm? (I really want RTS to succeed on a console, so that's why I'm asking :))

 

You press LB to select all of your units on the map, RB to select the units on your screen.  If you have a group selected you can hit the LT to switch between the different unit types. Y is for special attacks, X is normal selection. Works like a champ 



sounds easy enough indeed. If reviews are good, this might be another reason for me to acquire a 360



CaptDS9E said:
papflesje said:
*cries*

Still no answer to my question :(

How have they handled the controls specifically? If people can say it actually plays without having to think about a mouse... how so? I can't imagine they went for a "use both sticks to draw a square around certain units"-approach (as that would seem cumbersome to me)? Or did they and does it work like a charm? (I really want RTS to succeed on a console, so that's why I'm asking :))

 

You press LB to select all of your units on the map, RB to select the units on your screen.  If you have a group selected you can hit the LT to switch between the different unit types. Y is for special attacks, X is normal selection. Works like a champ 

Also, hold down A and it will create a large 'paint brush circle' that you can use to highlight a section of troops.



I loved the demo. Coming from playing Age of the empires back in the day really hardcore being up until 5-6 AM while in college in a clan kicking ass I was really hopeful ensemble studios would deliver with Halo Wars. They did not dissapoint at all. As mentioned by some here the controls are fairly easy to learn and the tutorial literally takes less than 10 minutes. This is a must buy for me and I suggest everyone give it a try as some of my friends who weren't into rts are enjoying it.



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DirtyP2002 said:

The controls are great and easy!

Hold "A" to create a cricle and select the units in it. It is really simple.

There is kind of an "Autoaim" for the units so you are jumping easily from unit to unit. "LB" to select all units at once. Double click "A" on a unit all units of this kind are selected. If you want to jump to a place where the action is press "Left Stick" and you are spot on.

To jump straight to your base press "up" on the d-pad. So when you are in a battle and you want to produce reinforcements you press "up" on the d-pad, build your units, press the left stick and you are back at action. This takes like 2-3 seconds.

 "X" to move / attack units. "Y" for a special attack that can be upgraded. Marines are throwing grenades as a special attack, with the first upgrade they get a rocket launcher for example. but you can't throw grenades all the time. There is a load time to throw the next one. A Warthog just rolls over the enemy as a special attack.

That are basically all controls. It is awesome.

The CGI-stuff is unbeatable. excellent.

Now ALL I am hoping for is that Ensembles will care for the balance of the game. But so far this game fucking rocks.

I will preorder it right now.

Don't forget the special powers (d-pad up if I remember well) that allows to contact orbital artillery from the cruiser "Spirit of Fire" or heal beam .... etc The screen switch with some sort of aiming hud and your hear the voice of an operator on the cruiser. Pretty cool

The convenant use special powers from their field heroes...

 



 

Evan Wells (Uncharted 2): I think the differences that you see between any two games has much more to do with the developer than whether it’s on the Xbox or PS3.

Downloading now :) So excited!



I'm a FPS person all the way.. with RTS on the bottom of my list of game types. (Last RTS I bought was Command and Conquer on Saturn)

but...

I found the Halo Demo more enjoyable then the KZ2 demo.

Go figure..



PS4 Preordered - 06/11/2013 @09:30am

XBox One Preordered - 06/19/2013 @07:57pm

"I don't trust #XboxOne & #Kinect 2.0, it's always connected" as you tweet from your smartphone - irony 0_o

I'm still having a hard time getting into it.
But I really want to.

Will try again tomorrow.



its not bad. controls are easy to get into, graphics and sound are good the game is not my cup of tea.