20 years ago, games needed skill and a bit of dedication to beat, and for most games that difficulty was the most satisfying aspect about beating them. With time some of the genres have evolved from a focus on difficulty to just giving the player more of an overall experience (especially action/adventure), and the satisfying aspect isn't difficulty-driven anymore. You can see this change as a good thing or a bad thing, depending on your view of what a game should have or be. For me, as I get older and don't have as much time to spend on each game as I want to, I play games more and more while paying attention to level design, implementation of gameplay-elements, artstyle, story, etc... For example: I don't mind games like God of War having an easy difficulty - on normal mode -, because the overall experience is so great. I used to get a kick out of beating games on the higher difficulty settings, but that's a bit passed now. I have a backlog of 10 or so PS2 games I all want to play, so I can't get everything out of each game anymore. I don't even see it as a necessity, 'skill' totally isn't important to me. When a game grabs me, I still go for the extra stuff or other difficulties, but only with a select few (Elite Beat Agents was the last one I can remember). What I'm getting at: do you guys play differently than before? Are you someone who only cares for online play and improving his skills at a select number of games, or do you just want to play as many great games as possible, hereby not mastering the games themselves? What do you see as important nowadays: should a game have a challenging difficulty or do you rate it as a whole? It'd be interesting to see why you play this day and age, and how it changed or hasn't changed at all.