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Wii game budgets 1/4 of HD budgets according to EA

Forums - Nintendo Discussion - Wii game budgets 1/4 of HD budgets according to EA

Khuutra said:
Pristine20 said:
And marketing costs nothing. People like to think that games like wii fit were as cheap as it gets but I see adverts for it on TV all the time. I think wii fit has cost nintendo more than Killzone 2 will cost sony but it's a secret guys.

...Considering that the Wii Fit is on its way to making something like 2 billion in revenue, I think that it gets a pass on that front. I'm sure it's profitable. I cannot imagine how it might not be.

 

The point was not that wii fit wasn't profitable. It's just to show that the difference in cost for PS360 games vs wii games isn't as black and white as people like to paint it out to be. EA can pull off a strategy like wii fit's for dead space wii and it would cost just as much as the ps360 version easily.



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Arius Dion said:
I don't see how there is even a counter argument here.

Oh there is:

1. Erect plenty of strawmen to obfuscate the original point.

2. As each strawman is burnt in turn by more knowledgeable/reasonable posters, build more.

3. Drone on endlessly about how this caveat or that exemption somehow renders all other posters' comments null and void--it helps to keep mixing in heaping helpings of additional strawmen to really bog down the conversation.

4. Repeat until reasonable people get tired and leave the thread.

5. Voila! Counter (and completely confused, illogical, and senseless) argument!

 




I'll pass on responding to comments not worthy of it.

Here's an entertaining link explaining yet another number behind EA's HD sports franchise costs. This particular cost would also be identical, no matter what platform the title is on.

http://xbox360.ign.com/articles/951/951534p1.html



Groucho said:

I'll pass on responding to comments not worthy of it.

Here's an entertaining link explaining yet another number behind EA's HD sports franchise costs. This particular cost would also be identical, no matter what platform the title is on.

http://xbox360.ign.com/articles/951/951534p1.html

You don't give up, do you?   That's a multi-year license for rights to the NFLPA.   That cost is amortized across 9 SKU's (3 curent gen home console, 2 last gen home console, 2 portables, PC and mobile).

 



The rEVOLution is not being televised

Viper1 said:
Groucho said:

I'll pass on responding to comments not worthy of it.

Here's an entertaining link explaining yet another number behind EA's HD sports franchise costs. This particular cost would also be identical, no matter what platform the title is on.

http://xbox360.ign.com/articles/951/951534p1.html

You don't give up, do you?   That's a multi-year license for rights to the NFLPA.   That cost is amortized across 9 SKU's (3 curent gen home console, 2 last gen home console, 2 portables, PC and mobile).

 

The article states:

"It's not clear whether the money covered several years or just one 12-month period. GamePolitics assumes the latter. "

If you know different, perhaps you could explain to us how you do.  Or are you just... you know... yammering on.. again.. about something you know nothing about?

 



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Because the NFLPA doesn't do single year licenses. Granted it might just have been 2 years but they don't do a single year license. Or at least they didn't as of last year.



The rEVOLution is not being televised

Since when did the PS3 and the 360 become the same machine? I mean I keep hearing 360+PS3 combined need X sales to break even. Excuse me, but last time I checked they were very different beasts. You can't just cut and paste the code. The PS3 in particular is known for its complexity to program. Also I can't remember the last time I saw a game that supported both in the same box, heck usually commercials are even done separately. What about the cost of a Blu-Ray disc? Those are certainly more expensive to produce than a plain-jane DVD. So lets get real guys, sure cross platform development is easier between the 360 and the PS3 but it is certainly not free and there are many other costs that need to be counted as well.



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averyblund said:
Since when did the PS3 and the 360 become the same machine? I mean I keep hearing 360+PS3 combined need X sales to break even. Excuse me, but last time I checked they were very different beasts. You can't just cut and paste the code. The PS3 in particular is known for its complexity to program. Also I can't remember the last time I saw a game that supported both in the same box, heck usually commercials are even done separately. What about the cost of a Blu-Ray disc? Those are certainly more expensive to produce than a plain-jane DVD. So lets get real guys, sure cross platform development is easier between the 360 and the PS3 but it is certainly not free and there are many other costs that need to be counted as well.

Someone (at either Ubi or EA) said that a PS3 SKU of a 360 title adds 10% to the total development cost and, as for the costs of a Blu-Ray disc, that's included in the licensing fee (which, if Sony has half a brain, aren't much, if any, worse than MS).

 




Let's look at it in an apples to apples comparison:

Killzone 2 is an exclusive FPS for the PS3. It is designed to push the console to its graphical limits as much as possible. Its development costs are rumored to be $60 million.

The Conduit is an exclusive FPS for the Wii. It is designed to push the console to its graphical limits as much as possible. I can't find anything on its development costs. Does anyone think it even comes close to $60 million?



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theRepublic said:
Let's look at it in an apples to apples comparison:

Killzone 2 is an exclusive FPS for the PS3. It is designed to push the console to its graphical limits as much as possible. Its development costs are rumored to be $60 million.

The Conduit is an exclusive FPS for the Wii. It is designed to push the console to its graphical limits as much as possible. I can't find anything on its development costs. Does anyone think it even comes close to $60 million?

 

8 million tops, I would bet more like 3-4. SMG was being developed for years by some of the top programmers in the world and only cost 15 or so.



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