Can you just stop talking, please?
Galaxy has always had it's own engine. In fact, if you knew much about Nintendo, you'd know they build a new game engine for damn near every single game with only small snippets getting cycled around.
Kurt Busch of Krome studios also stated in a document called 'Trends for Writers in Today's Market' that the average studio development budget for an HD game is $15 million with the break even point being 750,000 units sold. Falls right in line again with other development studios ahve been saying for 2 years now. Why are you having such a hard time accepting it?
Wow are you tiresome. I should ignore your writhing spasms of illogical yammering, but I just can't let it go every time.
SMG has its "own engine" eh? Link? Or are you just pulling that out of your... "hat", along with all your other brilliant comments? Nintendo is foolish enough to rewrite the engine, on what is practically the same platform... a fascinating.. and truly stupid concept you've come up with there. Nintendo code bases are such crap they need to throw them out every time, even when the platform hardly changes. With that kind of incredible deductive skill, I'm stunned you can even use a computer -- of course by that I mean probably you can just project your genious thoughts into the forum. Again, lets see some evidence proving that Nintendo is that foolish, and that unskilled, with regards to software engineering.
While we're on the topic of your brilliance, I'd like you to point out where I disagree with the $15M HD game budget idea, where your pal, NJ5, thinks that $20M is the "low end". Looks like your quote disproves his idea, not mine. SMG at $16-17M is above that $15M line, and its a quality game -- as I've been saying all along, it has nothing to do with the platform, and everything to do with investment. As a general rule, and I don't know how many times I have to state it, Wii games are cheap because they suck. And, conversely, as a general rule, Wii games suck, because they are cheap. Wii games that don't suck, are, outside of being really rare and almost all 1st party, almost universally as pricey as HD games to make. There are obvious exceptions, like BoomBlox, but then there are stellar PSN/XBLA titles that also don't cost a fortune. I'm not going to ask you if you "get it" because by this point, if you haven't gotten it, you never will.
We'll try one more analogy, in desperate hope to reach your distant mind. Indie films are cheap to make. Indie films rarely make money. Sometimes, Indie films are smash successes and rake in the dough. Movie studios focus on blockbusters, not indies, because the more you spend, the more you tend to make. Blockbusters are more reliable than the indie films, as profit-making ventures, and that tips the scales in their favor. If you don't see or understand the analogy there, you are truly lost.
Why are you having such a hard time reading the plain english I've laid out here in the forum? Why do you even post, contradicting your own drivel? What fantasy place is it that you live, where all this imaginary stuff you claim I type is written? Feel free to cut and paste, but try and use actual logic, if possible.
EDIT: While you're at it, I'd just love to see you point to the recent 3rd party losses and blame their HD development, and pretend that the economy is fine. Go on, prove to the thread that you have no clue as to what a recession is all about -- pretend its that the publishers are too "dumb" to focus on the Wii, and that, if only they were as brilliant as you, all would be fine and dandy on the financials.