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Wii game budgets 1/4 of HD budgets according to EA

Forums - Nintendo Discussion - Wii game budgets 1/4 of HD budgets according to EA

YesWiiCan said:
And this is why the Wii has more shovel ware.

No, I don't think so. That happens because it's the most popular console, and also the one parents would usually buy for their small kids (I consider shovelware as an attempt to dupe parents who don't know much about games to buy it for their kids).

 



My Mario Kart Wii friend code: 2707-1866-0957

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To me the Wii should be a Goldmine to developers, it sells a lot and the games are cheap to make.

Just looking at the 46 million people who has it would make me change my strategy. Yet, they are taking a slow walk towards it.



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11/20/09 04:25 makingmusic476 Warning Other (Your avatar is borderline NSFW. Please keep it for as long as possible.)
saicho said:
outlawauron said:
LordTheNightKnight said:
Some Wii games can go out of control, but they would take some really specific conditions, like whatever got Shemue to cost $70 million (in 1999 dollars).

This was my point Aiemond. People act that Wii games are always extremely cheap, but we know almost every big and ambitious title will cost quite a lot.

HappySqurriel already put it in perpective nicely.

Also, if we talk about the average developement cost, I would think the cost on Wii is closer to 1/3 of cost on HD than equal to it.

Of course, but I do not think there is a universal number or figure to go by.



Groucho said:
Aiemond said:
outlawauron said:
Groucho said:
Soriku said:

Munkeh said from a mag he read, LBP costed 2-3 mil not 5-6. And that SMG figure sounds too off.

I've also heard from several sources that SMG cost 16-17 mil USD.  Super Mario 64 supposedly cost 30 mil USD.  Nintendo, unlike the 3rd party publishers, doesn't skimp on supporting their own console.

2-3M for LBP seems low though.

 


 

Oh noes. Wii game can't possibly cost more than any HD games!

 

And how much effort and time went in to Mario Galaxy? A ton. You can't compare the coist of Mario galaxy with the cost of an average HD game. Mario galaxy is one of the best games on the wii. If you were going to be fair with the comparison it should be compared with one of the best games on the HD consoles, so more like GTA IV and MGS, which cost significantly more than 17 million.

 

Both of the titles you mentioned are more the exception than the rule, however.  Average HD game budgets are pretty close to SMG's (15-20 million, supposedly).  SMG is a quality title, and many of the average budget HD titles are also quality titles.  SMG was pretty much guaranteed to be quality because Nintendo 1st party studios are some of the brightest game devs on the planet, and relatively cheap for a quality title because they likely used the SMS engine to start with (greatly reducing their expenses).  The Wii, inside, is really is not much more than an overclocked GameCube, you know.  SMS would have been a perfect platform to launch the SMG project with -- its practically the same console.

With SMG, Nintendo is merely proving that if you invest in the Wii, you can make it shine.

Can you just stop talking, please?

Galaxy has always had it's own engine.  In fact, if you knew much about Nintendo, you'd know they build a new game engine for damn near every single game with only small snippets getting cycled around.

 

 

Kurt Busch of Krome studios also stated in a document called 'Trends for Writers in Today's Market' that the average studio development budget for an HD game is $15 million with the break even point being 750,000 units sold.  Falls right in line again with other development studios ahve been saying for 2 years now.  Why are you having such a hard time accepting it?



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Viper1 said:

Can you just stop talking, please?

Galaxy has always had it's own engine.  In fact, if you knew much about Nintendo, you'd know they build a new game engine for damn near every single game with only small snippets getting cycled around.

 

 

Kurt Busch of Krome studios also stated in a document called 'Trends for Writers in Today's Market' that the average studio development budget for an HD game is $15 million with the break even point being 750,000 units sold.  Falls right in line again with other development studios ahve been saying for 2 years now.  Why are you having such a hard time accepting it?

 

Wow are you tiresome.  I should ignore your writhing spasms of illogical yammering, but I just can't let it go every time.

SMG has its "own engine" eh? Link?  Or are you just pulling that out of your... "hat", along with all your other brilliant comments?  Nintendo is foolish enough to rewrite the engine, on what is practically the same platform... a fascinating.. and truly stupid concept you've come up with there.  Nintendo code bases are such crap they need to throw them out every time, even when the platform hardly changes.  With that kind of incredible deductive skill, I'm stunned you can even use a computer -- of course by that I mean probably you can just project your genious thoughts into the forum.  Again, lets see some evidence proving that Nintendo is that foolish, and that unskilled, with regards to software engineering.

While we're on the topic of your brilliance, I'd like you to point out where I disagree with the $15M HD game budget idea, where your pal, NJ5, thinks that $20M is the "low end".  Looks like your quote disproves his idea, not mine.  SMG at $16-17M is above that $15M line, and its a quality game -- as I've been saying all along, it has nothing to do with the platform, and everything to do with investment.  As a general rule, and I don't know how many times I have to state it, Wii games are cheap because they suck.  And, conversely, as a general rule, Wii games suck, because they are cheap.  Wii games that don't suck, are, outside of being really rare and almost all 1st party, almost universally as pricey as HD games to make.  There are obvious exceptions, like BoomBlox, but then there are stellar PSN/XBLA titles that also don't cost a fortune.  I'm not going to ask you if you "get it" because by this point, if you haven't gotten it, you never will.

We'll try one more analogy, in desperate hope to reach your distant mind.  Indie films are cheap to make.  Indie films rarely make money.  Sometimes, Indie films are smash successes and rake in the dough.  Movie studios focus on blockbusters, not indies, because the more you spend, the more you tend to make.  Blockbusters are more reliable than the indie films, as profit-making ventures, and that tips the scales in their favor. If you don't see or understand the analogy there, you are truly lost.

Why are you having such a hard time reading the plain english I've laid out here in the forum?  Why do you even post, contradicting your own drivel?  What fantasy place is it that you live, where all this imaginary stuff you claim I type is written?  Feel free to cut and paste, but try and use actual logic, if possible.

 

EDIT: While you're at it, I'd just love to see you point to the recent 3rd party losses and blame their HD development, and pretend that the economy is fine.  Go on, prove to the thread that you have no clue as to what a recession is all about -- pretend its that the publishers are too "dumb" to focus on the Wii, and that, if only they were as brilliant as you, all would be fine and dandy on the financials.



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@Groucho: Wait where did I say the low end is $20m? If I ever said that it was either long ago or a brainfart, since I've known for a while that Gears of War cost $10 million. This doesn't include the engine development costs of course, and they outsourced some work to China:

http://arstechnica.com/gaming/news/2006/10/5516.ars

We should also take into acount that Gears of War has much less content than Super Mario Galaxy. SMG is a huge game which doesn't use any online mode to extend its value.

 



My Mario Kart Wii friend code: 2707-1866-0957

"Kurt Busch of Krome studios also stated in a document called 'Trends for Writers in Today's Market' that the average studio development budget for an HD game is $15 million with the break even point being 750,000 units sold. Falls right in line again with other development studios ahve been saying for 2 years now. Why are you having such a hard time accepting it?"

Going by that.. the average Wii games takes 250,000 copies sold to break even

That's pretty good actually



 

They need to take the money they save on graphics and spend it on ideas & gameplay. Then we'll get good games, eventually.
I don't think Super Mario Galaxy was a cheap game to make... even without megatons of HD textures.



Currently playing: NSMB (Wii) 

Waiting for: Super Mario Galaxy 2 (Wii), The Last Story (Wii), Golden Sun (DS), Portal 2 (Wii? or OSX), Metroid: Other M (Wii), 
... and of course Zelda (Wii) 

@Groucho

Lets compare apples to apples ... Ratchet and Clank took Insomniac 40 developers 18 months to develop (a feat you said was the sign of shovelware in a previous thread) and Ratchet and Clank Future took insomniac 70 full time developers, 30 shared developers, and 25 contractors 23 months to complete.

http://www.gamasutra.com/view/feature/2842/postmortem_insomniac_games_.php?page=3
http://www.gamasutra.com/view/feature/3889/postmortem_insomniacs_ratchet__.php?page=4

You seem to be the only person in the entire videogame industry to think that there has not been an explosion in development costs from the previous generation to the current generation.



You know what i don't get, the shareholders. Looking at EA's stock in the last two days they to like layoffs but also a larger focus on Wii dev.

Now i want to know as a shareholder arn't i entitled to know how much money is being spent on these games? Of course i am.

Any media company has to disclose these financial details to their shareholders as a minimum but also to the public at large.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.