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Forums - Nintendo Discussion - Wii game budgets 1/4 of HD budgets according to EA

outlawauron said:
Comparing the budgets of EA's Wii game and EA's HD games, I'm not surprised.


Boom Blox and Dead Space have to have quite a difference in budget.

 

Speaking of Dead Space, I wonder how much the Wii Dead Space game will be to make. It'd be awesome if they put a lot of hard work into it so we could compare it to the HD game cost and quality wise when it comes out. Is Dead Space Wii a new game, a port, or a remake?



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On the subject of Boom Blox being good... There are lots of cheap XBLA and PSN titles, that were dirt cheap to make, that also, are quite good.

Think of it this way. Third party publishers basically run a manure business. They run their manure business with cows who live/graze on a mountain pasture with a stream running through it. There's gold in the mountain. Every once and a while, its inevitable that, when you are throwing the piles of meadow muffins into the truck, a gold nugget shows up. For some reason, rather than hiring miners (which costs alot), third party publishers just continue the manure business (which is cheap) and get decent income (or not) with the occasional "prize".

Boom Blox == nugget. Do you think Braid cost a lot to make "because its on a HD console"?



jammy2211 said:
HappySqurriel said:
jammy2211 said:
HappySqurriel said:
jammy2211 said:
I'm still skeptical if this 1/3 cost or whatever is really just art assets, sure it's a heavy asset but just in terms of scope and scale of the projects they're comparing, I'd say just the size of the game in general. We're compairing stuff like Dead Space / Burnout Paradise / Battlefield Bad Company to MySims, Boom Blox and N-Nerf Strike. I know he said it's not because they're shovalware... but he was hardly going to say otherwise?

Wii developement will always be cheaper but I think the 'third' figure isn't just art assets.

For the most part it is just for the added artwork ...

One part of it is that graphical assets require more work to produce the added detail and to produce the data necessary for the texture effects, another part of it is that the same environments require more assets to be produced so they don't look as barren, and you also need to produce even more artistic assets because people are more likely to notice repetition.

Basically, the closer you get to having individual items match reality the more you need your environments to match reality to preserve immersion in the game. While walking into an office with a desk, chair, computer and trash can worked really well on the Playstation it would seem amazingly barren if it was the environment in a PS3 game ... At the same time, if the desk used at a loading dock was the same as the desk used for the CEO few people would notice on the N64, and it would stick out like a sore thumb on an XBox 360 game.

 

 I don't see how people can think it's just added art, and if it is, the type of game still governs the amount of art work you're going to spend on. Something like Burnout or Dead Space are in these vast open environments, they're huge epic games with a large scope, of course art costs more, partly cause it's HD, partly due to the nature of the game.

 Making something like Boom Blox on PS360 wouldn't cost anywhere near as much as a Dead Space or Mass Effect, and equally making a game with the scope of Dead Space on the Wii would cost alot more then most of EA's 'lesser title' range. Wii is cheaper due to art assets, anyone who denies that is an idiot, however whether it's the governing factor or because the very nature of most Wii games is that they'll be cheaper, I'm not so sure.

 EA need to make more Wii games, everyone does, i'm just not sure what sort of games these are really going to be, albeit I'm sure most of them won't appeal to me.

 

You're right, Making Boom Blox or MySims for the HD consoles probably wouldn't cost nearly as much as a game like Dead Space but (at the same time) these games also don't cost nearly as much to develop as games that are similar to Dead Space or Burnout cost to develop for the Wii ... and they would cost several times as much to develop for HD consoles if they decided to make the artistic assets take advantage of the hardware available.

 

Now, there has always been the option to not take advantage of the hardware available (after all, there were several low budget 2D games on the PS2 which were similar to NeoGeo games) but this is not a very viable strategy on the HD consoles because people bought those systems primarily because of their graphical capabilities.

 

 

 That's pretty much what I'm saying.

 The point being, there is the option on the Wii to skimp on the graphics, cut out some of the scope and release a 'lesser' game because they can get away with it. Why spend $8 million developing a Wii game when you can develope it for half that? Would it sell more? Would it sell double? Third parties seem to think the answer to this question is 'no' and I don't think anyone can really answer that question, even with proper sales figures avaliable.

 

 

I'm not sure if I agree with that ...

Being that third party publishers did not have a (particularly) good understanding of the Wii's success most of them focused on "Casual" gamers and produced games that they thought were appropriate for these gamers; most of these projects were very low budget because of their (misguided) assumptions about what Wii gamers wanted.

Regardless of what people say online, most third party publishers have noticed the success Nintendo has had with games like The Legend of Zelda, Mario Kart, Super Smash Bros. Brawl, and Super Mario Galaxy and are starting to come to the conclusion that their assumptions about what Wii gamers want may not be all that correct. While projects like Spyborgs and MadWorld are still much smaller than their HD counterparts, they are probably as large as similar projects were for the PS2/Gamecube/XBox, which means third party developers are not (necessarily) skimping on their development.



To be honest something like Boom Blox in my opinion isn't that far off the amount of content offered in top-tier PSN / XBLA games. Those games really do cost next to nothing to make too...

Boom Blox still stands out as a retail release and is a great game, I'm not denying that, but yeah...



wfz said:
outlawauron said:
Comparing the budgets of EA's Wii game and EA's HD games, I'm not surprised.


Boom Blox and Dead Space have to have quite a difference in budget.

 

Speaking of Dead Space, I wonder how much the Wii Dead Space game will be to make. It'd be awesome if they put a lot of hard work into it so we could compare it to the HD game cost and quality wise when it comes out. Is Dead Space Wii a new game, a port, or a remake?


I don't think the port will be very expensive.

"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

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Soriku said:
But those are just...XBLA games. Those games don't cost a lot. They're just your regular indie game. They're not supposed to cost a lot. Retail games for HD consoles do.

If they put them on disc, would you pay (a lot) more for them?  The chance that you will is basically what the 3rd party publishers are banking on with low-budget Wii titles.

 



Groucho said:

On the subject of Boom Blox being good... There are lots of cheap XBLA and PSN titles, that were dirt cheap to make, that also, are quite good.

Think of it this way. Third party publishers basically run a manure business. They run their manure business with cows who live/graze on a mountain pasture with a stream running through it. There's gold in the mountain. Every once and a while, its inevitable that, when you are throwing the piles of meadow muffins into the truck, a gold nugget shows up. For some reason, rather than hiring miners (which costs alot), third party publishers just continue the manure business (which is cheap) and get decent income (or not) with the occasional "prize".

Boom Blox == nugget. Do you think Braid cost a lot to make "because its on a HD console"?

 

While Braid may be good, there is a reason why WiiWare is more popular than XBox Live Arcade for developers ... While I have never heard exact figures, Microsoft is (supposedly) charging much more per sale on XBox Live Arcade than Nintendo is charging for WiiWare.

On top of this, if you can produce a game with enough content to justify its release as a budget title ($29 or $39) for the Wii your revenue off of sales should be much higher than if you released it for WiiWare or XBox Live Arcade.



Groucho said:
Soriku said:

Munkeh said from a mag he read, LBP costed 2-3 mil not 5-6. And that SMG figure sounds too off.

I've also heard from several sources that SMG cost 16-17 mil USD.  Super Mario 64 supposedly cost 30 mil USD.  Nintendo, unlike the 3rd party publishers, doesn't skimp on supporting their own console.

2-3M for LBP seems low though.

 


Oh noes. Wii game can't possibly cost more than any HD games!

"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

Soriku said:
If they were on a disc at normal price, they wouldn't sell as much as they have.

If the Wii had a HDD, and WiiWare was thus allowed to be larger, would BoomBlox sell as well on disc, amidst lots of XBLA/PSN-like competition from the DL service?  Or does it, perhaps, only sell well in disc form because... well.. that's the only option if you only own a Wii (I know there are a few excellent WiiWare games... don't get me wrong), and are unwilling to get a HD console?

 



Groucho said:
Soriku said:
If they were on a disc at normal price, they wouldn't sell as much as they have.

If the Wii had a HDD, and WiiWare was thus allowed to be larger, would BoomBlox sell as well on disc, amidst lots of XBLA/PSN-like competition from the DL service?  Or does it, perhaps, only sell well in disc form because... well.. that's the only option if you only own a Wii (I know there are a few excellent WiiWare games... don't get me wrong), and are unwilling to get a HD console?

 

I'm not sure what you're trying to imply.