Groucho said:
HappySqurriel said:
Groucho said: Despite the consoles having approximately equal marketshare, EA got 29% of its revenue from HD titles, and 11% from Wii titles.
Did EA have a 29:11 HD to Wii game ratio (or more like 29:14, thanks to individual unit costs)? Were the profit margins on Wii games so much higher than the HD games, that EA should just drop HD development altogether? Was it even higher at all? Does anyone have any real numbers to support these assumptions?
The Wii doesn't make EA as much revenue OR profit as the HDs -- if it did, EA would make a lot more Wii games, plain and simple. The "3rd parties make crap for the Wii" excuse is getting old. All of EA's AllPlay titles this past year were decent, yet their revenue stunk. Should EA just abandon their sports franchise staples altogether, and start making pool, pinball, etc. for the Wii masses, or do you think that's already covered a bit?
The attach rate is for 3rd party Wii titles is abysmal. Its *not* because they all "stink", either. The Wii sucks for 3rd party development, in all but a select few genres (i.e. casual), until proven otherwise, or until it outnumbers the HDs by a colossal margin. |
How many Wii games had the development budget or marketing budget of Army of Two, Left 4 Dead, Dead Space, Burnout Paradise, Mercenaries 2 or Battlefield Bad Company?
Realistically, those games alone probably have 2 to 4 times the combined development and marketing budget of all Wii exclusive games released by EA to date ...
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Wait, sorry... you lost me here. How again are the Wii games cheaper to develop and make if the developer has to spend more on them to succeed?
EA's new Wii attention, by the way, is focused on the casual market -- i.e. where the Wii succeeds, and has proven itself.
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Where did I say EA needed to spend more for Wii games than they're spending on HD games? I clearly pointed out that EA has spent more money developing and marketing their HD console only games in 2008 than they have spent developing and marketing their Wii games since it launched; and that was mostly in reference to your comment:
"Did EA have a 29:11 HD to Wii game ratio (or more like 29:14, thanks to individual unit costs)? Were the profit margins on Wii games so much higher than the HD games, that EA should just drop HD development altogether? Was it even higher at all? Does anyone have any real numbers to support these assumptions?"
All you have to do is like up the games to see my point:
Dead Space vs Boom Blox
Army of 2 vs Smarty Pants
Left 4 Dead vs MySims
Burnout Paradise vs EA Playground
Mercenaries 2 vs Boogie
Battlefield Bad Company vs Nerf N-Strike
Anyone who has any clue about how much work goes into game development in particular (or software development in general) knows that there is an order of magnitude of work difference between the HD games and the Wii games