By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - N'Gai: Developers should use low-spec machines as lead, up-port to HD

People in this thread are backing Wii primary Wii development saying " it makes" sense not so much because of the financial viability and long term success it will give developers but rather because they are tired of crappy ports and half assed atempts on the platform , it's an optimistic approach rather than a well thought out business approach.

Let's keep in mind graphical prowess has never been a big selling point for the Wii , the Wii likely won't do much more graphicaly than the top visual games currently on the platform , The technology is older than it's competitors and it's arguable that developers won't even atempt to Push the Wii to what it's "truly" capable of. To put it simply high end games on the Wii would be a waste of time because in comparison to the high end graphics on other consoles they would still look inadequet . The majority of the fanbase don't seem to be too bothered with high end Wii graphics( based on the fact that they bought the Wii) and neither do the developers, I don't see that changing any time soon.

One of the biggest selling points of a HD game is the fact that the games tend to be of much higher graphical quality , it's what set's it appart from it's competetion ( Wii , DS , PSP , PS2 etc ) all platforms compete on some level and HD is what set's the PS3/360 appart from the rest . Developers that have been stubborn with the Wii aren't going to suddenly switch to primary Wii development , that would slow down if not kill the graphical progression of HD games

Let's put it this way , primary Wii development would be literaly killing 2 birds with one stone...but not in the way you'd like.



Around the Network

PS360 software would drop like a rock



@NinjaKido:

it's an optimistic approach rather than a well thought out business approach.

It would be at least a change from the current approach which is leading to record revenues and lower (or no) profits at many publishers.

The majority of the fanbase don't seem to be too bothered with high end Wii graphics( based on the fact that they bought the Wii) and neither do the developers, I don't see that changing any time soon.

But the article isn't saying high-end Wii graphics are needed, it's just saying that it could be more cost effective to make Wii graphics first and then make PS360 ports.

One of the biggest selling points of a HD game is the fact that the games tend to be of much higher graphical quality , it's what set's it appart from it's competetion

It's also what has caused development costs to soar, so it can be seen as a problem which needs to be solved.

Developers that have been stubborn with the Wii aren't going to suddenly switch to primary Wii development , that would slow down if not kill the graphical progression of HD games

That's why it gets interesting to watch what will happen.

 



My Mario Kart Wii friend code: 2707-1866-0957

SlorgNet said:
Moving the goalposts is fine, but the videogame market isn't a football match, where one side wins and the other loses. It's more like an ecosystem, where different species have to cooperate to survive.

It's not good for gaming if one single console is dominant. Nor is it good for gaming if one single style of gaming is dominant. Hegemony breeds monocultural hubris which breeds an inevitable crash, which sets back everyone.

Rather than seeing it as a problem, I'd suggest that platform parity is something long overdue and profoundly positive: HD-gaming is self-sustaining, low-res gaming is self-sustaining, and mobile/handheld gaming is self-sustaining. Developers who fail to understand this, or think the Wii is low-cost junkware and that they don't need to work extremely hard to succeed in that space, will suffer the wrath of the media-savvy consumer. Devs who create games which leverage each platform's unique strengths in creative ways will do fine.

I'm not sure I agree with you on that point.  The business model for the 360 and PS3 does not seem very healthy to me right now.  When just one flop can destroy a company, that doesn't seem right to me.  I think something is going to have to change at some point.



Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic

Now Playing
Switch - Super Mario Maker 2 (2019)
Switch - The Legend of Zelda: Link's Awakening (2019)
Switch - Bastion (2011/2018)
3DS - Star Fox 64 3D (2011)
3DS - Phoenix Wright: Ace Attorney (Trilogy) (2005/2014)
Wii U - Darksiders: Warmastered Edition (2010/2017)
Mobile - The Simpson's Tapped Out and Yugioh Duel Links
PC - Deep Rock Galactic (2020)

I think that the HD-focused developers were doing fine for themselves, up until the recent economic downturns. In the past, you could pursue the dual element of funding big budget HD titles with shovelware on Wii, but now it seems that even that is not enough. What is their response to the crisis? Cut studios. Consolidate. Put more focus on a smaller group of big budget games. This is not what should be happening in an industry experiencing this kind of growth. It is a conscious rejection of where the industry is going, like the "great hardcore retreat" as these companies retreat to safer ground around a rising tide. This is a time of great opportunity. Don't waste it

 

I don't think N'Gai's system works exactly, if only because it doesn't grasp the enormity of the gap between Wii and PS360. Is there any PC game out there where the minimum specs are 729 Mhz, 88 MB RAM, and the Optimum specs are 3.2 GHz and 512 MB RAM? Insane. He is, however, on the right path. The core of a developer's business should be on Wii. You can have your handful of big-budget HD games, but they should be the complement to a core business model that is focused around industry growth. The PS360 games should not be the core, the crown jewel of your business model, they should be at the peripheral.

 

Which isn't to say "Oh, HD games don't matter, don't make quality HD games" you should still gun for the top when making them, but they shouldn't be your financial bread and butter. They should be the icing on the cake, a cake filled otherwise with titles the mass market can really sink their teeth into.



Monster Hunter: pissing me off since 2010.

Around the Network

Its gonna happen. Konami and Capcom are going to have a few major unsuccessful titles and then decide to actually bother to make better games for the Wii, eventually.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

megaman79 said:
Its gonna happen. Konami and Capcom are going to have a few major unsuccessful titles and then decide to actually bother to make better games for the Wii, eventually.

It's funny that one of such unsuccessful titles was 'no more heroes' according to capcom.

 



"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)

"WAR is a racket. It always has been.

It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler

makes absolutely no sense. Porting up to HD means adding more, COMPLEX work after the job is done. When you port down to the Wii...you simply take stuff out. That takes like...5 minutes lol



BMaker11 said:
makes absolutely no sense. Porting up to HD means adding more, COMPLEX work after the job is done. When you port down to the Wii...you simply take stuff out. That takes like...5 minutes lol

 

Its funny coz noone said shit when PS2 specs were holding back the xbox's graphical capabilities.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

how about no, just no..


When the Wii shows it can actually outsell the HD consoles in multiplatform games, then maybe we can think about it. But for now, that's just dumb.

The best way is to start with the most difficult console, the ps3, then the 360 and the wii as it would be easier to port.



 Next Gen 

11/20/09 04:25 makingmusic476 Warning Other (Your avatar is borderline NSFW. Please keep it for as long as possible.)